void Start() { if (isClient) { m_InputBindings = new PlayerInputBindings(); //Initialize our client-sided input bindings m_InputBindings.InitializeBindings(); m_UserCmd = CreateUserCmd(); m_LastUserCmd = CreateUserCmd(); } m_StoredCmds = new Queue <UserCmd>(); m_TargetPlayer = GetComponent <Player>(); }
void Start() { if (isLocalPlayer) { m_InputBindings = new PlayerInputBindings(); //Initialize our client-sided input bindings m_InputBindings.InitializeBindings(); m_UserCmd = CreateUserCmd(); m_LastUserCmd = CreateUserCmd(); } StoredCommands = new Queue <UserCmd>(); CommandHistory = new CircularBuffer <UserCmd>(25); m_TargetPlayer = GetComponent <Player>(); }