private void Start() { m_myInputAsset = new PlayerInputAsset(); m_myInputAsset.Enable(); Cursor.visible = false; }
public PlayerInputActionsActions(PlayerInputAsset wrapper) { m_Wrapper = wrapper; }
private void Start() { m_myInputAsset = new PlayerInputAsset(); m_myInputAsset.Enable(); Cursor.visible = false; }
public PlayerInputActionsActions(PlayerInputAsset wrapper) { m_Wrapper = wrapper; }