void Start() { Instance = this; currentLives = maxLives; DontDestroyOnLoad(gameObject); LivesUIController.Instance.Render(currentLives, maxLives); }
private void Start() { playerLifeCounter = GetComponent <PlayerLifeCounter>(); sledSpawner = GetComponent <SledSpawner>(); currentState = State.Intro; IntroScreen.SetActive(true); }