コード例 #1
0
        public void ReceiveResource(int amount, ResourceType type, string troopName = "")
        {
            switch (type)
            {
            case ResourceType.Food:
                playerData.foods += amount;
                break;

            case ResourceType.Population:
                playerData.SetPopulation(amount);
                break;

            case ResourceType.Coin:
                playerData.coins += amount;
                break;

            case ResourceType.Cows:
                playerData.cows += amount;
                break;

            case ResourceType.farmer:
                playerData.farmerCount += amount;
                break;

            case ResourceType.herdsmen:
                playerData.herdsmanCount += amount;
                playerData.UpdateCowStorage();
                break;

            case ResourceType.storageKeeper:
                playerData.storageKeeperCount += amount;
                playerData.UpdateFoodStorage();
                break;

            case ResourceType.Troops:
                ReceiveTroops(amount, troopName);
                break;

            case ResourceType.Mercenary:
                ReceiveMercenary(amount, troopName);
                break;

            case ResourceType.cowStorage:
                playerData.barnExpansion += amount;
                playerData.UpdateCowStorage();
                break;

            case ResourceType.foodStorage:
                playerData.safeFood += amount;
                break;

            default:
                break;
            }

            if (TransitionManager.GetInstance != null)
            {
                if (!TransitionManager.GetInstance.isNewGame)
                {
                    SaveData.SaveLoadManager.GetInstance.SaveCurrentData();
                }
            }
            else
            {
                SaveData.SaveLoadManager.GetInstance.SaveCurrentData();
            }


            foodBehavior.UpdateWarningMechanics();
            troopBehavior.UpdateWarningMechanics();
            populationBehavior.UpdateWarningMechanics();
            coinBehavior.UpdateWarningMechanics();
            if (ResourceInformationController.GetInstance != null)
            {
                ResourceInformationController.GetInstance.UpdateCurrentPanelWarnings();
            }
        }