/// <summary> /// Callback when the sprite is now calm. /// </summary> /// <param name="sender"></param> /// <param name="prev_state"></param> void _PlayerJetSprite_NowCalmStateChange(object sender, PlayerJetSprite.States prev_state) { PlayerJetInnerCircle.Fill = Brushes.White; _spinning_story.Stop(); _pulsing_story.Stop(); }
/// <summary> /// Callback when the sprite is now spinning. /// </summary> /// <param name="sender"></param> /// <param name="prev_state"></param> void _PlayerJetSprite_NowSpinningStateChange(object sender, PlayerJetSprite.States prev_state) { PlayerJetInnerCircle.Fill = Brushes.Yellow; _spinning_story.Begin(); _pulsing_story.Stop(); }