public void save() { Bullet.PlayerMaster.Instance.Money = myItems.Getmoney(); Bullet.PlayerMaster.Instance.Inventory = Inventory; Bullet.PlayerMaster.Instance.Workers = worker; Bullet.PlayerMaster.Instance.FarmDataSave = FarmData; }
// Use this for initialization void Start() { myItems = new PlayerItems(Bullet.PlayerMaster.Instance.Money); worker = Bullet.PlayerMaster.Instance.Workers; Inventory = Bullet.PlayerMaster.Instance.Inventory; UIfunctions UIfunct = functionsUI.GetComponent <UIfunctions>(); for (int ID = 0; ID < Inventory.Count; ID++) { functionsUI.GetComponent <UIfunctions>().SetUIElement(Inventory[ID].getamount(), ID, Inventory[ID].isactive()); } //money is a fill bar UIfunct.AddWorker(worker); UIfunct.AddMoney(myItems.Getmoney()); }