public override void Load(TagCompound tag) { PlayerIO.LoadInventory(_items, tag.GetList <TagCompound>("items")); PlayerIO.LoadInventory(_dyes, tag.GetList <TagCompound>("dyes")); }
public override void Load(TagCompound tag) { PlayerIO.LoadInventory(_items, tag.GetList <TagCompound>("items")); PlayerIO.LoadInventory(_dyes, tag.GetList <TagCompound>("dyes")); }