コード例 #1
0
ファイル: MainMenuPhoton.cs プロジェクト: ja003/Brainiacs
    protected override void HandleMsg(EPhotonMsg pReceivedMsg, object[] pParams, ByteBuffer bb)
    {
        switch (pReceivedMsg)
        {
        case EPhotonMsg.MainMenu_SyncGameInfo:

            GameInitInfoS infoS    = GameInitInfoS.GetRootAsGameInitInfoS(bb);
            GameInitInfo  gameInfo = GameInitInfo.Deserialize(infoS);
            Debug.Log(gameInfo);

            //reset current game info - DONT assign it
            //it will be set from UI elements
            brainiacs.GameInitInfo = new GameInitInfo();
            mainMenu.GameSetup.OpenMain(gameInfo);
            break;

        case EPhotonMsg.MainMenu_SyncPlayerInfo:
            PlayerInitInfoS playerInfoS = PlayerInitInfoS.GetRootAsPlayerInitInfoS(bb);
            PlayerInitInfo  playerInfo  = PlayerInitInfo.Deserialize(playerInfoS);
            mainMenu.GameSetup.SetupMain.UpdatePlayer(playerInfo);
            break;

        case EPhotonMsg.None:
        default:
            Debug.LogError("Message not handled");

            break;
        }
    }
コード例 #2
0
ファイル: GameInitInfo.cs プロジェクト: ja003/Brainiacs
    internal static GameInitInfo Deserialize(GameInitInfoS pGameInfoS)
    {
        GameInitInfo gameInfo = new GameInitInfo();

        gameInfo.Mode          = (EGameMode)pGameInfoS.Mode;
        gameInfo.Map           = (EMap)pGameInfoS.Map;
        gameInfo.GameModeValue = pGameInfoS.GameModeValue;
        for (int i = 0; i < pGameInfoS.PlayersLength; i++)
        {
            PlayerInitInfoS?playerS = pGameInfoS.Players(i);
            if (playerS != null)
            {
                gameInfo.AddPlayer(PlayerInitInfo.Deserialize((PlayerInitInfoS)playerS));
            }
        }
        return(gameInfo);
    }