void UpdatePlayingState() { if (Input.GetKeyDown("p")) { Debug.Log("PAUSE ! "); GameStateManagert.setGameState(GameStatet.Pause); } if (Input.GetKeyDown("z") || Input.GetKeyDown("w")) { PlayerManagert.UP(); } if (Input.GetKeyDown("q") || Input.GetKeyDown("a")) { PlayerManagert.LEFT(); } if (Input.GetKeyDown("s")) { PlayerManagert.DOWN(); } if (Input.GetKeyDown("d")) { PlayerManagert.RIGHT(); } }
void Awake() { if(m_instance == null){ //If I am the first instance, make me the Singleton m_instance = this; }else{ //If a Singleton already exists and you find //another reference in scene, destroy it! if(this != m_instance) Destroy(this.gameObject); } }
void Awake() { if (m_instance == null) { //If I am the first instance, make me the Singleton m_instance = this; } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if (this != m_instance) { Destroy(this.gameObject); } } }