/// <summary> /// Logs the player out of an account. /// </summary> public void Logout() { PlayerHooks.OnPlayerLogout(this); if (Main.ServerSideCharacter) { IgnoreActionsForInventory = $"Server side characters is enabled! Please {Commands.Specifier}register or {Commands.Specifier}login to play!"; if (!IgnoreActionsForClearingTrashCan && (!Dead || TPlayer.difficulty != 2)) { PlayerData.CopyCharacter(this); TShock.CharacterDB.InsertPlayerData(this); } } PlayerData = new PlayerData(this); Group = TShock.Groups.GetGroupByName(TShock.Config.DefaultGuestGroupName); tempGroup = null; if (tempGroupTimer != null) { tempGroupTimer.Stop(); } User = null; IsLoggedIn = false; }