public static void SortAllPlayers() // This only runs when sort type is changed and when the qm is opened (takes around 1-2ms in a full BClub) { if (EntryManager.playerLeftPairsEntries.Count == 0) { return; } if (IsSortTypeInAllUses(SortType.None)) { return; } List <PlayerEntry> playerEntries = EntryManager.playerLeftPairsEntries.Select(pairEntry => pairEntry.playerEntry).ToList(); int num = 0; if (PlayerListConfig.showSelfAtTop.Value) { PlayerLeftPairEntry.SwapPlayerEntries(EntryManager.playerLeftPairsEntries[0], EntryManager.localPlayerEntry.playerLeftPairEntry); playerEntries.Remove(EntryManager.localPlayerEntry); num = 1; } playerEntries.Sort(sort); for (int i = 0; i < playerEntries.Count; i++) { EntryManager.playerLeftPairsEntries[i + num].playerEntry = playerEntries[i]; } }
public static void SortPlayer(PlayerLeftPairEntry sortEntry) { if (IsSortTypeInAllUses(SortType.None) || (PlayerListConfig.showSelfAtTop.Value && sortEntry.playerEntry.isSelf) || (PlayerListConfig.freezeSortWhenVisible.Value && MenuManager.playerList.active)) { return; } // This method is good like 0.2ms int oldIndex = EntryManager.playerLeftPairsEntries.IndexOf(sortEntry); if (oldIndex < 0) { return; } int forwardSort = oldIndex < EntryManager.playerLeftPairsEntries.Count - 1 ? sort(sortEntry.playerEntry, EntryManager.playerLeftPairsEntries[oldIndex + 1].playerEntry) : 0; int backwardSort = oldIndex > sortStartIndex?sort(EntryManager.playerLeftPairsEntries[oldIndex - 1].playerEntry, sortEntry.playerEntry) : 0; int sortResult; if (backwardSort == 1) { PlayerLeftPairEntry.SwapPlayerEntries(sortEntry, EntryManager.playerLeftPairsEntries[oldIndex - 1]); for (int i = oldIndex - 1; i > sortStartIndex; i--) { sortResult = sort(EntryManager.playerLeftPairsEntries[i - 1].playerEntry, EntryManager.playerLeftPairsEntries[i].playerEntry); if (sortResult == 1) { PlayerLeftPairEntry.SwapPlayerEntries(EntryManager.playerLeftPairsEntries[i], EntryManager.playerLeftPairsEntries[i - 1]); } else { break; } } } else if (forwardSort == 1) { PlayerLeftPairEntry.SwapPlayerEntries(sortEntry, EntryManager.playerLeftPairsEntries[oldIndex + 1]); for (int i = oldIndex + 1; i < EntryManager.playerLeftPairsEntries.Count - 1; i++) { sortResult = sort(EntryManager.playerLeftPairsEntries[i].playerEntry, EntryManager.playerLeftPairsEntries[i + 1].playerEntry); if (sortResult == 1) { PlayerLeftPairEntry.SwapPlayerEntries(EntryManager.playerLeftPairsEntries[i], EntryManager.playerLeftPairsEntries[i + 1]); } else { break; } } } }
public static void AddPlayerLeftPairEntry(PlayerLeftPairEntry entry) { playerLeftPairsEntries.Add(entry); if (!entry.playerEntry.isSelf) { playerEntries.Add(entry.playerEntry); } AddEntry(entry); AddEntry(entry.leftSidePlayerEntry); AddEntry(entry.playerEntry); entry.playerEntry.gameObject.SetActive(true); EntrySortManager.SortPlayer(entry); RefreshLeftPlayerEntries(0, 0, true); }
private static void OnStaticConfigChange() { switch (PlayerListConfig.currentBaseSort.Value) { case SortType.None: currentBaseComparison = null; break; case SortType.Alphabetical: currentBaseComparison = alphabeticalSort; break; case SortType.AvatarPerf: currentBaseComparison = avatarPerfSort; break; case SortType.Distance: if (VRCUtils.AreRiskyFunctionsAllowed) { currentBaseComparison = distanceSort; } else { currentBaseComparison = null; } break; case SortType.Friends: currentBaseComparison = friendsSort; break; case SortType.NameColor: currentBaseComparison = nameColorSort; break; case SortType.Ping: currentBaseComparison = pingSort; break; default: currentBaseComparison = defaultSort; break; } switch (PlayerListConfig.currentUpperSort.Value) { case SortType.None: currentUpperComparison = null; break; case SortType.Alphabetical: currentUpperComparison = alphabeticalSort; break; case SortType.AvatarPerf: currentUpperComparison = avatarPerfSort; break; case SortType.Distance: if (VRCUtils.AreRiskyFunctionsAllowed) { currentUpperComparison = distanceSort; } else { currentUpperComparison = null; } break; case SortType.Friends: currentUpperComparison = friendsSort; break; case SortType.NameColor: currentUpperComparison = nameColorSort; break; case SortType.Ping: currentUpperComparison = pingSort; break; default: currentUpperComparison = defaultSort; break; } switch (PlayerListConfig.currentHighestSort.Value) { case SortType.None: currentHighestComparison = null; break; case SortType.Alphabetical: currentHighestComparison = alphabeticalSort; break; case SortType.AvatarPerf: currentHighestComparison = avatarPerfSort; break; case SortType.Distance: if (VRCUtils.AreRiskyFunctionsAllowed) { currentHighestComparison = distanceSort; } else { currentHighestComparison = null; } break; case SortType.Friends: currentHighestComparison = friendsSort; break; case SortType.NameColor: currentHighestComparison = nameColorSort; break; case SortType.Ping: currentHighestComparison = pingSort; break; default: currentHighestComparison = defaultSort; break; } if (PlayerListConfig.reverseBaseSort.Value) { reverseBase = -1; } else { reverseBase = 1; } if (PlayerListConfig.reverseUpperSort.Value) { reverseUpper = -1; } else { reverseUpper = 1; } if (PlayerListConfig.reverseHighestSort.Value) { reverseHighest = -1; } else { reverseHighest = 1; } if (PlayerListConfig.showSelfAtTop.Value) { if (EntryManager.playerLeftPairsEntries.Count != 0) { PlayerLeftPairEntry.SwapPlayerEntries(EntryManager.playerLeftPairsEntries[0], EntryManager.localPlayerEntry.playerLeftPairEntry); } sortStartIndex = 1; } else { sortStartIndex = 0; } SortAllPlayers(); }