public TeamTimelineEventsTreeView(TeamType teamType) { this.teamType = teamType; playerMenu = new PlayerMenu(); menu = new SportsPlaysMenu(); ShowExpanders = false; }
public void Init(PlayerChoice[] playerChoices, PlayerMenu playerMenu) { m_PlayerMenu = playerMenu; m_PlayerChoices = playerChoices; m_PlayerStandRot = m_PlayerStand.rotation; m_PlayerCharacters = new List <GameObject>(); for (int i = 0; i < m_PlayerChoices.Length; i++) { m_PlayerCharacters.Add(Instantiate(m_PlayerChoices[i].character, m_PlayerStand.position, m_PlayerStand.rotation) as GameObject); m_PlayerCharacters[i].transform.SetParent(m_PlayerStand, true); m_PlayerCharacters[i].SetActive(false); m_PlayerCharacters[i].GetComponent <Player>().enabled = false; m_PlayerCharacters[i].GetComponent <FPSController>().enabled = false; foreach (Camera cam in m_PlayerCharacters[i].GetComponentsInChildren <Camera>()) { cam.enabled = false; } } for (int i = 0; i < m_Inputs.Length; i++) { m_Inputs[i] = string.Concat("P", m_PlayerNum.ToString(), "_", m_Inputs[i]); } }
private void PlayerMenuButton_Click(object sender, RoutedEventArgs e) { PlayerMenu pm = new PlayerMenu(); this.Close(); pm.Show(); }
void menu() { while (true) { Console.WriteLine("\nWelcome to PokerPalooza, starring Skinz"); Console.WriteLine("** Main Menu **"); Console.WriteLine("1. Game Menu"); Console.WriteLine("2. Player Menu"); Console.WriteLine("3. Database Maintenence Menu"); Console.WriteLine("Q. Quit this program"); Console.Write("--> "); switch (Console.ReadLine().ToLowerInvariant()) { case "q": return; case "1": GameMenu.MainMenu(Controller); break; case "2": PlayerMenu.MainMenu(Controller, Repo); break; case "3": DatabaseMenu.MainMenu(Creator); break; default: Console.WriteLine("You straight trippin'"); continue;; } } }
private void Awake() { // 判断实例是否已经退出 if (instance == null) { // 如何没有,实例化this instance = this; } //如果已经实例化,但不是this else if (instance != this) { // 销毁对象 Destroy(gameObject); } // 当正在重新加载场景时,设置this不被销毁 //DontDestroyOnLoad(gameObject); // 获取访问主菜单脚本的引用 mainMenu = GetComponent <MainMenu>(); // 获取存档文件菜单脚本引用 saveFileMenu = GetComponent <SaveFilesMenu>(); // 获取访问Dialogue脚本的引用 dialogue = GetComponent <Dialogue>(); // 获取访问Battle脚本的引用 battle = GetComponent <Battle>(); // 获取访问Remainder脚本引用 remainder = GetComponent <Remainder>(); playerMenu = GetComponent <PlayerMenu>(); CurrentState = UIState.Default; }
// Start is called before the first frame update void Awake() { if (TryGetComponent(out PlayerController playerController)) { this.playerController = playerController; } if (TryGetComponent(out TowerPlacer towerPlacer)) { this.towerPlacer = towerPlacer; } if (TryGetComponent(out TowerPlacerController towerPlacerController)) { this.towerPlacerController = towerPlacerController; } if (TryGetComponent(out SelectTowerController selectTowerController)) { this.selectTowerController = selectTowerController; } if (TryGetComponent(out PlayerTowerInteraction playerTowerInteraction)) { this.playerTowerInteraction = playerTowerInteraction; } if (TryGetComponent(out PlayerMenu playerMenu)) { this.playerMenu = playerMenu; } playerController.OnDeath += new PlayerController.MyEventHandler(OnDeath); }
public void showPlayerMenu() { m_currentMenu = GUIManager.instance.createPlayerMenu(); m_currentMenu.init(m_currentPlayer); m_currentMenu.e_selected += optionSelected; m_currentMenu.e_cancel += cancelPlayerMenu; }
void Awake() { if (instance != null) { Debug.LogWarning("More than one player_menu has found"); return; } instance = this; }
//the change panel function public void ChangePanel(PlayerMenu menu) { curMenu = menu; curChoice = 0; switch (menu) { //the beginning panel case PlayerMenu.Choice: choices.gameObject.SetActive(true); skills.gameObject.SetActive(false); invent.gameObject.SetActive(false); party.gameObject.SetActive(true); descrip.gameObject.SetActive(false); target.gameObject.SetActive(false); break; //the skills panel case PlayerMenu.Skill: choices.gameObject.SetActive(false); skills.gameObject.SetActive(true); invent.gameObject.SetActive(false); party.gameObject.SetActive(true); descrip.gameObject.SetActive(false); target.gameObject.SetActive(false); break; //the inventory panel case PlayerMenu.Inventory: choices.gameObject.SetActive(false); skills.gameObject.SetActive(false); invent.gameObject.SetActive(true); party.gameObject.SetActive(true); descrip.gameObject.SetActive(false); target.gameObject.SetActive(false); break; //the description of actions panel case PlayerMenu.Description: choices.gameObject.SetActive(false); skills.gameObject.SetActive(false); invent.gameObject.SetActive(false); party.gameObject.SetActive(true); descrip.gameObject.SetActive(true); target.gameObject.SetActive(false); break; case PlayerMenu.Target: choices.gameObject.SetActive(false); skills.gameObject.SetActive(false); invent.gameObject.SetActive(false); party.gameObject.SetActive(true); descrip.gameObject.SetActive(false); target.gameObject.SetActive(true); break; } }
/// <summary> /// Constructor of class. /// </summary> /// <param name="game">The instance of game that is running.</param> /// <param name="name">The name of the player.</param> /// <param name="index">The index of the player.</param> public Player(Game game, String name, PlayerIndex index) : base(game) { this.NameField = name; this.PlayerIndexField = index; this.MenuField = new PlayerMenu(game, this); this.UnitsField = new List <Unit>(); }
public void CreateUIForPlayer(PlayerData data) { Debug.Assert(data != null); Debug.Assert(data.PlayerMenu == null); PlayerMenu menu = Instantiate(PlayerUIPrefab, transform).GetComponentInChildren <PlayerMenu> (); data.PlayerMenu = menu; menu.Initialise(data); RepositionAllPlayerMenus(); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
public void DeleteUI() { if (PlayerMenu == null) { Debug.Log("Warning: tried to delete player-menu, but it's null"); return; } GameObject.Destroy(PlayerMenu.gameObject); PlayerMenu = null; Menu.Instance.RepositionAllPlayerMenus(); }
//// Start is called before the first frame update //void Start() //{ // LoadPlayers(); //} //// Update is called once per frame //void Update() //{ // LoadPlayers(); //} private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Debug.Log("Instance already exists, destroying object!"); Destroy(this); } }
// Start is called before the first frame update void Start() { if (classTab) { classDescr(); } menu = GetComponentInParent <PlayerMenu>(); if (isFirst) { menu.setTab(this); } }
private void Start() { movement = GetComponent <PlayerMovement>(); stats = GetComponent <PlayerStats>(); rigidBody = GetComponent <Rigidbody2D>(); fishing = GetComponent <PlayerFishing>(); classUlt = GetComponent <ClassUltimate>(); helpMenu = GetComponentInChildren <PlayerMenu>(); helpMenu.frame.SetActive(false); playerInventory.gameObject.SetActive(true); /* Assume one camera exists */ cam = GameObject.FindObjectOfType <UI_Camera>(); }
private void DefaultConfiguration() { imgCrossHair = rtCrossHair.GetComponent <Image>(); imgCrossHairB = rtCrossHairB.GetComponent <Image>(); goCrossHairB = rtCrossHairB.gameObject; //MENU playerMenu = goMenu.GetComponent <PlayerMenu>(); if (!goMenu.activeInHierarchy) { goMenu.SetActive(true); } playerMenu.ShowMenuButton(true); playerMenu.ShowMenuPanel(false); playerMenu.ShowMenuQuestion(false); if (!goJoyStick.activeInHierarchy) { goJoyStick.SetActive(true); } if (!goBars.activeInHierarchy) { goBars.SetActive(true); } if (!goCrossHairPoints.activeInHierarchy) { goCrossHairPoints.SetActive(true); } if (!goScoreManager.activeInHierarchy) { goScoreManager.SetActive(true); } scoreManager = goScoreManager.GetComponent <ScoreManager>(); scoreManager.ShowScoreList(false); if (!goFade.activeInHierarchy) { goFade.SetActive(true); } animaFade = goFade.GetComponent <Animator>(); FadeAnimationIN(); }
private void Menus() { // Open or close inventory if (InputMapper.InventoryButton()) { disableMovement = !disableMovement; PlayerMenu.ToggleActive(); } // Open or close pause menu if (InputMapper.PauseButton()) { disableMovement = !disableMovement; PauseMenu.ToggleActive(); } }
protected void Awake() { trigger = GetComponent <EventTrigger>(); parentMenu = GetComponentInParent <PlayerMenu>(); image = GetComponent <Image>(); state = State.Idle; EventTrigger.Entry onEnter = new EventTrigger.Entry(); onEnter.callback.AddListener((eventData) => MouseEntered()); onEnter.eventID = EventTriggerType.PointerEnter; trigger.triggers.Add(onEnter); EventTrigger.Entry onClick = new EventTrigger.Entry(); onClick.callback.AddListener((eventData) => MouseClicked()); onClick.eventID = EventTriggerType.PointerClick; trigger.triggers.Add(onClick); }
public IEnumerator M4OpenPlayerMenu() { menuScript.partyPressed(); yield return(new WaitForSeconds(1)); partyScript = GameObject.Find("PartyCanvas").GetComponent <PlayerMenu> (); Debug.Log(partyScript); //Should show two players Assert.NotNull(GameObject.Find("Player1").GetComponent <DragAndDropCell>()); Assert.NotNull(GameObject.Find("Player2").GetComponent <DragAndDropCell>()); //Rest should not be drag and drop cells for (int i = 3; i < 7; i++) { Assert.Null(GameObject.Find("Player" + i).GetComponent <DragAndDropCell>()); } }
public void Menu(int n) { switch (n) { case 0: PlayerInfo.SetActive(true); FrontMenu.SetActive(true); HelpMenu.SetActive(false); LogOffMenu.SetActive(false); break; case 1: PlayerInfo.SetActive(false); FrontMenu.SetActive(false); HelpMenu.SetActive(true); break; case 2: PlayerInfo.SetActive(false); FrontMenu.SetActive(false); LogOffMenu.SetActive(true); break; case 3: PlayerMenu.SetActive(true); PlayerInfo.SetActive(true); FrontMenu.SetActive(true); HelpMenu.SetActive(false); LogOffMenu.SetActive(false); MenuIcon.SetActive(false); GameObject.Find("Me").GetComponent <Movement> ().Position(true); break; case 4: GameObject.Find("Me").GetComponent <Movement> ().Position(false); PlayerMenu.SetActive(false); MenuIcon.SetActive(true); break; case 5: StartCoroutine(Disconnect()); break; } }
void Start() { anim = GetComponent <Animator>(); pMenu = GetComponent <PlayerMenu>(); currentDetailedItem = fullInventory[0]; if (!currentShield) { currentShield = fullInventory[1]; ShowEquippedItems(); } if (!currentWeapon) { currentWeapon = fullInventory[0]; ShowEquippedItems(); } }
void Start() { pManager = PlayerManager.instance; input = ReInput.players.GetPlayer(0); pMove = GetComponent <PlayerMovement>(); wallJump = GetComponent <WallJump>(); freeClimb = GetComponent <FreeClimb>(); ledgeClimb = GetComponent <LedgeClimb>(); climbLadder = GetComponent <ClimbLadder>(); pAttack = GetComponent <PlayerAttack>(); pBlocking = GetComponent <PlayerBlocking>(); pMenu = GetComponent <PlayerMenu>(); pInv = GetComponent <PlayerInventory>(); pInteraction = GetComponent <PlayerInteraction>(); pCamera = Camera.main.GetComponent <ThirdPersonCamera>(); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); timeSinceGrounded = Time.time; }
void HandleAdventureJournalOpenQuest(AdventureJournalOpenQuest adventureJournalOpenQuest) { var adventureJournalEntry = CliDB.AdventureJournalStorage.LookupByKey(adventureJournalOpenQuest.AdventureJournalID); if (adventureJournalEntry == null) { return; } Quest quest = Global.ObjectMgr.GetQuestTemplate(adventureJournalEntry.QuestID); if (quest == null) { return; } if (_player.CanTakeQuest(quest, true)) { PlayerMenu menu = new PlayerMenu(_player.GetSession()); menu.SendQuestGiverQuestDetails(quest, _player.GetGUID(), true, false); } }
public void InitGame() { gameTimeScale = 1f; metaTimeScale = 1f; playerMenu = GameObject.FindGameObjectWithTag("PlayerMenu").GetComponent <PlayerMenu>(); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); hud = GameObject.FindGameObjectWithTag("HUD").GetComponent <HUD>(); if (mainCamera == null) { Debug.LogError("Error: MainCamera not found."); return; } if (hud == null) { Debug.LogError("Error: HUD not found."); return; } if (playerMenu == null) { Debug.LogError("Error: PlayerMenu not found."); return; } vtpcScript = mainCamera.GetComponent <vThirdPersonCamera>(); playerMenu.gameObject.SetActive(false); hints = true; UnpauseGame(); HintsOn(); hud.scoreText.text = score.ToString(); }
void Start() { PlayerMenu = GameObject.Find("PlayerMenu").GetComponent<PlayerMenu>(); }
public PlayersTreeView() { Team = TeamType.LOCAL; playerMenu = new PlayerMenu(); }
protected override void Awake() { base.Awake(); PlayerMenu.ResetDel(); }
public PlayerMenu createPlayerMenu() { PlayerMenu menu = (GameObject.Instantiate(m_playerMenuPrefab) as GameObject).GetComponent <PlayerMenu>(); return(menu); }
public override void updateComponents(SceneManager sceneManager) { float deltaTime = clock.Restart().AsSeconds(); player.update(deltaTime); for (int i = 0; i < enemyList.Count; i++) { enemyList[i] = (Enemy)enemyList[i].update(deltaTime); } EnemySpawner.Instance.update(deltaTime); Background.Instance().update(deltaTime); ParticleSystem.Instance().update(deltaTime); // Sprawdzenie kolizji pocisków z przeciwnikami List <IDamageable> dmgList = toDamageableList(enemyList); for (int i = 0; i < projectileList.Count; i++) { projectileList[i] = (Projectile)projectileList[i].checkCollision(dmgList); if (projectileList[i] != null) { projectileList[i] = (Projectile)projectileList[i].update(deltaTime); } } // Sprawdzenie kolizji pocisków z graczem for (int i = 0; i < enemyProjectileList.Count; i++) { enemyProjectileList[i] = (Projectile)enemyProjectileList[i].checkCollision(player); if (enemyProjectileList[i] != null) { enemyProjectileList[i] = (Projectile)enemyProjectileList[i].update(deltaTime); } } List <Projectile> p = player.fire(); if (p != null) { projectileList.AddRange(p); } p = player.useLaser(); if (p != null) { (p[0] as LaserBeam).fix(); projectileList.AddRange(p); } p = player.useMissile(); if (p != null) { (p[0] as Missile).setTarget(enemyList); projectileList.AddRange(p); } p = player.useBomb(); if (p != null) { projectileList.AddRange(p); } p = player.useWave(); if (p != null) { (p[0] as IonWave).fix(); p[0].animation.animationSprite.Position = new Vector2f(player.animation.animationSprite.Position.X + player.animation.animationSprite.Scale.X * player.animation.animationSprite.Texture.Size.X / 2, p[0].animation.animationSprite.Position.Y); projectileList.AddRange(p); } projectileList.RemoveAll(proj => proj == null); enemyProjectileList.RemoveAll(proj => proj == null); enemyList.RemoveAll(enem => enem == null); // Sprawdzenie warunku porażki if (player.health <= 0) { timeToEnd -= deltaTime; score.Visible = true; score.Active = true; score.Text = "Porazka"; if (timeToEnd < 0) { //EndingMenu.Instance().hasWon = false; SceneManager.Instance().changeScene(PlayerMenu.Instance()); } } // Sprzawdzenie warunku zwycięstwa if (enemyList.Count == 0 && EnemySpawner.Instance.isEmpty) { timeToEnd -= deltaTime; score.Visible = true; score.Active = true; score.Text = "Wygrana"; if (timeToEnd < 0) { //EndingMenu.Instance().hasWon = true; PlayerManager.Instance.missionCompleted(); SceneManager.Instance().changeScene(PlayerMenu.Instance()); } } }
/// <summary> /// Keep the PlayerMenu a Singleton.</summary> void Awake() { if (_playerMenu == null) { _playerMenu = this; } else if(_playerMenu != null) { Destroy(gameObject); } }
private void Awake() { _player = GetComponent <Player>(); _playerCamera = Camera.main; _playerMenu = FindObjectOfType <PlayerMenu>(); }