public void TryRepair(PlayerInputContainer pcon) { if (pcon.GetRTButton() == 1 && GameController.instance.boostBroken) { timer += regenAmt; GameController.instance.SetBoost(timer); GameController.instance.UpdateBoost(); if (timer >= coolDownTime) { timer = 0; GameController.instance.boostBroken = false; } } }
public void MoveShip(PlayerInputContainer pic) { if (pic.isOperatingStation && !isDeflecting) { if (pic.GetRTButton() == 1 && !GameController.instance.boostBroken) { GameController.instance.isBoosting = true; GameController.instance.SendMessage("UseBoost", usageAmt); timeStamp = Time.time + coolDownPeriod; if (boostTimeStamp == 0 && GameController.instance.GetCurrentBoost() == 0) { boostTimeStamp = Time.time + GameController.instance.getTimeToBreak(); } inputAcceleration = baseAccel + accelIncrease; velocityDrag = baseDrag - dragDecrease; maxSpeed = baseSpeed + maxSpeedIncrease; //Debug.Log("pressing RT, max speed: " + maxSpeed); } else { GameController.instance.isBoosting = false; //velocityDrag = baseDrag; inputAcceleration = baseAccel; maxSpeed = baseSpeed; } if (Time.time > boostTimeStamp && GameController.instance.isBoosting && GameController.instance.GetCurrentBoost() == 0) { GameController.instance.boostBroken = true; } if (Time.time >= timeStamp && !GameController.instance.boostBroken) { GameController.instance.SendMessage("RegenerateBoost", regenAmt); } // apply forward input acceleration = new Vector3(pic.GetHorizontal() * inputAcceleration, pic.GetVertical() * inputAcceleration, 0f); velocity += acceleration * Time.deltaTime; } velocityDrag = baseDrag; inputAcceleration = baseAccel; }
public void Fire(PlayerInputContainer pcon) { if (timer < shootFrequency) { return; } if ((fireButton == "A" && pcon.GetAButton()) || (fireButton == "X" && pcon.GetXButton()) || (fireButton == "Y" && pcon.GetYButton()) || (fireButton == "RT" && pcon.GetRTButton() == 1)) { for (int i = 0; i < projectilesFiredPerPress; i++) { Instantiate(projectile, transform.position, transform.rotation); } if (gunAnim != null) { gunAnim.SetTrigger("Fire"); } timer = 0; } }