public override void Interact(PlayerInteractionController interactionController) { interactionController.DeinteractWithCurrentObject(); if (IsLocked == false) { if (lockedForOthers == false) { lockedForOthers = true; Set_LockingState(true); Set_OnSetEnableStateCollider(false); photonView.TransferOwnership(PhotonNetwork.LocalPlayer); } if (interactionController.currentlyWielding != null) { if (interactionController.currentlyWielding != this) { interactionController.DropObject(interactionController.currentlyWielding); } } interactionController.PickupObject(this, pickup_Offset, rotation_Offset); } }
void Start() { m_entity = Player.instance; m_stats = m_entity.m_stats; m_entityController = m_entity.m_controller; m_interactController = m_entity.m_interactController; }
void Awake() { _obj = GameObject.Find("PlayerObject"); _movementController = _obj.GetComponent(typeof(MovementController)) as MovementController; _playerInteractionController = _obj.GetComponent(typeof(PlayerInteractionController)) as PlayerInteractionController; _gameManager = GameManager.GetGameManager(); // GameManager singleton }
protected override void Awake() { // maybe move to generic class m_photonView = GetComponent <PhotonView>(); m_statController = gameObject.GetComponent <PlayerStatsController>(); m_gearController = gameObject.GetComponent <PlayerEquipmentController>(); m_interactController = gameObject.GetComponent <PlayerInteractionController>(); m_controller = gameObject.GetComponent <PlayerController>(); if (m_photonView.isMine) { instance = this; gameObject.tag = "Player"; base.Awake(); //m_statController.enabled = true; //m_gearController.enabled = true; m_interactController.enabled = true; } else { //m_statController.enabled = false; //m_gearController.enabled = false; m_interactController.enabled = false; } }
private void Awake() { playerController = GetComponent <SimplePlayerController>(); interactionController = GetComponentInChildren <PlayerInteractionController>(); animator = GetComponent <Animator>(); myTransform = transform; }
public override void Interact(PlayerInteractionController interactionController) { if (IsLocked == true) { DeInteract(interactionController); interactionController.DeinteractWithCurrentObject(); } if (interactionController.currentlyWielding?.toolID != required_ToolID) { notool_Animator.transform.root.position = transform.position + object_ui_Offset; Set_Notifications(); interactionController.DeinteractWithCurrentObject(); } if (interactionController.currentlyWielding != null) { if (required_ToolID == interactionController.currentlyWielding.toolID) { noteTimer = 0; base.Interact(interactionController); return; } } }
public bool RemoveFish(PlayerInteractionController playerControllerScript, GameData.FishType fishType) { if (currentLevelSchools.ContainsKey(fishType)) { FishSchoolController schoolController = currentLevelSchools[fishType]; if (schoolController != null) { if (schoolController.FishInSchool.Count > 0) { GameObject fishToRemove = schoolController.RemoveFishFromSchool(0); FishMovementController fishMovementController = fishToRemove.GetComponent <FishMovementController>(); if (fishMovementController != null) { fishMovementController.SetEnabled(false); FishController fishController = fishToRemove.GetComponent <FishController>(); if (fishController != null) { fishController.SetEnabled(true); playerControllerScript.PickUpObject(fishToRemove); return(true); } } } } } return(false); }
public virtual void OnCleanedObject(PlayerInteractionController interactionController) { Set_ObjectStateToClean(); HouseManager.InvokeOnObjectStatusCallback((int)ownedByTeam); ServiceLocator.GetServiceOfType <EffectsManager>().PlayAudioMultiplayer("Cleaned", volume: 0.25f, spatialBlend: 1, audioMixerGroup: "Sfx"); }
public override void Interact(GameObject otherActor) { if (otherActor.tag == "Player") { if (currentState == State.Idle) { PlayerInteractionController playerControllerScript = (PlayerInteractionController)otherActor.GetComponent(typeof(PlayerInteractionController)); if (playerControllerScript != null) { //Get the object held by the player. GameObject objectToHold = playerControllerScript.GetHeldObject(); if (objectToHold != null) { FishController heldObjectControllerScript = (FishController)objectToHold.GetComponent(typeof(FishController)); if (heldObjectControllerScript != null) { playerControllerScript.DropObject(); heldObjectControllerScript.PutIn(); } fishController = heldObjectControllerScript; currentState = State.Disposing; currentTime = 0f; teleportDuration = speedCurve.keys[speedCurve.length - 1].time; teleportDirection = (disposalPoint.position - fishController.gameObject.transform.position).normalized; teleportDistance = Vector3.Distance(disposalPoint.position, fishController.gameObject.transform.position); } } } } }
private void Start() { gm = GameManager.instance; pic = GetComponent <PlayerInteractionController>(); characterController = GetComponent <CharacterController>(); cam = Camera.main.gameObject; ToggleCursor(false); }
public void OnPickedUp(PlayerInteractionController playerInteractionController) { rigidbody.isKinematic = true; transform.parent = playerInteractionController.pickableHolder; transform.DOKill(); transform.DOLocalMove(Vector3.zero, playerInteractionController.pickUpMoveDuration).Play(); }
public override void Interact(PlayerInteractionController player) { if (isAvailable) { InteractLever(player); TriggerLever(); } }
void Awake() { //rb = this.GetComponent<Rigidbody> (); // Assigned in editor ControlMode = GameData.ControlType.CHARACTER; interactionController = GetComponentInChildren <PlayerInteractionController>(); animationController = GetComponentInChildren <PlayerAnimationController>(); isMoving = false; }
public override void OnInteract(PlayerInteractionController controller, bool click = false) { if ((transform.position - controller.transform.position).sqrMagnitude > RANGE * RANGE) { return; } ColorToggle.Toggle(); }
// Use this for initialization void Start() { timerSmellRectangle = 0; player = GameObject.FindObjectOfType <Player>(); interactionController = player.GetComponentInChildren <PlayerInteractionController>(); _navMeshAgent = GetComponent <NavMeshAgent>(); _playerTransform = player.transform; Destroy(this.gameObject, 12); }
public override void OnInteract(PlayerInteractionController controller, bool click = false) { if (click) { return; } HUDManager.SculptureOptions.SetHandler(this); }
public override void DeInteract(PlayerInteractionController interactionController) { if (lockedForOthers == true) { lockedForOthers = false; Set_LockingState(false); interactionController.DropObject(this); Set_OnSetEnableStateCollider(true); } }
private void OnTriggerExit2D(Collider2D other) { _textMeshPro.enabled = false; if (!other.CompareTag("Player")) { return; } _playerInteractionController = other.GetComponent <PlayerInteractionController>(); _playerInteractionController.CanRead = false; }
private void OnTriggerEnter2D(Collider2D other) { _textMeshPro.enabled = true; if (!other.CompareTag("Player")) { return; } _playerInteractionController = other.GetComponent <PlayerInteractionController>(); _playerInteractionController.GetActiveDocument(this); }
override public void Interact(GameObject otherActor) { if (otherActor.tag == "Player") { //Make sure the station is not currently controlled by another player. if (!this.IsActivated) { if (GameController.Obj.isTutorial) { TutorialManager.Obj.hasActivatedAquarium = true; } PlayerInteractionController playerInteractionControllerScript = otherActor.GetComponent <PlayerInteractionController>(); if (playerInteractionControllerScript != null) { //Get the object held by the player. GameObject objectToHold = playerInteractionControllerScript.GetHeldObject(); //Attempt to deposit the fish into the aquarium if the player is holding one. if (objectToHold != null) { FishController heldObjectControllerScript = objectToHold.GetComponent <FishController>(); if (heldObjectControllerScript != null) { if (heldObjectControllerScript.IsDead()) { ShowWarningText("This fish is dead!"); } else if (!IsFishTypeStoreable(heldObjectControllerScript.fishType)) { ShowWarningText("This fish is not part of the list!"); } else { //Only allow the player to put a fish into the aquarium if they have researched the required amount for the species. if (GameData.GetFishParameters(heldObjectControllerScript.fishType).totalResearched == GameData.GetFishParameters(heldObjectControllerScript.fishType).totalToResearch) { playerInteractionControllerScript.DropObject(); StoreFish(objectToHold, heldObjectControllerScript.fishType); } else { ShowWarningText("Please complete the required number of researches for this species first!"); } } } } //Man the aquarium station otherwise. else { EngagePlayer(otherActor); } } } } }
private void GatherPlayerComponents() { entity = GetComponentInChildren <Entity>(); playerController = GetComponentInChildren <PlayerController>(); weaponSlot = GetComponentInChildren <WeaponSlot>(); playerAnimController = GetComponentInChildren <PlayerAnimationController>(); playerPickupManager = GetComponentInChildren <PlayerPickUpManager>(); playerInteractionController = GetComponentInChildren <PlayerInteractionController>(); playerAudioManager = GetComponentInChildren <PlayerAudioManager>(); playerSkinSync = GetComponentInChildren <SyncPlayerSkin>(); }
public override void OnInteract(PlayerInteractionController controller, bool clickInteract = false) { if (!clickInteract) { return; } var targetPos = TeleportTarget.position + TeleportOffset; HUDManager.ForwardCommand("/set-loc " + targetPos.x + " " + targetPos.y + " " + targetPos.z); }
public override void Interact(PlayerInteractionController player) { if (unlockLevel >= (int)lockType) { ChangeDoorState(); } else { this.gameObject.layer = LayerMask.NameToLayer("Collidable"); spriteRenderer.sprite = sprite1; } }
public override void Interact(PlayerInteractionController interactionController) { if (IsLocked == true) { DeInteract(interactionController); interactionController.DeinteractWithCurrentObject(); } if (IsBroken == true) { if (interactionController.currentlyWielding != null) { if (interactionController.currentlyWielding.toolID == repair_ToolID) { OnStartInteraction(); if (lockedForOthers == false) { lockedForOthers = true; Set_LockingState(true); photonView.TransferOwnership(PhotonNetwork.LocalPlayer); } RepairProgression += Time.deltaTime; if (repairProgressionUI.enabled == false) { Set_RepairProgressbarEnableState(true); } repairProgressionUI.Set_CurrentProgress(RepairProgression / repairTime); if (RepairProgression >= repairTime) { passedFirstFrame = false; ServiceLocator.GetServiceOfType <EffectsManager>().StopAudioMultiplayer(interactionSoundNumber); RepairObject(); Set_BreakableProgressbarFinish(); } return; } } notool_Animator.transform.root.position = transform.position + object_ui_Offset; Set_Notifications(); return; } base.Interact(interactionController); }
public override void DeInteract(PlayerInteractionController interactionController) { ServiceLocator.GetServiceOfType <EffectsManager>().StopAudioMultiplayer(interactionSoundNumber); if (IsBroken) { if (IsLocked == false) { Set_RepairProgressbarEnableState(false); RepairProgression = 0; } } base.DeInteract(interactionController); }
public override void InteractLever(PlayerInteractionController player) { changeAvailability(); if (door.activeSelf) { door.SetActive(false); return; } else { door.SetActive(true); return; } }
public override void InteractLever(PlayerInteractionController player) { if (!isUsed) { isUsed = true; door.unlockLevel++; door.Interact(player); } else { isUsed = false; door.unlockLevel--; door.Interact(player); } }
private void Awake() { _playerInteractionController = GetComponent <PlayerInteractionController>(); _inputActions = new PlayerInputActions(); _inputActions.PlayerControls.Move.performed += ctx => _movementInput = ctx.ReadValue <Vector2>(); _inputActions.PlayerControls.Sprint.performed += ctx => Sprint(ctx.ReadValue <float>()); _inputActions.PlayerControls.Crawl.performed += ctx => Crouch(ctx.ReadValue <float>()); _inputActions.PlayerControls.Interact.performed += ctx => _playerInteractionController.Interact(); _spriteRenderer = GetComponent <SpriteRenderer>(); MovementSpeedDefault = 5f; MovementSpeedSprint = 8f; MovementSpeedCrawl = 2f; }
private void OnTriggerEnter(Collider other) { if (!other.CompareTag("Player") || !other.CompareTag("Player2")) { return; } _controller = other.GetComponentInChildren <PlayerInteractionController>(); if (!_controller.CurrentItem) { return; } if (_controller.CurrentItem.gameObject.CompareTag(cleaningObjectTag)) { IsMet = true; } }
public override void OnInteract(PlayerInteractionController controller, bool click = false) { m_PlayerController = controller; if (m_State == InteractState.ShowingText) { HUDManager.HideInteractionText(); var beaconNames = Controller.GetBeacons(); HUDManager.ShowBeaconDialog(beaconNames); HUDManager.ConveyanceSitAction = OnSit; HUDManager.ConveyanceCancelAction = OnSitCancel; m_State = InteractState.DialogOptions; controller.DeactivateGameInput(); } }
private void Awake() { instance = this; }