void checkKeyPress() { Vector3 tmp = transform.position; float potionBottomY = transform.position.y - GetComponent <Renderer>().bounds.size.y / 2; tmp.z = (player.transform.position.y <= potionBottomY + 0.7) ? 1 : -1; transform.position = tmp; float distance = Vector3.Distance(transform.position, player.transform.position); if (distance <= 1.5f) { playerText.SetText("(Press C to Interact)", 0.1f); if (Input.GetKeyDown(KeyCode.C)) { GameManager.instance.firePuzzle[puzzleId] = !GameManager.instance.firePuzzle[puzzleId]; if (GameManager.instance.firePuzzle[puzzleId]) { if (numOfEnabledFire == 0) { GameManager.instance.timeBtwCount = 5f; } else { GameManager.instance.timeBtwCount += 5f; } } } } }
void Update() { if (!GameManager.instance.isPlaying) { return; } Vector3 tmp = transform.position; float potionBottomY = transform.position.y - GetComponent <Renderer>().bounds.size.y / 2; tmp.z = (player.transform.position.y <= potionBottomY + 0.7) ? 1 : -1; transform.position = tmp; float distance = Vector3.Distance(transform.position, player.transform.position); if (distance <= 1.5f) { playerText.SetText("Potion\n(Press C to pick up)", 0.1f); if (Input.GetKeyDown(KeyCode.C)) { GameManager.instance.numberOfPotions++; Destroy(gameObject); } } }
void Update() { if (GameManager.instance.hasClearedRoom[roomPower]) { return; } float distance = Vector3.Distance(transform.position, player.transform.position); if (distance <= 2f && ((GameManager.instance.pickedRune == null && GameManager.instance.enteredRoom == null) || GameManager.instance.enteredRoom != null)) { playerText.SetText("Press C to enter", 0.1f); if (Input.GetKeyDown("c")) { if (GameManager.instance.enteredRoom == null) { GameManager.instance.EnterDoor(roomPower); } else { GameManager.instance.LeaveRoom(); if (GameManager.instance.pickedRune != null) { GameManager.instance.SetClearedRoom(roomPower); } } } } }
void Update() { float distance = Vector3.Distance(transform.position, playerTransform.position); float rockBottomY = transform.position.y - GetComponent <Renderer>().bounds.size.y / 2; if (GameManager.instance.pickedRune != null && distance <= 3.5 && playerTransform.position.y <= rockBottomY + 1) { playerText.SetText("Press C to insert rune", 0.1f); if (Input.GetKeyDown(KeyCode.C)) { GameManager.instance.InsertRune(); } } if (GameManager.instance.hasUnlockedAllPowers()) { if (circleDelay < circleDelayTime) { circleDelay += Time.deltaTime; } else if (circleYScale < 1.2f) { BossCameraControl cam = GameObject.Find("CameraControl").GetComponent <BossCameraControl>(); cam.ShakeCamera(); circleYScale += Time.deltaTime * 2f; Vector3 scale = magicCircle.localScale; scale.y = circleYScale; magicCircle.localScale = scale; } else if (circleYScale > 2.5f) { GameManager.instance.LoadBossScene(); } else { circleYScale += Time.deltaTime; } } if (GameManager.instance.showTutorial) { GameManager.instance.showTutorial = false; playerText.SetText("WASD to move\nSHIFT to dash\nLEFT MOUSE to attack\nSPACE to use potion", 8f); } }
void Update() { Vector3 tmp = transform.position; float runeBottomY = transform.position.y - GetComponent <Renderer>().bounds.size.y / 2; tmp.z = (player.position.y <= runeBottomY + 0.7) ? 1 : -1; transform.position = tmp; if (isUnlocked) { float distance = Vector3.Distance(transform.position, player.position); if (distance <= 1.5f) { string name = runeType == Rune.Red ? "Fire Rune" : (runeType == Rune.Blue ? "Freeze Rune" : "Lightning Rune"); text.SetText(name + "\n(Press C to pick up)", 0.1f); if (Input.GetKeyDown(KeyCode.C)) { GameManager.instance.PickUpRune(runeType); Destroy(gameObject); } } } }