void Start() { small = GameManagerScript.SB; rigibody = liftable.GetComponent<Rigidbody> (); smallInput = GameManagerScript.SB.GetComponent<PlayerInputScript>(); glow = GetComponentInChildren<ParticleSystem> (); Glow(false); endpos = endPosition.position; animator = smallInput.GetComponentInChildren<Animator>(); liftSound = GetComponent<AudioSource> (); }