// Use this for initialization void Start() { playerIndicatorComponent = GetComponent <PlayerIndicator>(); playerMovmentComponent = GetComponentInParent <Movement>(); spriteRendererComponent = GetComponent <SpriteRenderer>(); }
public void SetPlayer(int controlNumber, Character chosenChar, bool mpu, string com) { controllerNumber = controlNumber; chosenCharacter = chosenChar; switch (chosenCharacter) { case Character.LEPRECHAUN_01: loadCharacterString = "Prefabs/Entities/Leprechaun_01"; healthHUD = Instantiate(Resources.Load("Prefabs/Objects/HUD/HUD_health_leprechaun01"), new Vector3(-10 + (4 * controllerNumber), -3, -9), Quaternion.identity) as GameObject; healthHUD.transform.parent = Camera.main.transform; healthHUDScript = healthHUD.GetComponentInChildren<HealthHUD>(); healthHUDScript.SetHealthHud(controllerNumber); break; case Character.LEPRECHAUN_USA: loadCharacterString = "Prefabs/Entities/Leprechaun_usa"; healthHUD = Instantiate(Resources.Load("Prefabs/Objects/HUD/HUD_health_leprechaunusa"), new Vector3(-10 + (4 * controllerNumber), -3, -9), Quaternion.identity) as GameObject; healthHUD.transform.parent = Camera.main.transform; healthHUDScript = healthHUD.GetComponentInChildren<HealthHUD>(); healthHUDScript.SetHealthHud(controllerNumber); break; case Character.CLUIRICHAUN: loadCharacterString = "Prefabs/Entities/Cluirichaun"; healthHUD = Instantiate(Resources.Load("Prefabs/Objects/HUD/HUD_health_cluirichaun"), new Vector3(-10 + (4 * controllerNumber), -3, -9), Quaternion.identity) as GameObject; healthHUD.transform.parent = Camera.main.transform; healthHUDScript = healthHUD.GetComponentInChildren<HealthHUD>(); healthHUDScript.SetHealthHud(controllerNumber); break; case Character.FAR_DARRIG: loadCharacterString = "Prefabs/Entities/FarDarrig"; healthHUD = Instantiate(Resources.Load("Prefabs/Objects/HUD/HUD_health_fardarrig"), new Vector3(-10 + (4 * controllerNumber), -3, -9), Quaternion.identity) as GameObject; healthHUD.transform.parent = Camera.main.transform; healthHUDScript = healthHUD.GetComponentInChildren<HealthHUD>(); healthHUDScript.SetHealthHud(controllerNumber); break; case Character.FAIRY: loadCharacterString = "Prefabs/Entities/Fairy"; healthHUD = Instantiate(Resources.Load("Prefabs/Objects/HUD/HUD_health_fairy"), new Vector3(-10 + (4 * controllerNumber), -3, -9), Quaternion.identity) as GameObject; healthHUD.transform.parent = Camera.main.transform; healthHUDScript = healthHUD.GetComponentInChildren<HealthHUD>(); healthHUDScript.SetHealthHud(controllerNumber); break; default: loadCharacterString = "Prefabs/Entities/Leprechaun_01"; healthHUD = Instantiate(Resources.Load("Prefabs/Objects/HUD/HUD_health_leprechaun01"), new Vector3(-10 + (5 * controllerNumber), -3, -9), Quaternion.identity) as GameObject; healthHUD.transform.parent = Camera.main.transform; healthHUDScript = healthHUD.GetComponentInChildren<HealthHUD>(); healthHUDScript.SetHealthHud(controllerNumber); print("You done goofed hard."); break; } RESET = false; useMpu = mpu; if (useMpu) { COMParser compars = gameObject.AddComponent<COMParser>(); compars.com = com; mpuController = gameObject.AddComponent<MPUController>(); } kills = 0; playerStartPosition = new Vector3(-10 + (4 * controllerNumber), 0, (-.1f * controllerNumber)); gameObject.transform.position = playerStartPosition; leprechaunObject = Instantiate(Resources.Load(loadCharacterString), transform.position, Quaternion.identity) as GameObject; leprechaunObject.transform.parent = gameObject.transform; switch (chosenCharacter) { case Character.LEPRECHAUN_01: leprechaunScript = leprechaunObject.AddComponent<Leprechaun>(); Global.lepGOlepScript.Add(leprechaunObject, leprechaunScript.ToString()); leprechaunScript.GetComponent<Leprechaun>().SetLeprechaun(playerStartPosition, controllerNumber, chosenCharacter, gameObject); break; case Character.LEPRECHAUN_USA: leprechaunScript = leprechaunObject.AddComponent<Leprechaun_USA>(); Global.lepGOlepScript.Add(leprechaunObject, leprechaunScript.ToString()); leprechaunScript.GetComponent<Leprechaun_USA>().SetLeprechaun_USA(playerStartPosition, controllerNumber, chosenCharacter, gameObject); break; case Character.CLUIRICHAUN: leprechaunScript = leprechaunObject.AddComponent<Cluirichaun>(); Global.lepGOlepScript.Add(leprechaunObject, leprechaunScript.ToString()); leprechaunScript.GetComponent<Cluirichaun>().SetCluirichaun(playerStartPosition, controllerNumber, chosenCharacter, gameObject); gameObject.GetComponent<BoxCollider2D>().size = leprechaunScript.GetComponent<Cluirichaun>().bodyCheck.GetComponent<BoxCollider2D>().size; gameObject.GetComponent<BoxCollider2D>().center = leprechaunScript.GetComponent<Cluirichaun>().bodyCheck.GetComponent<BoxCollider2D>().center; break; case Character.FAR_DARRIG: leprechaunScript = leprechaunObject.AddComponent<FarDarrig>(); Global.lepGOlepScript.Add(leprechaunObject, leprechaunScript.ToString()); leprechaunScript.GetComponent<FarDarrig>().SetFarDarrig(playerStartPosition, controllerNumber, chosenCharacter, gameObject); gameObject.GetComponent<BoxCollider2D>().size = leprechaunScript.GetComponent<FarDarrig>().bodyCheck.GetComponent<BoxCollider2D>().size; gameObject.GetComponent<BoxCollider2D>().center = leprechaunScript.GetComponent<FarDarrig>().bodyCheck.GetComponent<BoxCollider2D>().center; break; case Character.FAIRY: leprechaunScript = leprechaunObject.AddComponent<Fairy>(); Global.lepGOlepScript.Add(leprechaunObject, leprechaunScript.ToString()); leprechaunScript.GetComponent<Fairy>().SetFairy(playerStartPosition, controllerNumber, chosenCharacter, gameObject); gameObject.GetComponent<BoxCollider2D>().size = leprechaunScript.GetComponent<Fairy>().bodyCheck.GetComponent<BoxCollider2D>().size; gameObject.GetComponent<BoxCollider2D>().center = leprechaunScript.GetComponent<Fairy>().bodyCheck.GetComponent<BoxCollider2D>().center; break; default: break; } Global.leprechauns.Add(leprechaunObject); Vector3 playerIndPos = new Vector3(transform.position.x, transform.position.y + 1, 0); playerIndicatorObject = Instantiate(Resources.Load("Prefabs/Objects/HUD/Controller_indicator"), playerIndPos, Quaternion.identity) as GameObject; playerIndicatorScript = playerIndicatorObject.GetComponent<PlayerIndicator>(); playerIndicatorScript.SetIndicator(gameObject, controllerNumber); //gridPos = leprechaun.GetGridPosition(); //respawnFlare = new RespawnFlare(leprechaun.GetPosition, controllerNumber); }
public static PlayerIndicator Opposite(this PlayerIndicator indicator) => indicator == PlayerIndicator.Top ? PlayerIndicator.Bot : PlayerIndicator.Top;