// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); healthScript = GetComponent <PlayerHealth>(); hungerScript = GetComponent <PlayerHunger>(); dustEmitter = GetComponent <DustEmitter>(); }
void Awake() { level = 1f; exp = 0f; maxExp = 26f; playerHealth = player.GetComponent <PlayerHealth>(); playerHunger = player.GetComponent <PlayerHunger>(); }
// Start is called before the first frame update void Start() { InvokeRepeating("ResetDestination", 0.0f, recalculateTime); hungerScript = player.GetComponent <PlayerHunger>(); healthScript = player.GetComponent <PlayerHealth>(); playerRb = player.GetComponent <Rigidbody>(); winTrigger = endTrigger.GetComponent <WinTrigger>(); rb = GetComponent <Rigidbody>(); dustEmitter = GetComponent <DustEmitter>(); dustEmitter.stopped = false; }
// Use this for initialization void Start() { hunger = GetComponent <PlayerHunger>(); collider = GetComponent <BoxCollider>(); hunger.OnDeath += HandleDeath; money = GetComponent <PlayerMoney>(); money.OnDeath += HandleDeath; player = PlayerManager.s.player.GetComponent <PlayerController>(); interact = GetComponent <PlayerInteract>(); gameover.GetComponent <Canvas>().enabled = false; velocity = GetComponent <Rigidbody>(); animate = GetComponent <PlayerController>().render.GetComponent <Animator>(); }
void Awake() { if (!hunger) { hunger = FindObjectOfType <PlayerHunger>(); } if (!money) { money = FindObjectOfType <PlayerMoney>(); } SetHunger(); SetMoney(); }
void Start() { //initialize playerHealth and playerHunger playerHealth = player.GetComponent <PlayerHealth>(); playerHunger = player.GetComponent <PlayerHunger>(); //Create slots for (int i = 0; i < 16; i++) { GameObject slotInstance = Instantiate(slotPrefab); slotInstance.transform.SetParent(this.gameObject.transform, false); slotsList[i] = slotInstance.transform; } //Fill up itemsList with empty Items for (int i = 0; i < itemsList.Length; i++) { Item2 emptyItem = new Item2(); itemsList[i] = emptyItem; } }
// Update is called once per frame void Update() { if (!warmingUp && playerMovement.IsMoving || miniGameManager.IsInMiniGame && !warmingUp && playerMovement.IsMoving) { aktTemperature -= Time.deltaTime * temperatureLossSpeed; } else if (!warmingUp && !playerMovement.IsMoving && !miniGameManager.IsInMiniGame) { aktTemperature -= Time.deltaTime * temperatureLossSpeed * standStillModifier; } else if (warmingUp) { aktTemperature += Time.deltaTime * warmUpSpeed; } bodyTemperatureImage.fillAmount = aktTemperature / maxTemperature; if (aktTemperature < float.Epsilon) { PlayerHunger.Death(); } }
public void Awake() { s = this; }
// Start is called before the first frame update void Start() { hungerScript = player.GetComponent <PlayerHunger>(); healthScript = player.GetComponent <PlayerHealth>(); }
// Use this for initialization void Start() { hunger = FindObjectOfType <PlayerHunger>(); money = FindObjectOfType <PlayerMoney>(); }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerHunger>(); }