public void ListenKeys() { _model.MoveHorizontal(Input.GetAxisRaw("Horizontal")); _model.MoveVertical(Input.GetAxisRaw("Vertical")); if (Input.GetKeyDown(KeyCode.Space)) { _model.GroundedJump(); } else if (Input.GetKeyDown(KeyCode.J)) { _model.Attack(); } else if (Input.GetKeyDown(KeyCode.Alpha1)) { _model.ChangeSkin(0); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { _model.ChangeSkin(1); } else if (Input.GetKeyDown(KeyCode.Alpha3)) { _model.ChangeSkin(2); } else if (Input.GetKeyDown(KeyCode.Alpha4)) { _model.ChangeSkin(3); } else if (Input.GetKeyDown(KeyCode.C)) { _model.ActivateCheat(); } }
public void OnUpdate() { if (Input.GetMouseButton(0)) { _playerModel.Attack(); } if (Input.GetMouseButtonDown(1)) { _playerModel.StartSpecial(); } if (Input.GetMouseButtonUp(1)) { _playerModel.EndSpecial(); } if (Input.GetKeyDown(KeyCode.LeftShift)) { _playerModel.dashInput = true; } if (Input.GetKeyDown(KeyCode.Space)) { _playerModel.jumpInput = true; } if (Input.GetKeyDown(KeyCode.Q)) { _playerModel.SwitchWeapon(); } }
public void ListenKeys() { _model.MoveHorizontal(Input.GetAxisRaw("Horizontal")); if (Input.GetKeyDown(KeyCode.J)) { _model.Attack(); } else if (Input.GetKey(KeyCode.K)) { _model.SecondAttack(); } }
public void Update() { if (!Enabled) { return; } if (Input.GetMouseButtonUp(MouseButton)) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out var hit)) { if (hit.collider.CompareTag("Red")) { Debug.Log("Red"); _targetPosition = hit.rigidbody.position; _target = hit.collider.gameObject; _state = PlayerState.Attack; } else { _targetPosition = hit.point; _state = PlayerState.Move; } } } switch (_state) { case PlayerState.Idle: break; case PlayerState.Move: _character.Move(_targetPosition); break; case PlayerState.Attack: _character.Attack(_target.transform.position); break; } }
void OnGUI() { var w = Screen.width * 0.2f; GUI.BeginGroup(new Rect(Screen.width - w - 20.0f, 20.0f, w, 550.0f)); GUI.Box(new Rect(0, 0, w, 550), "Player Animation"); w -= 40.0f; GUI.BeginGroup(new Rect(20.0f, 30.0f, w, 500.0f)); yPos = 0.0f; playerModel.speedOverride.z = Slider("Forward", playerModel.speedOverride.z, -10.0f, 10.0f, w); playerModel.speedOverride.x = Slider("Sideward", playerModel.speedOverride.x, -10.0f, 10.0f, w); viewOffset.y = Slider("Look Up", viewOffset.y, -10.0f, 10.0f, w); viewOffset.x = Slider("Look L/R", viewOffset.x, -10.0f, 10.0f, w); yPos += 5.0f; int newHoldIndex = (int)Slider("HoldType", (int)holdTypesIndex, 0, (float)holdTypes.Length - 1, w); holdType = TextArea("", holdType, w); modelState.ducked = Checkbox("Ducked", modelState.ducked, w); modelState.onground = Checkbox("Grounded", modelState.onground, w); modelState.sleeping = Checkbox("Sleeping", modelState.sleeping, w); modelState.waterLevel = Slider("WaterLevel", modelState.waterLevel, 0.0f, 1.0f, w); aimAtCamera = Checkbox("Aim @ Cam", aimAtCamera, w); if (Button("Deploy", w)) { playerModel.Deploy(); } if (Button("Attack", w)) { playerModel.Attack(); } if (Button("Reload", w)) { playerModel.Reload(); } if (Button("Holster", w)) { playerModel.Holster(); } int newFlinchTypeIndex = (int)Slider("Flinch Location", (int)flinchTypesIndex, 0.0f, 9.0f, w); flinchType = TextArea("", flinchType, w); if (Button("Flinch", w)) { playerModel.Flinch(); } int newModelLOD = (int)Slider("LOD", (int)modelLOD, -1, 3, w); GUI.EndGroup(); GUI.EndGroup(); if (newFlinchTypeIndex != flinchTypesIndex) { flinchType = flinchTypes[newFlinchTypeIndex]; flinchTypesIndex = newFlinchTypeIndex; modelState.flinchLocation = (uint)flinchTypesIndex; } if (newHoldIndex != holdTypesIndex) { holdType = holdTypes[newHoldIndex]; holdTypesIndex = newHoldIndex; } if (newModelLOD != modelLOD) { playerModel.GetComponent <LODGroup>().ForceLOD(newModelLOD); modelLOD = newModelLOD; } }