public static void broadcastPlayerJoinedAndIsReady(ConnectedPlayer newPlayer) { PlayerInfoMsg msg = new PlayerInfoMsg(); foreach (ConnectedClient c in currentClients) { try{ //Notify all the already connected Clients msg.player.username = newPlayer.username; msg.player.iconNumber = newPlayer.iconNumber; msg.player.color = newPlayer.color; c.conn.Send((short)ServerCommProtocl.PlayerJoinedGameRoom, msg); if (c == newPlayer.client) { continue; } //Init new Player to all already existing players foreach (ConnectedPlayer p in c.players) { msg.player.username = p.username; msg.player.iconNumber = p.iconNumber; msg.player.color = p.color; newPlayer.client.conn.Send((short)ServerCommProtocl.PlayerJoinedGameRoom, msg); } }catch (Exception e) { Debug.LogError(e.Data); } } }
public void handlePlayerJoinedRoom(NetworkMessage msg) { PlayerInfoMsg readyMsg = msg.ReadMessage <PlayerInfoMsg> (); PlayerInfo p = readyMsg.player; localGameUI.initPlayerSlot(p.color, p.username, p.iconNumber); }
public void handlePlayerLeftRoom(NetworkMessage msg) { PlayerInfoMsg readyMsg = msg.ReadMessage <PlayerInfoMsg> (); PlayerInfo p = readyMsg.player; localGameUI.removeConnectedPlayer(p.color, p.username, p.iconNumber); }
private void FightRankListRefurbishRole(PlayerInfoMsg info) { PlayerDataManager.Instance.FightLeaderMaster.Add(info); applyCount++; if (trueRankDataCount == applyCount) { NotifyRefreshRankModel(); } }
public IEnumerator ApplyPortraitData(Coroutine coroutine, ActivityCharacterProxy _this, ApplyPortraitDataInMessage msg) { PlayerInfoMsg data = new PlayerInfoMsg(); ErrorCodes result = MieShiManager.ApplyPortraitData(SceneExtension.GetServerLogicId(msg.Request.ServerId), ref data); msg.Response = data; msg.Reply((int)result); yield break; }
private void OnRecLogin(object obj) { PlayerInfoMsg msg = (PlayerInfoMsg)obj; PlayerProxy.Instance.Info = msg; Debug.Log("login:"******":" + msg.pid); Facade.SendNotification(NotificationID.LoginClose); Facade.SendNotification(NotificationID.MainOpen); }
public virtual void handlePlayerJoinedRoom(NetworkMessage msg) { PlayerInfoMsg readyMsg = msg.ReadMessage <PlayerInfoMsg> (); PlayerInfo p = readyMsg.player; if (currentPlayers.ContainsKey(p.color)) //Apperently sometimes the server sends duplicate messages { return; } currentPlayers.Add(p.color, p); localGameUI.initPlayerSlot(p.color, p.username, p.iconNumber); }
void Start() { Instance = this; CanDoNextEffect = true; PVPManager.Instance.Test_LoaderMapAndAvatar(); if (Define.VSTest) { PlayerInfoMsg msg = new PlayerInfoMsg(); msg = new PlayerInfoMsg(); msg.pid = 0; } }
//通知当前玩家之前连接的玩家 private void boardPreRole(long playerId, IChannelHandlerContext ctx) { Dictionary <long, BaseEntity> pool = EntityMgr.getPool(); var ier = pool.GetEnumerator(); while (ier.MoveNext()) { BaseEntity role = ier.Current.Value; if (role.UID != playerId) { PlayerInfoMsg rtn = getInfoMsg(role.UID, role.RoleData.nickName, 3, role); send(ctx, 102, rtn); } } }
private static void broadcastPlayerLeftRoom(ConnectedPlayer leavingPlayer) { PlayerInfoMsg msg = new PlayerInfoMsg(); foreach (ConnectedClient c in currentClients) { try{ //Notify all the connnectedPlayers msg.player.username = leavingPlayer.username; msg.player.iconNumber = leavingPlayer.iconNumber; msg.player.color = leavingPlayer.color; c.conn.Send((short)ServerCommProtocl.PlayerLeftGameRoom, msg); }catch (Exception e) { Debug.LogError(e.Data); } } }
public void RefresCharacter(PlayerInfoMsg info) { if (DataModel.ShowPages[6]) { var e = new RankRefreshModelView(info, true); DataModel.TargetWorshipCount = info.WorshipCount; EventDispatcher.Instance.DispatchEvent(e); } else { var e = new RankRefreshModelView(info, false); DataModel.TargetWorshipCount = info.WorshipCount; EventDispatcher.Instance.DispatchEvent(e); } }
//请求创建玩家 public override void onExecute(IChannelHandlerContext ctx, PBMessage pbs) { pb.GetPlayerInfoMsg msg = ProtobufSerializer.DeSerialize <pb.GetPlayerInfoMsg>(pbs.data); //返回 long uid = MathUtils.UniqueID; string name = userName; PlayerInfoMsg rtn = getInfoMsg(uid, name, 2); Console.WriteLine("PlayerCreateControl msg.playerId " + rtn.playerId); //服务器创建实体 createRole(rtn); //通知客户端创建实体 send(ctx, 102, rtn, 0); // boardSuffRole(rtn); // boardPreRole(rtn.playerId, ctx); }
private void RefurbishRole(PlayerInfoMsg info) { if (DataModel.ShowPages[6]) { var _e = new RankRefreshModelView(info, true); DataModel.TargetWorshipCount = info.WorshipCount; EventDispatcher.Instance.DispatchEvent(_e); } else { if (info.Id == 0uL) { return; } var _e = new RankRefreshModelView(info, false); DataModel.TargetWorshipCount = info.WorshipCount; EventDispatcher.Instance.DispatchEvent(_e); } }
private void RefurbishRole(PlayerInfoMsg info) { bool isFirst = false; if (null == PlayerDataManager.Instance.FightLeaderMaster) { isFirst = true; } if (isFirst) { EventDispatcher.Instance.DispatchEvent(new FightLeaderMasterEvent()); } if (DataModel.ShowPages[6]) { var _e = new RankRefreshModelView(info, true); DataModel.TargetWorshipCount = info.WorshipCount; EventDispatcher.Instance.DispatchEvent(_e); } else if (DataModel.ShowPages[4]) { if (info.MountId <= 0) { return; } var tbMount = Table.GetMount(info.MountId); if (tbMount == null) { return; } var _e = new RankRefreshModelView(info, false, true); DataModel.TargetWorshipCount = info.WorshipCount; DataModel.MountId = tbMount.Id; EventDispatcher.Instance.DispatchEvent(_e); } else { var _e = new RankRefreshModelView(info, false); DataModel.TargetWorshipCount = info.WorshipCount; EventDispatcher.Instance.DispatchEvent(_e); } }
private void createRole(PlayerInfoMsg msg) { if (EntityMgr.getRole <BaseEntity>(msg.playerId) != null) { return; } RoleData roleData = Pool.PoolMgr.Instance.getData <RoleData>(); roleData.uid = msg.playerId; roleData.nickName = msg.name; roleData.resName = msg.resName; roleData.pos = new TwlPhy.Vector2(msg.pos.x * 0.001f, msg.pos.y * 0.001f); roleData.moveBox = new TwlPhy.Vector2(msg.moveBox.x * 0.001f, msg.moveBox.y * 0.001f); roleData.height = msg.height * 0.001f; roleData.speed = msg.speed * 0.001f; roleData.jumpSpeed = msg.jumpSpeed * 0.001f; roleData.scale = new TwlPhy.Vector3(msg.scale.x * 0.001f, msg.scale.y * 0.001f, msg.scale.z * 0.001f); roleData.roleType = (Role_Type)(msg.roleType); roleData.hitBox = new TwlPhy.Vector2(msg.hitBox.x * 0.001f, msg.hitBox.y * 0.001f); roleData.lookFlag = LookFlag.Right; EntityMgr.createRole <NetPlayer>(roleData); }
public override void process(SCPlayerJoinMsg playerJoinMsg) { if (!SceneUtil.InBattleScene()) { return; } PlayerInfoMsg playerInfoMsg = playerJoinMsg.playerInfoMsg; PlayerInfo playerInfo = InstanceManager.instance.playerManager.GetPlayerInfo(playerInfoMsg.playerId); if (playerInfo == null) { GameObject gameObject = GameObject.Instantiate(InstanceManager.instance.prefabManager.enemyPrefab); playerInfo = new PlayerInfo(); playerInfo.id = playerInfoMsg.playerId; playerInfo.gameObject = gameObject; playerInfo.name = playerInfoMsg.name; playerInfo.hp = playerInfoMsg.hp; gameObject.SetActive(true); gameObject.name = "Enemy_" + playerInfo.name; InstanceManager.instance.playerManager.PutPlayerInfo(playerInfo); InstanceManager.instance.playerManager.UpdatePlayerSize(playerInfo); Debug.Log(" create enemy " + gameObject.name); } //Debug.Log(" create enemy gameObject :" + playerInfo.gameObject + " posi : " + (playerInfoMsg.posi == null)); playerInfo.gameObject.GetComponent <Transform>().position = new Vector3(playerInfoMsg.posi.x, playerInfoMsg.posi.y, 0); }
private void OnModelInfo(IEvent ievent) { var e = ievent as BattleUnionRefreshModelView; _modelInfo = e.Info; }
//通知当前已经连接的玩家 private void boardSuffRole(PlayerInfoMsg rtn) { rtn.roleType = 3; boradcast(rtn, 102, 0); }
private void OnModelMsgEvent(IEvent ievent) { var _e = ievent as BattleUnionRefreshModelView; m_modelInfo = _e.Info; }
public void RefreshData(UIInitArguments data) { var args = data as PlayerInfoArguments; if (args == null) { return; } var msg = args.PlayerInfoMsg; playerInfoCatch = msg; DataModel.CharacterId = msg.Id; DataModel.Type = msg.TypeId; DataModel.Name = msg.Name; DataModel.FightValue = msg.FightPoint; DataModel.Level = msg.Level; DataModel.Ladder = msg.Ladder; DataModel.VipLevel = msg.VipLevel; DataModel.Star = msg.StarNum; if (string.IsNullOrEmpty(msg.GuildName)) { DataModel.GuildName = GameUtils.GetDictionaryText(270024); } else { DataModel.GuildName = msg.GuildName; } DataModel.HpMax = msg.HpMax; DataModel.MpMax = msg.MpMax; DataModel.PhyArmor = msg.PhyArmor; DataModel.MagArmor = msg.MagArmor; DataModel.PhyPowerMax = msg.PhyPowerMax; DataModel.PhyPowerMin = msg.PhyPowerMin; DataModel.MagPowerMax = msg.MagPowerMax; DataModel.MagPowerMin = msg.MagPowerMin; DataModel.EquipsModel = msg.EquipsModel; DataModel.Tab = 0; DataModel.ElfData.Reset(); for (var i = 0; i < DataModel.EquipDatas.Count; i++) { var equip = DataModel.EquipDatas[i]; equip.Reset(); } if (msg.Equips != null) { { // foreach(var itemBaseData in msg.Equips.ItemsChange) var enumerator1 = (msg.Equips.ItemsChange).GetEnumerator(); while (enumerator1.MoveNext()) { var itemBaseData = enumerator1.Current; { if (itemBaseData.Key == (int)eBagType.Elf) { DataModel.ElfData.ItemId = itemBaseData.Value.ItemId; DataModel.ElfData.Exdata.InstallData(itemBaseData.Value.Exdata); continue; } var tempIndex = GetEquipIndex(itemBaseData.Key); if (tempIndex < 0 || tempIndex >= DataModel.EquipDatas.Count) { continue; } DataModel.EquipDatas[tempIndex].Exdata.InstallData(itemBaseData.Value.Exdata); DataModel.EquipDatas[tempIndex].ItemId = itemBaseData.Value.ItemId; } } } } var e = new PlayerInfoRefreshModelView(DataModel.Type, DataModel.EquipsModel, DataModel.ElfData.ItemId); EventDispatcher.Instance.DispatchEvent(e); }
private void RefreshModel(PlayerInfoMsg info) { if (ObjManager.Instance.ObjPool.ContainsKey((ulong)GetNpcObjId(professionIndex))) { ObjManager.Instance.RemoveObj((ulong)GetNpcObjId(professionIndex)); } if (null == info) { var init = new InitNPCData(); var npcId = GetNpcId(professionIndex); var tbSceneNpc = Table.GetSceneNpc(npcId); if (null == tbSceneNpc) { return; } var tbNpc = Table.GetNpcBase(tbSceneNpc.DataID); if (null == tbNpc) { return; } var tbCharacterBase = Table.GetCharacterBase(tbSceneNpc.DataID); if (null == tbCharacterBase) { return; } init.DataId = tbSceneNpc.DataID; init.ObjId = (ulong)tbSceneNpc.DataID * 1000; init.Name = tbNpc.Name; init.Level = tbNpc.Level; init.HpMax = init.HpNow = tbCharacterBase.Attr[13]; init.MpMax = init.MpNow = tbCharacterBase.Attr[14]; init.DirX = (float)Math.Cos(tbSceneNpc.FaceDirection); init.DirZ = (float)Math.Sin(tbSceneNpc.FaceDirection); init.X = (float)tbSceneNpc.PosX; init.Z = (float)tbSceneNpc.PosZ; init.Y = GameLogic.GetTerrainHeight(init.X, init.Z); ObjManager.Instance.CreateNPCAsync(init); return; } var dataId = info.TypeId; var objId = info.Id; var equip = info.EquipsModel; var name = info.Name; var allianceName = string.Empty; var battleDic = PlayerDataManager.Instance._battleCityDic; foreach (var item in battleDic) { if (item.Value.Type == 0) { allianceName = item.Value.Name; break; } } /* * var info = ObjManager.Instance.MyPlayer; * var dataId = info.GetDataId(); * var objId = info.GetObjId(); * var equip = info.EquipList; * var name = info.Name; * var allianceName = "WWWWW"; */ if (mFackeCharacter != null) { mFackeCharacter.Destroy(); } mFackeCharacter = ObjFakeCharacter.Create(dataId, equip, character => { if (null == mFackeCharacter) { character.Destroy(); return; } if (character.GetObjId() != mFackeCharacter.GetObjId()) { character.Destroy(); return; } var collider = character.gameObject.AddComponent <CapsuleCollider>(); collider.center = new Vector3(0, 1, 0); collider.height = 2; //character.transform.parent = transform; character.transform.position = gameObject.transform.position + Offset; character.transform.rotation = Quaternion.Euler(0, 180f, 0); //character.transform.forward = Quaternion.Euler(ForwardAngle.x, ForwardAngle.y, ForwardAngle.z) * Vector3.forward; character.transform.localScale = Scale; int inde = 0; switch (info.TypeId) { case 0: inde = 460; break; case 1: inde = 461; break; case 2: inde = 462; break; } var tab_Config = DataTable.Table.GetClientConfig(inde); if (null != tab_Config) { var titles = new Dictionary <int, string>(); var tabid = 0; if (int.TryParse(tab_Config.Value, out tabid)) { titles.Add(tabid, null); character.CreateNameBoard(name, titles); } } }, 0, false, -1, objId); mFackeCharacter.SetObjId(objId); //mFackeCharacter.OnWingLoadedCallback = OnWingLoaded; mFackeCharacter.gameObject.layer = LayerMask.NameToLayer("ObjLogic"); mFackeCharacter.iType = (int)OBJ.TYPE.FAKE_FIGHTLEADER; }