コード例 #1
0
ファイル: Triggers.cs プロジェクト: nogu3ira/xrunuo
        public override bool OnMoveOver(Mobile m)
        {
            if (m is PlayerMobile)
            {
                PlayerMobile pm = (PlayerMobile)m;

                pm.CheckKRStartingQuestStep(m_QuestStep);
            }

            return(base.OnMoveOver(m));
        }
コード例 #2
0
        public static void RemoveHighlightKRUIElement(NetState state, PacketReader pvSrc)
        {
            Mobile m = World.FindMobile((Serial)pvSrc.ReadInt32());

            int elementID = pvSrc.ReadInt16();

            PlayerMobile pm = m as PlayerMobile;

            if (pm != null)
            {
                if (elementID == 0x791F)
                {
                    pm.CheckKRStartingQuestStep(15);
                }

                if (elementID == 0x7919)
                {
                    pm.CheckKRStartingQuestStep(6);
                }
            }
        }
コード例 #3
0
        public override void OnDoubleClick(Mobile from)
        {
            base.OnDoubleClick(from);

            PlayerMobile pm = (PlayerMobile)from;

            if (pm == null)
            {
                return;
            }

            pm.CheckKRStartingQuestStep(7);
        }
コード例 #4
0
ファイル: WornKatana.cs プロジェクト: nogu3ira/xrunuo
        public override bool OnEquip(Mobile from)
        {
            if (base.OnEquip(from))
            {
                if (from is PlayerMobile)
                {
                    PlayerMobile pm = (PlayerMobile)from;

                    pm.CheckKRStartingQuestStep(13);
                }

                return(true);
            }

            return(false);
        }
コード例 #5
0
        public static void ReportUseKRHotbarIcon(NetState state, PacketReader pvSrc)
        {
            pvSrc.ReadInt32();             // 0x00010006

            /*
             * Types:
             * 0x1 - Spell
             * 0x2 - Weapon Ability
             * 0x3 - Skill
             * 0x4 - Item
             * 0x5 - Scroll
             *
             * As per RUOSI packet guide:
             * "Sometimes between 2.48.0.3 and 2.59.0.2 they changed it again: now type is always 0x06."
             */
            int type = pvSrc.ReadByte();

            pvSrc.ReadByte();             // 0x00

            int objectID = pvSrc.ReadByte();

            objectID |= pvSrc.ReadByte() << 8;
            objectID |= pvSrc.ReadByte() << 16;
            objectID |= pvSrc.ReadByte() << 24;

            #region KR Starting Quest
            Item item = World.FindItem((Serial)objectID);

            if (type == 6 && item != null && item is MagicArrowScroll)
            {
                PlayerMobile pm = state.Mobile as PlayerMobile;

                if (pm != null)
                {
                    pm.CheckKRStartingQuestStep(23);
                }
            }
            #endregion
        }
コード例 #6
0
ファイル: Corpse.cs プロジェクト: nogu3ira/xrunuo
        public virtual void Open(Mobile from, bool checkSelfLoot)
        {
            if (from.AccessLevel > AccessLevel.Player || from.InRange(this.GetWorldLocation(), 2))
            {
                #region Self Looting
                bool selfLoot = (checkSelfLoot && (from == m_Owner));

                if (selfLoot)
                {
                    if (from is PlayerMobile && from.Client != null && from.Client.Version.IsEnhanced)
                    {
                        PlayerMobile pm = (PlayerMobile)from;

                        pm.Send(new RemoveWaypoint(this.Serial.Value));
                        pm.CheckKRStartingQuestStep(27);
                    }

                    ArrayList items = new ArrayList(this.Items);

                    bool gathered = false;
                    bool didntFit = false;

                    Container pack = from.Backpack;

                    bool checkRobe = true;

                    for (int i = 0; !didntFit && i < items.Count; ++i)
                    {
                        Item    item = (Item)items[i];
                        Point3D loc  = item.Location;

                        if ((item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) || !item.Movable || !GetRestoreInfo(item, ref loc))
                        {
                            continue;
                        }

                        if (checkRobe)
                        {
                            DeathRobe robe = from.FindItemOnLayer(Layer.OuterTorso) as DeathRobe;

                            if (robe != null)
                            {
                                robe.Delete();
                            }
                        }

                        if (m_EquipItems.Contains(item) && from.EquipItem(item))
                        {
                            gathered = true;
                        }
                        else if (pack != null && pack.CheckHold(from, item, false, true))
                        {
                            item.Location = loc;
                            pack.AddItem(item);
                            gathered = true;
                        }
                        else
                        {
                            didntFit = true;
                        }
                    }

                    if (gathered && !didntFit)
                    {
                        SetFlag(CorpseFlag.Carved, true);

                        if (ItemID == 0x2006)
                        {
                            ProcessDelta();
                            SendRemovePacket();
                            ItemID    = Utility.Random(0xECA, 9);                            // bone graphic
                            Hue       = 0;
                            Direction = Direction.North;
                            ProcessDelta();
                        }

                        from.PlaySound(0x3E3);
                        from.SendLocalizedMessage(1062471);                           // You quickly gather all of your belongings.

                        try
                        {
                            if (from is PlayerMobile && m_InsuredItems != null)
                            {
                                ArrayList   bagitems     = new ArrayList(from.Backpack.Items);
                                List <Item> insureditems = m_InsuredItems;

                                foreach (Item item in bagitems)
                                {
                                    if (insureditems.Contains(item))
                                    {
                                        Item move = from.FindItemOnLayer(item.Layer);

                                        if (move == null)
                                        {
                                            from.EquipItem(item);
                                        }
                                    }
                                }

                                m_InsuredItems = null;
                            }
                        }
                        catch
                        {
                        }

                        return;
                    }

                    if (gathered && didntFit)
                    {
                        from.SendLocalizedMessage(1062472);                           // You gather some of your belongings. The rest remain on the corpse.
                    }
                }

                #endregion

                if (!CheckLoot(from))
                {
                    return;
                }

                #region Quests
                PlayerMobile player = from as PlayerMobile;

                if (player != null)
                {
                    QuestSystem qs = player.Quest;

                    if (qs is UzeraanTurmoilQuest)
                    {
                        GetDaemonBoneObjective obj = qs.FindObjective(typeof(GetDaemonBoneObjective)) as GetDaemonBoneObjective;

                        if (obj != null && obj.CorpseWithBone == this && (!obj.Completed || UzeraanTurmoilQuest.HasLostDaemonBone(player)))
                        {
                            Item bone = new QuestDaemonBone();

                            if (player.PlaceInBackpack(bone))
                            {
                                obj.CorpseWithBone = null;
                                player.SendLocalizedMessage(1049341, "", 0x22);                                   // You rummage through the bones and find a Daemon Bone!  You quickly place the item in your pack.

                                if (!obj.Completed)
                                {
                                    obj.Complete();
                                }
                            }
                            else
                            {
                                bone.Delete();
                                player.SendLocalizedMessage(1049342, "", 0x22);                                   // Rummaging through the bones you find a Daemon Bone, but can't pick it up because your pack is too full.  Come back when you have more room in your pack.
                            }

                            return;
                        }
                    }
                    else if (qs is TheSummoningQuest)
                    {
                        VanquishDaemonObjective obj = qs.FindObjective(typeof(VanquishDaemonObjective)) as VanquishDaemonObjective;

                        if (obj != null && obj.Completed && obj.CorpseWithSkull == this)
                        {
                            GoldenSkull sk = new GoldenSkull();

                            if (player.PlaceInBackpack(sk))
                            {
                                obj.CorpseWithSkull = null;
                                player.SendLocalizedMessage(1050022);                                   // For your valor in combating the devourer, you have been awarded a golden skull.
                                qs.Complete();
                            }
                            else
                            {
                                sk.Delete();
                                player.SendLocalizedMessage(1050023);                                   // You find a golden skull, but your backpack is too full to carry it.
                            }
                        }
                    }
                }

                #endregion

                if (m_Owner is WeakSkeleton && from is PlayerMobile)
                {
                    ((PlayerMobile)from).CheckKRStartingQuestStep(20);
                }

                base.OnDoubleClick(from);

                if (from != m_Owner)
                {
                    from.RevealingAction();
                }
            }
            else
            {
                from.SendLocalizedMessage(500446);                   // That is too far away.
                return;
            }
        }