public void SavePlayerData() { playerLevel.SaveLevelInfo(); GlobalControl.Instance.attackList = playerUnit.attackList; GlobalControl.Instance.maxHP = playerUnit.maxHP; GlobalControl.Instance.currentHP = playerUnit.currentHP; GlobalControl.Instance.maxSP = playerUnit.maxSP; GlobalControl.Instance.currentSP = playerUnit.currentSP; GlobalControl.Instance.pt = playerUnit.pt; }
public void SavePlayerData() { playerLevel.SaveLevelInfo(); playerUnit.savePlayerData(); }