// Use this for initialization void Awake() { parent = FindObjectOfType <PlayerMarkerParent>(); }
// Use this for initialization void Awake() { parent = FindObjectOfType<PlayerMarkerParent>(); }
// Use this for initialization void Awake() { parent = FindObjectOfType <PlayerMarkerParent>(); }
// Use this for initialization void Awake() { parent = FindObjectOfType<PlayerMarkerParent>(); }