private void Fire() { if (PlayerInputHandler.GetFireInput() && CanFire && PlayerStats.IsMagazineNotEmpty() && !IsReloading) { HitInfo = new RaycastHit(); if (Physics.Raycast(Camera.transform.position, Camera.transform.forward, out HitInfo)) { ShootParticle.Play(); SoundManager.FireSound(); PlayerStats.MinusAmmo(); Debug.Log(HitInfo.transform.name); if (HitInfo.transform.name == "Enemy(Clone)") { GameObject Target = HitInfo.transform.gameObject; EnemyPlayerCharacterController EnemyController = Target.GetComponent <EnemyPlayerCharacterController>(); EnemyPlayerInfo EnemyInfo = EnemyController.EnemyInfo; Debug.Log("Попаданиe по игроку: " + EnemyInfo.ClientId + " c ником " + EnemyInfo.Nickname); ShootPacket ShootPacket = new ShootPacket(EnemyInfo.ClientId); NetworkManager.SendPacket(ShootPacket); } else { ShootPacket ShootPacket = new ShootPacket(0); NetworkManager.SendPacket(ShootPacket); } CanFire = false; StartCoroutine(LockFire(0.1f)); } } else if (PlayerInputHandler.GetReloadInput() && PlayerStats.IsMagazineNotFull() && !IsReloading) { IsReloading = true; SoundManager.ReloadSound(); CanFire = false; StartCoroutine(LockFireForReloading(2f)); } }