public void AddPunchInfo(GameObject gameObject, PlayerHitInfo info) { var ifigther = gameObject.GetComponent <IFigther>(); playerinfocount++; if (playerinfocount == MAX_INFOPLAYER_COUNT) { } }
public void PlayerGotHit(PlayerHitInfo info) { hitMoments.Add(info); }
public void PlayerGotHit(PlayerHitInfo info) { stats.PlayerGotHit(info); }