public void Start() { m_ingameManager = GetComponent <PlayerIngameManager>(); m_lobbyManager = GetComponent <PlayerLobbyManager>(); InitTeam(); s_allPlayerManagers.Add(this); }
public void RpcSetOwner(int id) { List <PlayerManager> allPlayerManagers = PlayerManager.AllPlayerManagers(); foreach (PlayerManager playerManager in allPlayerManagers) { if (playerManager.IngameManager().Id() == id) { m_ingameManager = playerManager.IngameManager(); m_ingameManager.SetCharacter(this); } } }