コード例 #1
0
 /// <summary>
 /// Callback when the sprite is now calm.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="prev_state"></param>
 void _PlayerJetSprite_NowCalmStateChange(object sender, PlayerJetSprite.States prev_state)
 {
     PlayerJetInnerCircle.Fill = Brushes.White;
     _spinning_story.Stop();
     _pulsing_story.Stop();
 }
コード例 #2
0
 /// <summary>
 /// Callback when the sprite is now spinning.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="prev_state"></param>
 void _PlayerJetSprite_NowSpinningStateChange(object sender, PlayerJetSprite.States prev_state)
 {
     PlayerJetInnerCircle.Fill = Brushes.Yellow;
     _spinning_story.Begin();
     _pulsing_story.Stop();
 }