/// <summary> /// A function that can be used in <see cref="OnInitialized" /> to enable or disable the players markers, /// which would normally be shown on the radar. If you want to change the marker settings at some other point in the /// gamemode, have a look at <see cref="GtaPlayer.SetPlayerMarker" /> which does exactly that. /// </summary> /// <param name="mode">The mode you want to use.</param> public virtual void ShowPlayerMarkers(PlayerMarkersMode mode) { Native.ShowPlayerMarkers((int)mode); }
/// <summary> /// A function that can be used in <see cref="OnInitialized" /> to enable or disable the players markers, /// which would normally be shown on the radar. If you want to change the marker settings at some other point in the /// gamemode, have a look at <see cref="BasePlayer.SetPlayerMarker" /> which does exactly that. /// </summary> /// <param name="mode">The mode you want to use.</param> public virtual void ShowPlayerMarkers(PlayerMarkersMode mode) { Internal.NativeShowPlayerMarkers((int) mode); }
/// <inheritdoc /> public void ShowPlayerMarkers(PlayerMarkersMode mode) { _native.ShowPlayerMarkers((int)mode); }
/// <summary> /// A function that can be used in <see cref="OnInitialized" /> to enable or disable the players markers, /// which would normally be shown on the radar. If you want to change the marker settings at some other point in the /// gamemode, have a look at <see cref="BasePlayer.SetPlayerMarker" /> which does exactly that. /// </summary> /// <param name="mode">The mode you want to use.</param> public virtual void ShowPlayerMarkers(PlayerMarkersMode mode) { Internal.ShowPlayerMarkers((int)mode); }
/// <summary> /// A function that can be used in <see cref="OnInitialized" /> to enable or disable the players markers, /// which would normally be shown on the radar. If you want to change the marker settings at some other point in the /// gamemode, have a look at <see cref="GtaPlayer.SetPlayerMarker" /> which does exactly that. /// </summary> /// <param name="mode">The mode you want to use.</param> public virtual void ShowPlayerMarkers(PlayerMarkersMode mode) { Native.ShowPlayerMarkers((int) mode); }