public void IsDevoted_NoDeity_Test() { PlayerInstance pch = new PlayerInstance(1, "TestChar") { PlayerData = new PlayerData(1, 1) }; Assert.That(pch.IsDevoted(), Is.False); }
public void IsDevoted_Test() { PlayerInstance pch = new PlayerInstance(1, "TestChar") { PlayerData = new PlayerData(1, 1) { CurrentDeity = new DeityData(1, "Test") } }; Assert.That(pch.IsDevoted(), Is.True); }