public override void AttachScreen(EntityScreen screen) { base.AttachScreen(screen); playerInteractor = new PlayerInteractor(); Url = "/api/floorball/players/{id}"; }
private void Start() { m_body = gameObject.GetComponent <Rigidbody>(); m_interactor = gameObject.GetComponentInChildren <PlayerInteractor>(); GameManager.get().RegisterPlayer(this); m_desiredDirection = transform.forward; }
public override void Interact(Pickup heldObject, PlayerInteractor player) { if (heldObject == null) { player.SetHeldObject(this, true); } }
public void passturn() { float foodn = resources.food; float orangesn = resources.oranges; float watern = resources.water; float boozen = resources.booze; float goldn = resources.gold; resources.dirtiness++; PlayerInteractor.UpdatePlayerChoices(); turncount++; EventManagerList.Turn(); Illness.TurnDisease(pirates); foreach (pirate p in pirates) { p.eat(FoodState); p.drink(WaterState); } checkdead(); PlayerInteractor.UpdateReport(foodn - resources.food, watern - resources.water, orangesn - resources.oranges, boozen - resources.booze, goldn - resources.gold, pirates); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Interacter") { playerInteractor = collision.GetComponent <PlayerInteractor>(); } }
protected void OnTriggerEnter(Collider other) { if (other.transform.CompareTag(playerTag)) { playerRef = other.transform.GetComponent <PlayerInteractor>(); } }
private void UpdatePlayerToActive(PlayerInteractor playerInteractor, InRangeListener active) { var playerIndex = playerInteractor.Player.PlayerIndex; if (!_playerToActive.ContainsKey(playerInteractor)) { _playerToActive.Add(playerInteractor, active); if (active != null) { active.NotifyInRange(playerIndex); } return; } _playerToActive[playerInteractor]?.NotifyOutOfRange(playerIndex); _playerToActive[playerInteractor] = active; if (active == null) { return; } active.NotifyInRange(playerIndex); }
void Start() { entry1.RegisterCoordinator(this, startDisabled); entry2.RegisterCoordinator(this, startDisabled); _playerNavMesh = player.GetComponent <NavMeshAgent>(); _playerInteractor = player.GetComponent <PlayerInteractor>(); _playerController = player.GetComponent <PlayerController>(); }
public override void Interact(Pickup heldObject, PlayerInteractor player) { base.Interact(heldObject, player); if (heldObject is CatFood) { catFood.SetActive(true); gameDataScriptable.foodReady = true; } }
public override void Interact(Pickup heldObject, PlayerInteractor player) { if (heldObject is RawFood) { return; } player.Drop(); player.SetHeldObject(Instantiate(foodPrefab, player.transform.position, Quaternion.identity), true); }
public override void Interact(Pickup heldObject, PlayerInteractor player) { if (gameDataScriptable.gotDressed) { gameDataScriptable.gotDressed = false; } gameDataScriptable.tookShower = true; StartCoroutine(TakeShower(player.transform.parent)); }
// Start is called before the first frame update void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; rigid = GetComponent <Rigidbody>(); cameraHolder = GetComponentInChildren <Camera>().transform; foostepSource = GetComponent <AudioSource>(); previousPosition = transform.position; interactor = GetComponentInChildren <PlayerInteractor>(); }
// Use this for initialization void Start() { physics = GetComponent <PlayerPhysics>(); interactor = GetComponent <PlayerInteractor>(); metrics = GetComponent <PlayerMetrics>(); system = GetComponentInChildren <ParticleSystem>(); trail = GetComponentInChildren <TrailRenderer>(); createdTime = Time.time; }
protected void OnTriggerExit(Collider other) { if (other.transform.CompareTag(playerTag) && playerRef) { if (playerRef.closestInteract == this) { playerRef.closestInteract = null; } playerRef = null; } }
public void InteractWith(PlayerInteractor interactor) { onInteract.Invoke(); if (collectableRef != null) { collectableRef.InteractWith(interactor); } if (deliverSlotRef != null) { deliverSlotRef.InteractWith(interactor); } }
public override void Interact(Pickup heldObject, PlayerInteractor player) { base.Interact(heldObject, player); if (!canUse) { return; } gameDataScriptable.usedToilet = true; StartCoroutine(UseToilet(player.transform.parent.gameObject)); //bathroom complete }
public override void Interact(Pickup heldObject, PlayerInteractor player) { if (heldObject is CoffeeCup && coffeeMade) { heldObject.GetComponent <CoffeeCup>().hasCoffee = true; print("picked up coffee"); } else if (!coffeeMade && !makingCoffee) { StartCoroutine(MakeCoffee()); } }
private void DisablePlayer() { //Disable movement to ensure that the player can't move while they're dead PlayerController playerMovement = GetComponent <PlayerController>(); //Also disable the attack script PlayerAttack playerAttack = GetComponent <PlayerAttack>(); //And the interact script PlayerInteractor playerInteractor = GetComponent <PlayerInteractor>(); playerAttack.enabled = false; playerMovement.enabled = false; playerInteractor.enabled = false; }
public override void Interact(Pickup heldObject, PlayerInteractor player) { base.Interact(heldObject, player); if (lampLight.enabled) { lampLight.enabled = false; gameDataScriptable.turnedOnLight = false; } else { lampLight.enabled = true; gameDataScriptable.turnedOnLight = true; } }
public bool CanInteractWith(PlayerInteractor interactor) { bool result = dayTime == interactor.playerType; if (collectableRef != null) { result = result && collectableRef.CanInteractWith(interactor); } if (deliverSlotRef != null) { result = result && deliverSlotRef.CanInteractWith(interactor); } return(result); }
public bool CanInteractWith(PlayerInteractor interactor) { DeliverSpot deliverSpot = DeliverSpot.FirstEnabled; if (deliverSpot != null) { DeliverSpot.WishedResource wishedResource = deliverSpot.wishedResources.Find(w => w.type == type); if (wishedResource != null) { return(wishedResource.quantity > interactor.CountResourcesOfType(type)); } } return(false); }
public static void TryInteractAimedWith(PlayerInteractor interactor) { if (aimed != null) { if (aimed.CanInteractWith(interactor)) { aimed.InteractWith(interactor); } else { aimed.BlockedInteractWith(interactor); } } }
public override void Interact(Pickup heldObject, PlayerInteractor player) { if (heldObject is RawFood) { GameObject food = heldObject.gameObject; player.Drop(); Destroy(food); StartCoroutine(Cook(heldObject.gameObject)); } if (heldObject is Dish && isCooked) { heldObject.GetComponent <Dish>().AddFood(); isCooked = false; } }
public override void Interact(Pickup heldObject, PlayerInteractor player) { base.Interact(heldObject, player); if (sfx.isPlaying) { sfx.Stop(); gameDataScriptable.turnedOffAlarm = true; } else { float alarmVolume = sfx.volume; Callback.DoLerp((l) => sfx.volume = alarmVolume * l, 5f, this); sfx.Play(); gameDataScriptable.turnedOffAlarm = false; } }
public override void Interact(Pickup heldObject, PlayerInteractor player) { base.Interact(heldObject, player); if (heldObject is Dish) { player.Drop(); heldObject.transform.position = this.transform.position; dish = heldObject as Dish; } else if (dish != null && (dish.transform.position - this.transform.position).magnitude < 1) { dish.clean = true; sfx.Play(); vfx.Play(); gameDataScriptable.washedDishes = true; } }
private void OnTriggerStay(Collider other) { if (Input.GetButtonUp("Interact") && other.CompareTag(Tags.Player) && isUsable) { // Ensure player is in a none state before allowing to use lever PlayerController playerController = other.GetComponent <PlayerController>(); if (playerController.currentState != PlayerController.PlayerState.None) { return; } // Send message to player PlayerInteractor playerInteractor = other.GetComponent <PlayerInteractor>(); playerInteractor.OnTurnLeverStart(this); } }
public void Interact() { if (PlayerInventory.AddItem(ItemData)) { if (_persistAfterPickup) { return; } SetWorldState(EWorldState.Disabled); PlayerInteractor.OnInteractableOverlap(this, true); if (RespawnTime > 0) { StartCoroutine(Respawn()); } } }
public override void Interact(Pickup heldObject, PlayerInteractor player) { if (heldObject is Keys) { base.Interact(heldObject, player); if (gameDataScriptable.fedCat && gameDataScriptable.gotDressed && gameDataScriptable.hasEaten && gameDataScriptable.tookShower && gameDataScriptable.turnedOffAlarm && gameDataScriptable.turnedOnLight && gameDataScriptable.usedToilet && gameDataScriptable.washedDishes) { doorOpen(); } } }
private void Update() { PlayerInteractor collector = PlayerInteractor.FirstEnabled; DeliverSpot deliverSpot = DeliverSpot.FirstEnabled; if (collector != null && deliverSpot != null) { for (int i = 0; i < resourceCount; i++) { textRenderers[i].text = collector.CountResourcesOfType(i) + deliverSpot.CollectedQuantityOfType(i) + "/" + deliverSpot.WishedQuantityOfType(i); } panelRoot.SetActive(true); } else { panelRoot.SetActive(false); } }
public void InteractWith(PlayerInteractor interactor) { InteractableRef.enabled = false; interactor.BeginCollectResource(this); onCollected.Invoke(); }
// Use this for initialization void Awake() { if (!Instance) { Instance = this; PlayerManager.init(); currentPlayerInfo = PlayerManager.getCurrentPlayerInfo(); ClickObject += currentPlayerInfo.selectUnit.onclickGround; //PlayerInteractor.Instance.ClickUnit += currentPlayerInfo.selectUnit.onclickGround; } else { Debug.LogError("ActionManager must be added to just only one gameobject"); } }