// Start is called before the first frame update private void Awake() { _instance = this; if (SaveData.isHaveData()) { pi = SaveData.data.info; } else { pi = new PlayerInfo(); } if (pi.ItemDic.Count == 0) { pi.ItemDic.Add("drug", 0); } if (pi.Teach.Count == 0) { pi.Teach.Add("Equip", false); } if (pi.SkillDic.Count == 0) { pi.SkillDic.Add("triplesword", false); pi.SkillDic.Add("sitdown", false); pi.SkillDic.Add("doublejump", false); pi.SkillDic.Add("dash", false); pi.SkillDic.Add("walljump", false); } }
private void Awake() { // _healthindex = HealthImage.Length; pic = GetComponent <PlayerInfoController>(); _anim = GetComponentInChildren <Animator>(); _rigi = GetComponentInChildren <Rigidbody2D>(); ResetPoint = transform.position; _gravityscale = _rigi.gravityScale; }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
private void Awake() { if (Instance == null) { Instance = this; mbLoaded = false; } else { Destroy(gameObject); } LoadJsonData(out mInfos, AnimHash.PLAYER_DATA_PATH); }
//public int[] LevelArr { // get { // int[] arr = new int[mInfos.Length]; // for (int i = 0; i < arr.Length; i++) // { // arr[i] = mInfos[i].Level; // } // return arr; // } //} private void Awake() { if (Instance == null) { Instance = this; mbLoaded = false; } else { Destroy(gameObject); } Debug.Log("sdfsdfs"); LoadJsonData(out mInfos, StaticValues.PLAYER_DATA_PATH); }
private void Awake() { DontDestroyOnLoad(gameObject); if (playerInfoController == null) { try { LoadGame(); } catch { SetDefaultValue(); } playerInfoController = this; } else if (playerInfoController != this) { Destroy(gameObject); } }
void Awake() { Instance = this; }
public PlayerInfoControllerTest() { _seed = Guid.NewGuid().ToString(); _controller = MockController.CreateController <PlayerInfoController>(_seed, "user"); }