コード例 #1
0
        public static void DoBlink()
        {
            RaycastHit[] hits = Physics.RaycastAll(Camera.main.transform.position, Camera.main.transform.forward, BlinkRange);
            foreach (RaycastHit hit in hits)
            {
                if (BlinkDamage != 0)
                {
                    if (hit.transform.root.CompareTag("enemyCollide"))
                    {
                        float dmg = BlinkDamage + ModdedPlayer.instance.SpellDamageBonus / 5;
                        dmg *= ModdedPlayer.instance.SpellAMP;
                        int dmgInt = Mathf.RoundToInt(dmg);
                        if (GameSetup.IsMpClient)
                        {
                            BoltEntity enemyEntity = hit.transform.root.GetComponent <BoltEntity>();
                            if (enemyEntity == null)
                            {
                                enemyEntity = hit.transform.root.GetComponentInChildren <BoltEntity>();
                            }

                            if (enemyEntity != null)
                            {
                                PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(enemyEntity);
                                playerHitEnemy.hitFallDown = true;
                                playerHitEnemy.Hit         = dmgInt;
                                playerHitEnemy.Send();
                            }
                        }
                        else
                        {
                            hit.transform.SendMessageUpwards("Hit", dmgInt, SendMessageOptions.DontRequireReceiver);
                        }
                    }
                }
                if (hit.transform.root != LocalPlayer.Transform.root && Vector3.Distance(hit.point, LocalPlayer.Transform.position) > 4)
                {
                    int     tries    = 0;
                    Vector3 hitPoint = hit.point;
                    while (Physics.Raycast(hitPoint, Vector3.up, 2f) && tries < 5)
                    {
                        hitPoint += -Camera.main.transform.forward;
                        tries++;
                    }
                    if (tries < 5)
                    {
                        BlinkTowards(hitPoint);
                        return;
                    }
                }
            }
            Vector3 checkPos = Camera.main.transform.position + new Vector3(Camera.main.transform.forward.x, 0, Camera.main.transform.forward.z).normalized *BlinkRange;

            if (Physics.Raycast(checkPos + Vector3.up * 2, Vector3.down, out RaycastHit hit1, 10f))
            {
                BlinkTowards(hit1.point + Vector3.up);
                return;
            }
            BlinkTowards(Camera.main.transform.position + Camera.main.transform.forward * (BlinkRange - 1));
        }
コード例 #2
0
 private void Update()
 {
     if (Time.time > this.valideColliderDelay)
     {
         this.ValidateWaterCollider();
         this.valideColliderDelay = Time.time + 2f;
     }
     if (this.inWater)
     {
         if (this.currentWaterCollider)
         {
             float num = this.currentWaterCollider.bounds.center.y + this.currentWaterCollider.bounds.extents.y;
             if (!this.netPrefab && num - this.setup.rootTr.position.y > 0.9f && !this.setup.search.fsmInCave.Value)
             {
                 if (!this.fsmExitWaterBool.Value)
                 {
                     this.setup.pmCombat.SendEvent("goToExitWater");
                 }
                 this.fsmExitWaterBool.Value = true;
             }
             this.waterHeight = num - this.rootTr.position.y;
             if (this.waterHeight > 4f)
             {
                 this.underWater = true;
                 if (Time.time > this.inWaterTimer - 1f && !this.drowned)
                 {
                     if (BoltNetwork.isClient)
                     {
                         PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                         playerHitEnemy.Target = base.GetComponent <BoltEntity>();
                         playerHitEnemy.Hit    = 1000;
                         playerHitEnemy.Send();
                     }
                     else
                     {
                         this.setup.health.HitReal(1000);
                     }
                     this.drowned = true;
                 }
             }
             else
             {
                 this.underWater   = false;
                 this.inWaterTimer = Time.time + 5f;
             }
         }
         else
         {
             this.underWater = false;
         }
     }
     else
     {
         this.inWaterTimer = Time.time + 5f;
         this.underWater   = false;
     }
 }
コード例 #3
0
    private void OnPlayerHitEnemy(PlayerHitEnemy e)
    {
        var Action      = GetComponent <CharacterAction>();
        var AbilityData = GetComponent <CharacterAbilityData>();

        GenerateHitEffect(e);


        OneMindGainIncrement();
    }
コード例 #4
0
 private void calculateDamage(GameObject go)
 {
     if (this.allowDamage && this.rigidBody.velocity.magnitude > Mathf.Max(this.speedThreshold * 2f, 15f))
     {
         if (go.CompareTag("PlayerNet") && BoltNetwork.isRunning)
         {
             BoltEntity componentInParent = go.GetComponentInParent <BoltEntity>();
             if (componentInParent)
             {
                 HitPlayer hitPlayer = HitPlayer.Create(componentInParent, EntityTargets.OnlyOwner);
                 if (this.flintLock)
                 {
                     hitPlayer.damage = 45;
                 }
                 else
                 {
                     hitPlayer.damage = 5;
                 }
                 hitPlayer.Send();
             }
         }
         if (go.CompareTag("enemyCollide") || go.CompareTag("enemyRoot") || go.tag == "lb_bird" || go.CompareTag("animalCollide") || go.CompareTag("Fish"))
         {
             if (BoltNetwork.isClient)
             {
                 PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Raise(GlobalTargets.OnlyServer);
                 playerHitEnemy.Target             = go.GetComponentInParent <BoltEntity>();
                 playerHitEnemy.getAttackDirection = 3;
                 playerHitEnemy.getAttackerType    = 4;
                 if (this.flintLock)
                 {
                     playerHitEnemy.Hit = 100;
                 }
                 else
                 {
                     playerHitEnemy.Hit = 1;
                 }
                 playerHitEnemy.Send();
             }
             else if (!go.CompareTag("MidTree") && !go.CompareTag("Tree") && go.layer != 11)
             {
                 go.gameObject.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                 go.gameObject.SendMessageUpwards("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                 int num = 1;
                 if (this.flintLock)
                 {
                     num = 100;
                 }
                 go.gameObject.SendMessageUpwards("Hit", num, SendMessageOptions.DontRequireReceiver);
                 go.SendMessage("Hit", num, SendMessageOptions.DontRequireReceiver);
             }
         }
     }
 }
コード例 #5
0
        public IEnumerator SendPlayerHitEnemyCoroutine(PlayerHitEnemy playerHitEnemy, int rep, float delay)
        {
            yield return(new WaitForSeconds(delay));

            for (int i = 0; i < rep; i++)
            {
                playerHitEnemy.Send();
                yield return(null);

                yield return(null);
            }
        }
コード例 #6
0
ファイル: KillAllEnemies.cs プロジェクト: zonde306/Forest
        public static int KillAll()
        {
            int numKilled = 0;

            List <GameObject> list = new List <GameObject>(TheForest.Utils.Scene.MutantControler.activeCannibals);

            foreach (GameObject current in TheForest.Utils.Scene.MutantControler.activeInstantSpawnedCannibals)
            {
                if (!list.Contains(current))
                {
                    list.Add(current);
                }
            }

            //list.RemoveAll((GameObject o) => 0 == null);
            list.RemoveAll((GameObject o) => o != o.activeSelf);
            if (list.Count > 0)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    list[i].SendMessage("killThisEnemy", SendMessageOptions.DontRequireReceiver);
                    //list[i].SendMessage("Die");
                    numKilled += 1;
                }
            }

            foreach (Collider hit in Physics.OverlapSphere(
                         LocalPlayer.MainCam.transform.position, KillRadius))
            {
                BoltEntity entity = hit.GetComponent <BoltEntity>();
                if (entity != null && entity.isAttached && entity.StateIs <IMutantState>())
                {
                    try
                    {
                        var playerHitEnemy = PlayerHitEnemy.Create(Bolt.GlobalTargets.OnlyServer);
                        playerHitEnemy.Target           = entity;
                        playerHitEnemy.Burn             = true;
                        playerHitEnemy.getStealthAttack = true;
                        playerHitEnemy.Hit        = 1000;
                        playerHitEnemy.takeDamage = 1000;
                        playerHitEnemy.HitAxe     = true;
                        playerHitEnemy.Send();

                        numKilled += 1;
                    }
                    catch
                    {
                    }
                }
            }

            return(numKilled);
        }
コード例 #7
0
 private void Hit(int d)
 {
     if (this.fishScript)
     {
         this.fishScript.Hit(d);
     }
     if (BoltNetwork.isClient)
     {
         PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
         playerHitEnemy.Target = base.transform.GetComponentInParent <BoltEntity>();
         playerHitEnemy.Hit    = d;
     }
 }
コード例 #8
0
 public override void OnEvent(PlayerHitEnemy ev)
 {
     if (!ev.Target)
     {
         return;
     }
     if (ev.Hit == 0)
     {
         return;
     }
     try
     {
         EnemyHealth.CurrentAttacker = (ev.RaisedBy.UserData as BoltEntity);
         Transform transform;
         if (ev.Target.GetComponent <animalHealth>())
         {
             transform = ev.Target.transform;
         }
         else
         {
             transform = ev.Target.transform.GetChild(0);
         }
         if (ev.HitHead)
         {
             transform.SendMessage("HitHead", SendMessageOptions.DontRequireReceiver);
         }
         if (ev.getStealthAttack)
         {
             transform.SendMessage("getStealthAttack", SendMessageOptions.DontRequireReceiver);
         }
         transform.SendMessage("getAttacker", (ev.RaisedBy.UserData as BoltEntity).gameObject, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("getAttackerType", ev.getAttackerType, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("getAttackDirection", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("getCombo", ev.getCombo, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("takeDamage", ev.takeDamage, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("setSkinDamage", UnityEngine.Random.Range(0, 3), SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("HitReal", ev.Hit, SendMessageOptions.DontRequireReceiver);
         if (ev.HitAxe)
         {
             transform.SendMessage("HitAxe", SendMessageOptions.DontRequireReceiver);
         }
         if (ev.Burn)
         {
             transform.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
         }
     }
     finally
     {
         EnemyHealth.CurrentAttacker = null;
     }
 }
コード例 #9
0
 public static void ReduceArmor(BoltEntity target, int amount)
 {
     if (GameSetup.IsMultiplayer)
     {
         PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
         playerHitEnemy.Target = target;
         playerHitEnemy.Hit    = -amount - 50000;
         playerHitEnemy.Send();
     }
     else
     {
         EnemyManager.hostDictionary[target.networkId.PackedValue].ArmorReduction += amount;
     }
 }
コード例 #10
0
    private void m_OnHit(PlayerHitEnemy ev)
    {
        // transform.DOShakePosition(0.2f, new Vector3(0.4f, 0f), 50, 90).SetRelative(true);
        // Debug.Log("Shake");
        if ((bool)m_BT.GetVariable("Staggering").GetValue() ||
            (bool)m_BT.GetVariable("OneToTwoTransition").GetValue() ||
            (bool)m_BT.GetVariable("TwoToThreeTransition").GetValue())
        {
            return;
        }
        m_HitPoolFSM.TransitionTo <HitState>();

        m_CurrentDamage += Utility.GetEffectValue(ev.UpdatedAttack.Power, ev.UpdatedAttack.Potency);
        if (m_CurrentDamage >= MaxDamageThreshold)
        {
            m_BT.SendEvent("Stagger");
        }
    }
コード例 #11
0
        protected virtual void DamageTarget(CharacterHealth health)
        {
            if (gameObject.CompareTag("Player") && health.CompareTag("Enemy"))
            {
                health.Health -= _damage;

                PlayerHitEnemy?.Invoke();

                StateMachineBrains brains = health.gameObject.GetComponentInChildren <StateMachineBrains>();
                if (brains != null)
                {
                    brains.IsShot = true;
                }
            }
            else if (gameObject.CompareTag("Enemy") && health.CompareTag("Player"))
            {
                health.Health -= _damage;
            }
        }
コード例 #12
0
        public void DoGuaranteedAreaDamage(Transform rootTR, float damage)
        {
            RaycastHit[] hits = Physics.SphereCastAll(rootTR.position, stats.areaDamageRadius, Vector3.one, stats.areaDamageRadius, -9);
            var          d    = damage * stats.areaDamage;

            if (d > 0)
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    if (hits[i].transform.root != rootTR.root)
                    {
                        if (hits[i].transform.tag == "enemyCollide")
                        {
                            if (GameSetup.IsMpClient)
                            {
                                BoltEntity entity = hits[i].transform.GetComponent <BoltEntity>();
                                if (entity == null)
                                {
                                    entity = hits[i].transform.GetComponentInParent <BoltEntity>();
                                }
                                if (entity != null)
                                {
                                    PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                                    playerHitEnemy.Hit             = DamageMath.GetSendableDamage(d);
                                    playerHitEnemy.getAttackerType = DamageMath.SILENTattackerType;                                             //silent hit
                                    playerHitEnemy.Target          = entity;
                                    playerHitEnemy.Send();
                                }
                            }
                            else
                            {
                                hits[i].transform.root.SendMessage("Hit", d, SendMessageOptions.DontRequireReceiver);
                            }
                        }
                        else if (hits[i].transform.tag == "BreakableWood" || hits[i].transform.tag == "animalCollide")
                        {
                            hits[i].transform.root.SendMessage("Hit", d, SendMessageOptions.DontRequireReceiver);
                        }
                    }
                }
            }
        }
コード例 #13
0
        public override void OnEvent(PlayerHitEnemy ev)
        {
            //this needed to be changed.
            //the command would send damage using hitReal - pure damage.
            //this made clinets attack ignore armor and deal too much dmg
            if (!this.ValidateSender(ev, global::SenderTypes.Any))
            {
                return;
            }
            if (!ev.Target)
            {
                return;
            }
            if (ev.Hit == 0)
            {
                return;
            }
            try
            {
                if (global::EnemyHealth.CurrentAttacker == null)
                {
                    global::EnemyHealth.CurrentAttacker = ev.Target;
                }
                var packed = ev.Target.networkId.PackedValue;
                if (EnemyManager.hostDictionary.ContainsKey(packed))
                {
                    var enemy = EnemyManager.hostDictionary[packed];
                    if (ev.explosion)
                    {
                        enemy.HealthScript.Explosion(-1);
                    }

                    if (ev.getAttackerType == 2000000)
                    {
                        //ghost hit

                        float damage = BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0);
                        enemy.HitPhysicalSilent(damage);
                    }
                    else
                    {
                        if (ev.Hit > 0)
                        {
                            float damage = ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType ? BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0) : ev.Hit;
                            if (ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType)
                            {
                                ev.getAttackerType -= DamageMath.CONVERTEDFLOATattackerType;
                            }
                            //just in case i ever need this
                            //this is how to get the player object which raised the event (ev.RaisedBy.UserData as BoltEntity)
                            enemy.HealthScript.getAttackDirection(ev.getAttackerType);
                            var attackerGO = (ev.RaisedBy.UserData as BoltEntity).gameObject;
                            enemy.setup.search.switchToNewTarget(attackerGO);
                            enemy.setup.hitReceiver.getAttackDirection(ev.getAttackDirection);
                            enemy.setup.hitReceiver.getCombo(ev.getCombo);
                            enemy.HealthScript.takeDamage(ev.takeDamage);
                            enemy.HealthScript.setSkinDamage(1);
                            enemy.HitPhysical(damage);
                            if (ev.Burn)
                            {
                                enemy.HealthScript.Burn();
                            }
                        }
                        else
                        {
                            ModAPI.Console.Write("The good armor reduction");
                            enemy.ReduceArmor(-ev.Hit);
                        }
                    }
                    return;
                }

                //F**k all of this spaghetti below
                global::lb_Bird component           = ev.Target.GetComponent <global::lb_Bird>();
                global::Fish    componentInChildren = ev.Target.GetComponentInChildren <global::Fish>();
                Transform       transform;
                if (componentInChildren)
                {
                    transform = componentInChildren.transform;
                }
                else if (ev.Target.GetComponent <global::animalHealth>())
                {
                    transform = ev.Target.transform;
                }
                else if (component)
                {
                    transform = component.transform;
                }
                else
                {
                    global::EnemyHealth componentInChildren2 = ev.Target.GetComponentInChildren <global::EnemyHealth>();
                    if (componentInChildren2)
                    {
                        transform = componentInChildren2.transform;
                    }
                    else
                    {
                        transform = ev.Target.transform.GetChild(0);
                    }
                }
                if (ev.getAttacker == 10 && ev.Weapon)
                {
                    global::ArrowDamage componentInChildren3 = ev.Weapon.GetComponentInChildren <global::ArrowDamage>();
                    if (componentInChildren3.Live)
                    {
                        global::arrowStickToTarget componentInChildren4 = transform.GetComponentInChildren <global::arrowStickToTarget>();
                        Transform target = transform;
                        if (componentInChildren4)
                        {
                            target = componentInChildren4.transform;
                        }
                        componentInChildren3.CheckHit(Vector3.zero, target, false, transform.GetComponent <Collider>());
                    }
                }
                if (ev.explosion)
                {
                    transform.SendMessage("Explosion", -1, SendMessageOptions.DontRequireReceiver);
                }
                if (ev.HitHead)
                {
                    transform.SendMessage("HitHead", SendMessageOptions.DontRequireReceiver);
                }
                if (ev.getStealthAttack)
                {
                    transform.SendMessage("getStealthAttack", SendMessageOptions.DontRequireReceiver);
                }
                float dmg = ev.getAttackerType >= DamageMath.CONVERTEDFLOATattackerType ? BitConverter.ToSingle(BitConverter.GetBytes(ev.Hit), 0) : ev.Hit;
                if (ev.hitFallDown)
                {
                    global::mutantHitReceiver componentInChildren5 = transform.GetComponentInChildren <global::mutantHitReceiver>();
                    if (componentInChildren5)
                    {
                        componentInChildren5.sendHitFallDown(dmg);
                    }
                }
                else
                {
                    if (ev.Hit > 0)
                    {
                        transform.SendMessage("getAttacker", (ev.RaisedBy.UserData as BoltEntity).gameObject, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("getAttackerType", ev.getAttackerType, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("getAttackDirection", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("getCombo", ev.getCombo, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("takeDamage", ev.takeDamage, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("setSkinDamage", UnityEngine.Random.Range(0, 3), SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("ApplyAnimalSkinDamage", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
                        transform.SendMessage("Hit", dmg, SendMessageOptions.DontRequireReceiver);
                        if (ev.HitAxe)
                        {
                            transform.SendMessage("HitAxe", SendMessageOptions.DontRequireReceiver);
                        }
                        if (ev.Burn)
                        {
                            transform.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                        }
                    }
                    else
                    {
                        ModAPI.Console.Write("The bad armor reduction");
                        transform.SendMessage("ReduceArmor", -dmg, SendMessageOptions.DontRequireReceiver);
                    }
                }
            }
            finally
            {
                global::EnemyHealth.CurrentAttacker = null;
            }
        }
コード例 #14
0
        protected override void OnTriggerEnter(Collider other)
        {
            try
            {
                currState = animator.GetCurrentAnimatorStateInfo(0);
                nextState = animator.GetNextAnimatorStateInfo(0);
                if (currState.tagHash != damagedHash && currState.tagHash != staggerHash && currState.tagHash != hitStaggerHash && currState.tagHash != deathHash && nextState.tagHash != damagedHash && nextState.tagHash != staggerHash && nextState.tagHash != hitStaggerHash && nextState.tagHash != deathHash)
                {
                    if (other.gameObject.CompareTag("trapTrigger"))
                    {
                        other.gameObject.SendMessage("CutRope", SendMessageOptions.DontRequireReceiver);
                    }
                    if (!netPrefab && LocalPlayer.Animator && LocalPlayer.Animator.GetBool("deathBool"))
                    {
                        return;
                    }
                    if (other.gameObject.CompareTag("playerHitDetect") && mainTrigger)
                    {
                        if (!Scene.SceneTracker.hasAttackedPlayer)
                        {
                            Scene.SceneTracker.hasAttackedPlayer = true;
                            Scene.SceneTracker.Invoke("resetHasAttackedPlayer", Random.Range(120, 240));
                        }
                        targetStats component = other.transform.root.GetComponent <targetStats>();
                        if (component && component.targetDown)
                        {
                            return;
                        }
                        Animator componentInParent = other.gameObject.GetComponentInParent <Animator>();
                        Vector3  position          = rootTr.position;
                        position.y += 3.3f;
                        Vector3 direction = other.transform.position - position;
                        if (!Physics.Raycast(position, direction, out hit, direction.magnitude, enemyHitMask, QueryTriggerInteraction.Ignore))
                        {
                            bool doParry = SpellActions.ParryAnythingIsTimed;
                            if (doParry || (!creepy_male && !creepy && !creepy_baby && !creepy_fat && events))
                            {
                                if (componentInParent)
                                {
                                    bool flag = InFront(other.gameObject);
                                    if (doParry || ((!BoltNetwork.isServer || !netPrefab) && flag && events.parryBool && ((componentInParent.GetNextAnimatorStateInfo(1).tagHash == blockHash || componentInParent.GetCurrentAnimatorStateInfo(1).tagHash == blockHash))))
                                    {
                                        SpellActions.DoParry(transform.position);
                                        ModAPI.Console.Write("Parrying successful");

                                        if ((!creepy_male && !creepy && !creepy_baby && !creepy_fat && events))
                                        {
                                            int parryDir = events != null ? events.parryDir : 1;
                                            BoltSetReflectedShim.SetIntegerReflected(animator, "parryDirInt", parryDir);
                                            if (BoltNetwork.isClient && netPrefab)
                                            {
                                                BoltSetReflectedShim.SetTriggerReflected(animator, "ClientParryTrigger");
                                                hitPrediction.StartParryPrediction();
                                                FMODCommon.PlayOneshot(parryEvent, base.transform);
                                                parryEnemy parryEnemy = parryEnemy.Create(GlobalTargets.OnlyServer);
                                                parryEnemy.Target = transform.root.GetComponent <BoltEntity>();
                                                parryEnemy.Send();
                                            }
                                            else
                                            {
                                                BoltSetReflectedShim.SetTriggerReflected(animator, "parryTrigger");
                                            }
                                            events.StartCoroutine("disableAllWeapons");
                                            playerHitReactions componentInParent2 = other.gameObject.GetComponentInParent <playerHitReactions>();
                                            if (componentInParent2 != null)
                                            {
                                                componentInParent2.enableParryState();
                                            }
                                            FMODCommon.PlayOneshotNetworked(parryEvent, base.transform, FMODCommon.NetworkRole.Server);
                                            events.parryBool = false;
                                        }
                                        return;
                                    }
                                }
                            }
                            if ((bool)events)
                            {
                                events.parryBool = false;
                            }
                            other.transform.root.SendMessage("getHitDirection", rootTr.position, SendMessageOptions.DontRequireReceiver);
                            float num = 0;
                            if (maleSkinny || femaleSkinny)
                            {
                                if (pale)
                                {
                                    num = ((!skinned) ? Mathf.Floor(10f * GameSettings.Ai.skinnyDamageRatio) : Mathf.Floor(10f * GameSettings.Ai.skinnyDamageRatio * GameSettings.Ai.skinMaskDamageRatio));
                                }
                                else
                                {
                                    num = Mathf.Floor(13f * GameSettings.Ai.skinnyDamageRatio);
                                    if (maleSkinny && props.regularStick.activeSelf && events.leftHandWeapon)
                                    {
                                        num = Mathf.Floor(num * 1.35f);
                                    }
                                }
                            }
                            else if (male && pale)
                            {
                                num = ((!skinned) ? Mathf.Floor(22f * GameSettings.Ai.largePaleDamageRatio) : Mathf.Floor(22f * GameSettings.Ai.largePaleDamageRatio * GameSettings.Ai.skinMaskDamageRatio));
                            }
                            else if (male && !firemanMain)
                            {
                                num = ((!painted) ? Mathf.Floor(20f * GameSettings.Ai.regularMaleDamageRatio) : Mathf.Floor(20f * GameSettings.Ai.regularMaleDamageRatio * GameSettings.Ai.paintedDamageRatio));
                            }
                            else if (female)
                            {
                                num = Mathf.Floor(17f * GameSettings.Ai.regularFemaleDamageRatio);
                            }
                            else if (creepy)
                            {
                                num = ((!pale) ? Mathf.Floor(28f * GameSettings.Ai.creepyDamageRatio) : Mathf.Floor(35f * GameSettings.Ai.creepyDamageRatio));
                            }
                            else if (creepy_male)
                            {
                                num = ((!pale) ? Mathf.Floor(60f * GameSettings.Ai.creepyDamageRatio) : Mathf.Floor(120f * GameSettings.Ai.creepyDamageRatio));
                            }
                            else if (creepy_baby)
                            {
                                num = Mathf.Floor(26f * GameSettings.Ai.creepyBabyDamageRatio);
                            }
                            else if (firemanMain)
                            {
                                num = Mathf.Floor(12f * GameSettings.Ai.regularMaleDamageRatio);
                                if (events && !enemyAtStructure && !events.noFireAttack)
                                {
                                    if (BoltNetwork.isRunning && netPrefab)
                                    {
                                        other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver);
                                    }
                                    else
                                    {
                                        other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver);
                                    }
                                }
                            }
                            if (!female && male)
                            {
                                if (holdingRegularWeapon() && events.leftHandWeapon)
                                {
                                    num += 7;
                                }
                                else if (holdingAdvancedWeapon() && events.leftHandWeapon)
                                {
                                    num += 15;
                                }
                            }
                            if (setup && setup.health.poisoned)
                            {
                                num = Mathf.Floor(num / 2);
                            }

                            //COTF additional code
                            try
                            {
                                if (GameSetup.IsMpClient)
                                {
                                    if (other.transform.root == LocalPlayer.Transform.root)
                                    {
                                        var x = EnemyManager.clientEnemies[entity.networkId.PackedValue];
                                        num = x.damagemult + num - 20f;
                                        if (x.abilities.Contains(EnemyProgression.Abilities.RainEmpowerment))
                                        {
                                            if (Scene.WeatherSystem.Raining)
                                            {
                                                num *= 5;
                                            }
                                        }
                                        hitDamage = num;
                                        if (x.abilities.Contains(EnemyProgression.Abilities.Poisonous))
                                        {
                                            BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 7, poisonDuration);
                                        }
                                        if (x.abilities.Contains(EnemyProgression.Abilities.Basher))
                                        {
                                            ModdedPlayer.instance.Stun(stunDuration);
                                        }
                                        if (ModdedPlayer.Stats.TotalThornsDamage > 0)
                                        {
                                            if (ModdedPlayer.Stats.TotalThornsArmorPiercing > 0)
                                            {
                                                EnemyProgression.ReduceArmor(entity, ModdedPlayer.Stats.TotalThornsArmorPiercing);
                                            }

                                            PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                                            playerHitEnemy.Target = entity;
                                            //this integer make the attack not stagger the enemy
                                            playerHitEnemy.getAttackerType = 2000000;
                                            playerHitEnemy.Hit             = DamageMath.GetSendableDamage(ModdedPlayer.Stats.TotalThornsDamage);
                                            playerHitEnemy.Send();
                                        }
                                    }
                                }
                                else
                                {
                                    if (other.transform.root == LocalPlayer.Transform.root && EnemyManager.enemyByTransform.ContainsKey(this.rootTr))
                                    {
                                        if (EnemyProg == null)
                                        {
                                            EnemyProg = EnemyManager.enemyByTransform[this.rootTr];
                                        }
                                        num = EnemyProg.DamageAmp * EnemyProg.DebuffDmgMult + num - 20f;

                                        hitDamage = num;
                                        CotfUtils.Log($"Damage dealt to player: d{hitDamage}  amp{EnemyProg.DamageAmp}  lv{EnemyProg.level}  php{hitDamage*100 / ModdedPlayer.Stats.TotalMaxHealth}%", true);

                                        //POISON ATTACKS
                                        if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Poisonous))
                                        {
                                            BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 10, poisonDuration);
                                        }

                                        //STUN ON HIT
                                        if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Basher))
                                        {
                                            ModdedPlayer.instance.Stun(stunDuration);
                                        }

                                        if (ModdedPlayer.Stats.TotalThornsDamage > 0)
                                        {
                                            EnemyProg.HitPhysicalSilent(ModdedPlayer.Stats.TotalThornsDamage);
                                            if (ModdedPlayer.Stats.TotalThornsArmorPiercing > 0)
                                            {
                                                EnemyProg.ReduceArmor(ModdedPlayer.Stats.TotalThornsArmorPiercing);
                                            }
                                        }
                                    }
                                }
                            }
                            catch (System.Exception ex)
                            {
                                ModAPI.Log.Write(ex.ToString());
                            }
                            PlayerStats component2 = other.transform.root.GetComponent <PlayerStats>();
                            if (male || female || creepy_male || creepy_fat || creepy || creepy_baby)
                            {
                                netId component3 = other.transform.GetComponent <netId>();
                                if (BoltNetwork.isServer && component3)
                                {
                                    other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                                    return;
                                }
                                if (BoltNetwork.isClient && netPrefab && !(bool)component3)
                                {
                                    other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver);
                                    other.transform.root.SendMessage("hitFromEnemy", Mathf.RoundToInt(num), SendMessageOptions.DontRequireReceiver);
                                    other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                                }
                                else if (BoltNetwork.isServer)
                                {
                                    if (!(bool)component3)
                                    {
                                        other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver);
                                        other.transform.root.SendMessage("hitFromEnemy", Mathf.RoundToInt(num), SendMessageOptions.DontRequireReceiver);
                                    }
                                }
                                else if (!BoltNetwork.isRunning && component2)
                                {
                                    component2.setCurrentAttacker(this);
                                    component2.hitFromEnemy(Mathf.RoundToInt(num));
                                }
                            }
                            else if (!netPrefab && component2)
                            {
                                component2.setCurrentAttacker(this);
                                component2.hitFromEnemy(Mathf.RoundToInt(num));
                            }

                            goto IL_092f;
                        }
                        return;
                    }
                    goto IL_092f;
                }

                return;

IL_092f:
                if (other.gameObject.CompareTag("enemyCollide") && mainTrigger && bodyCollider && !enemyAtStructure)
                {
                    setupAttackerType();
                    if (other.gameObject != bodyCollider)
                    {
                        other.transform.SendMessageUpwards("getAttackDirection", Random.Range(0, 2), SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessageUpwards("getCombo", Random.Range(1, 4), SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessage("getAttackerType", attackerType, SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessage("getAttacker", rootTr.gameObject, SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessageUpwards("HitPhysical", Random.Range(30f, 50f) * Mathf.Pow(ModdedPlayer.Stats.explosionDamage, 1.25f), SendMessageOptions.DontRequireReceiver);
                        FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
                    }
                }
                if (other.gameObject.CompareTag("BreakableWood") || (other.gameObject.CompareTag("BreakableRock") && mainTrigger))
                {
                    other.transform.SendMessage("Hit", 50, SendMessageOptions.DontRequireReceiver);
                    other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, 50f), SendMessageOptions.DontRequireReceiver);
                    FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
                }
                if (other.gameObject.CompareTag("SmallTree") && !mainTrigger)
                {
                    other.SendMessage("Hit", 2, SendMessageOptions.DontRequireReceiver);
                }
                if (other.gameObject.CompareTag("Fire") && mainTrigger && firemanMain && !events.noFireAttack)
                {
                    other.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                }
                if (other.gameObject.CompareTag("Tree") && mainTrigger && creepy_male)
                {
                    other.SendMessage("Explosion", 5f, SendMessageOptions.DontRequireReceiver);
                    FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
                }
                if (!other.gameObject.CompareTag("structure") && !other.gameObject.CompareTag("SLTier1") && !other.gameObject.CompareTag("SLTier2") && !other.gameObject.CompareTag("SLTier3") && !other.gameObject.CompareTag("jumpObject") && !other.gameObject.CompareTag("UnderfootWood"))
                {
                    return;
                }
                if (!mainTrigger)
                {
                    return;
                }
                getStructureStrength component4 = other.gameObject.GetComponent <getStructureStrength>();
                bool flag2 = component4 == null;
                enemyAtStructure = true;
                int num2;
                if (!creepy_male && !creepy && !creepy_fat && !creepy_baby)
                {
                    if (!flag2)
                    {
                        num2 = ((maleSkinny || femaleSkinny) ? ((component4._strength == getStructureStrength.strength.weak) ? Mathf.FloorToInt(8f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((pale || painted || skinned) ? ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(16f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(12f * GameSettings.Ai.regularStructureDamageRatio) : 0)));
                        goto IL_0d63;
                    }
                    return;
                }
                num2 = ((!creepy_baby) ? Mathf.FloorToInt(30f * GameSettings.Ai.creepyStructureDamageRatio) : Mathf.FloorToInt(10f * GameSettings.Ai.creepyStructureDamageRatio));
                goto IL_0d63;
IL_0d63:
                if (setup && setup.health.poisoned)
                {
                    num2 /= 2;
                }
                other.SendMessage("Hit", num2, SendMessageOptions.DontRequireReceiver);
                other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, num2), SendMessageOptions.DontRequireReceiver);
                FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
            }
            catch (System.Exception ee)
            {
                ModAPI.Log.Write(ee.ToString());
            }
        }
コード例 #15
0
        private void NewHitAi(Transform target, bool hitDelay, bool headDamage)
        {
            float dmgUnclamped = this.OutputDmg;

            ModAPI.Console.Write("dmgUnclamped: " + dmgUnclamped);
            if (ModdedPlayer.Stats.spell_seekingArrow)
            {
                float dist = Vector3.Distance(target.position, startposition);
                dmgUnclamped *= 1 + dist * ModdedPlayer.Stats.spell_seekingArrow_DamagePerDistance;
            }
            if (spearType)
            {
                if (ModdedPlayer.Stats.perk_thrownSpearhellChance > 0 && Random.value <= ModdedPlayer.Stats.perk_thrownSpearhellChance && OutputDmg > 1)
                {
                    var obj = Instantiate(PhysicBody, Camera.main.transform.position + Vector3.up * 2f, Quaternion.LookRotation(PhysicBody.position - Camera.main.transform.position));
                    obj.velocity = PhysicBody.velocity.normalized * 90f * ModdedPlayer.Stats.projectileSpeed;
                    Destroy(obj.gameObject, 18);
                }
            }
            else
            {
                if (headDamage)
                {
                    if (ModdedPlayer.Stats.i_EruptionBow && GreatBow.isEnabled)
                    {
                        //if (GameSetup.IsMultiplayer)
                        //{
                        BoltNetwork.Instantiate(BoltPrefabs.instantDynamite, transform.position, Quaternion.identity);
                        //}
                    }
                }
            }

            if (headDamage || (flintLockAmmoType && Random.value <= ModdedPlayer.Stats.perk_bulletCritChance) || (spearType && Random.value <= ModdedPlayer.Stats.perk_thrownSpearCritChance))
            {
                headDamage    = true;
                dmgUnclamped *= ModdedPlayer.Stats.headShotDamage;
                dmgUnclamped *= SpellActions.FocusOnHeadShot();
                if (ModdedPlayer.Stats.spell_seekingArrow)
                {
                    dmgUnclamped *= ModdedPlayer.Stats.spell_seekingArrow_HeadDamage;
                }
            }
            else
            {
                dmgUnclamped *= SpellActions.FocusOnBodyShot();
            }



            if (target)
            {
                Vector3    vector             = target.transform.root.GetChild(0).InverseTransformPoint(base.transform.position);
                float      targetAngle        = Mathf.Atan2(vector.x, vector.z) * 57.29578f;
                int        animalHitDirection = animalHealth.GetAnimalHitDirection(targetAngle);
                BoltEntity entity             = target.GetComponentInParent <BoltEntity>();
                if (!entity)
                {
                    entity = target.GetComponent <BoltEntity>();
                }

                if (BoltNetwork.isClient && entity)
                {
                    ModdedPlayer.instance.OnHitEffectsClient(entity, dmgUnclamped);
                    if (ignite)
                    {
                        using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                            {
                                w.Write(27);
                                w.Write(entity.networkId.PackedValue);
                                w.Write(Effects.BlackFlame.FireDamageBonus);
                                w.Write(20f);
                                w.Write(2200);
                                w.Close();
                            }
                            AsyncHit.SendCommandDelayed(3, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                            answerStream.Close();
                        }
                    }
                    if (ModdedPlayer.Stats.spell_focus && headDamage)
                    {
                        if (ModdedPlayer.Stats.spell_focusBonusDmg == 0)
                        {
                            //slow enemy by 80%
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(22);
                                    w.Write(entity.networkId.PackedValue);
                                    w.Write(ModdedPlayer.Stats.spell_focusSlowAmount);
                                    w.Write(ModdedPlayer.Stats.spell_focusSlowDuration);
                                    w.Write(90);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                            //Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.OnlyServer);
                        }
                    }
                    else if (ModdedPlayer.Stats.spell_seekingArrow)
                    {
                        //slow enemy by 80%
                        using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                            {
                                w.Write(22);
                                w.Write(entity.networkId.PackedValue);
                                w.Write(ModdedPlayer.Stats.spell_seekingArrow_SlowAmount);
                                w.Write(ModdedPlayer.Stats.spell_seekingArrow_SlowDuration);
                                w.Write(91);
                                w.Close();
                            }
                            AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                            answerStream.Close();
                        }
                    }
                    if (ignite)
                    {
                        if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                        {
                            int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(34);
                                    w.Write(entity.networkId.PackedValue);
                                    w.Write(id);
                                    w.Write(1.15f);
                                    w.Write(25f);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                    }
                    if (hitDelay)
                    {
                        target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                        target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        BoltEntity     component      = this.parent.GetComponent <BoltEntity>();
                        PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        playerHitEnemy.Target      = entity;
                        playerHitEnemy.Weapon      = component;
                        playerHitEnemy.getAttacker = 10;
                        if (target.gameObject.CompareTag("animalRoot"))
                        {
                            playerHitEnemy.getAttackDirection = animalHitDirection;
                        }
                        else
                        {
                            playerHitEnemy.getAttackDirection = 3;
                        }
                        playerHitEnemy.getAttackerType = 4;
                        playerHitEnemy.Hit             = DamageMath.GetSendableDamage(dmgUnclamped);
                        if ((GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites) || (ignite && Random.value < 0.5f))
                        {
                            playerHitEnemy.Burn = true;
                        }
                        playerHitEnemy.getAttackerType += 1000000;
                        playerHitEnemy.Send();
                    }
                    else
                    {
                        target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                        target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        PlayerHitEnemy playerHitEnemy2 = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        playerHitEnemy2.Target = entity;
                        if (target.gameObject.CompareTag("animalRoot"))
                        {
                            playerHitEnemy2.getAttackDirection = animalHitDirection;
                        }
                        else
                        {
                            playerHitEnemy2.getAttackDirection = 3;
                        }
                        playerHitEnemy2.getAttackerType = 4;
                        if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                        {
                            playerHitEnemy2.Burn = true;
                        }
                        playerHitEnemy2.Hit              = DamageMath.GetSendableDamage(dmgUnclamped);
                        playerHitEnemy2.getAttackerType += DamageMath.CONVERTEDFLOATattackerType;
                        playerHitEnemy2.Send();
                    }
                    goto afterdamage;
                }
                else
                {
                    if (target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("enemyCollide"))
                    {
                        if (EnemyManager.enemyByTransform.ContainsKey(target.root))
                        {
                            var ep = EnemyManager.enemyByTransform[target.root];

                            if (ignite)
                            {
                                if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                                {
                                    ep.HealthScript.Burn();
                                }
                                ep.FireDebuff(2200, Effects.BlackFlame.FireDamageBonus, 20);
                                if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                                {
                                    if (ep != null)
                                    {
                                        int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                        ep.DmgTakenDebuff(id, 1.15f, 25);
                                    }
                                }
                            }
                            ModdedPlayer.instance.OnHitEffectsHost(ep, dmgUnclamped);
                            if (ModdedPlayer.Stats.spell_focus && headDamage)
                            {
                                if (ModdedPlayer.Stats.spell_focusBonusDmg == 0)
                                {
                                    //slow enemy by 80%
                                    ep.Slow(90, ModdedPlayer.Stats.spell_focusSlowAmount, ModdedPlayer.Stats.spell_focusSlowDuration);
                                }
                            }
                            else if (ModdedPlayer.Stats.spell_seekingArrow)
                            {
                                ep.Slow(91, ModdedPlayer.Stats.spell_seekingArrow_SlowAmount, ModdedPlayer.Stats.spell_seekingArrow_SlowDuration);
                            }
                            ep.HealthScript.getAttackDirection(3);
                            ep.HitPhysical(dmgUnclamped);
                            Debug.Log("HIT PHYSICAL");
                            goto afterdamage;
                        }
                    }
                    target.gameObject.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                    target.gameObject.SendMessageUpwards("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                    GameObject closestPlayerFromPos = TheForest.Utils.Scene.SceneTracker.GetClosestPlayerFromPos(base.transform.position);
                    target.gameObject.SendMessageUpwards("getAttacker", closestPlayerFromPos, SendMessageOptions.DontRequireReceiver);
                    if (target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("lb_bird") || target.gameObject.CompareTag("animalRoot"))
                    {
                        Debug.Log("HIT NORMAL");
                        if (target.gameObject.CompareTag("enemyRoot"))
                        {
                            EnemyHealth targetEnemyHealth = target.GetComponentInChildren <EnemyHealth>();
                            if (targetEnemyHealth)
                            {
                                targetEnemyHealth.getAttackDirection(3);
                                targetEnemyHealth.setSkinDamage(2);
                                mutantTargetSwitching componentInChildren2 = target.GetComponentInChildren <mutantTargetSwitching>();
                                if (componentInChildren2)
                                {
                                    componentInChildren2.getAttackerType(4);
                                    componentInChildren2.getAttacker(closestPlayerFromPos);
                                }

                                targetEnemyHealth.Hit((int)Mathf.Min((float)int.MaxValue, dmgUnclamped));

                                if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                                {
                                    targetEnemyHealth.Burn();
                                }
                            }
                        }
                        else
                        {
                            if (target.gameObject.CompareTag("animalRoot"))
                            {
                                target.gameObject.SendMessage("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                            }
                            target.SendMessageUpwards("Hit", (int)Mathf.Min(dmgUnclamped, int.MaxValue / 2), SendMessageOptions.DontRequireReceiver);
                            if ((ignite && Random.value < 0.5f) || GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites)
                            {
                                target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                            }
                            target.gameObject.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                        }
                    }
                    else
                    {
                        if (target.gameObject.CompareTag("animalCollide"))
                        {
                            target.gameObject.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                        }
                        target.SendMessageUpwards("Hit", (int)Mathf.Min(dmgUnclamped, int.MaxValue / 2), SendMessageOptions.DontRequireReceiver);
                        if (GreatBow.isEnabled && ModdedPlayer.Stats.i_greatBowIgnites || (ignite && Random.value < 0.5f))
                        {
                            target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                        }
                        target.gameObject.SendMessageUpwards("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                    }
                }
            }
afterdamage:

            if (ModdedPlayer.Stats.perk_projectileNoConsumeChance > 0.35f)
            {
                FMODCommon.PlayOneshotNetworked(this.hitAiEvent, base.transform, FMODCommon.NetworkRole.Any);
            }
        }
コード例 #16
0
 public static void SendPlayerHitEnemy(PlayerHitEnemy playerHitEnemy, int rep, float delay = 0)
 {
     instance.StartCoroutine(instance.SendPlayerHitEnemyCoroutine(playerHitEnemy, rep, delay));
 }
コード例 #17
0
        private bool COTFHit(Collider other)
        {
            //----------------HIT DAMAGE
            float outputdmg = 0;

            if (animControl.smashBool)
            {
                outputdmg = smashDamage;
            }
            else
            {
                outputdmg = weaponDamage;
            }
            outputdmg += ModdedPlayer.Stats.meleeFlatDmg + SpellActions.GetParryCounterStrikeDmg();

            outputdmg *= ModdedPlayer.Stats.RandomCritDamage * ModdedPlayer.Stats.MeleeDamageMult;

            if (hitReactions.kingHitBool || fsmHeavyAttackBool.Value)
            {
                outputdmg *= ModdedPlayer.Stats.heavyAttackDmg * 3;
            }
            if (animControl.smashBool)
            {
                outputdmg *= ModdedPlayer.Stats.smashDamage;
            }

            if (ModdedPlayer.Stats.perk_danceOfFiregod && Effects.BlackFlame.IsOn)
            {
                outputdmg *= 1 + LocalPlayer.Rigidbody.velocity.magnitude;
            }
            if (outputdmg < 0)
            {
                outputdmg = -outputdmg;
            }
            //----------------HIT DAMAGE

            if (other.CompareTag("enemyCollide") || other.CompareTag("enemyRoot"))
            {
                ModdedPlayer.instance.OnHit();
                ModdedPlayer.instance.OnHit_Melee(other.transform);
                if (GameSetup.IsMpClient)
                {
                    var entity = other.GetComponentInParent <BoltEntity>();
                    if (entity != null)
                    {
                        var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        phe.Target             = entity;
                        phe.getAttackerType    = 4 + DamageMath.CONVERTEDFLOATattackerType;
                        phe.Hit                = DamageMath.GetSendableDamage(outputdmg);
                        phe.HitAxe             = axe;
                        phe.hitFallDown        = fsmHeavyAttackBool.Value && axe;
                        phe.getAttackDirection = animator.GetInteger("hitDirection");
                        phe.takeDamage         = 1;
                        phe.getCombo           = 3;
                        phe.Burn               = (fireStick && Random.value > 0.8f) || AlwaysIgnite || Effects.BlackFlame.IsOn;
                        phe.explosion          = fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw;
                        phe.Send();

                        ulong packed = entity.networkId.PackedValue;
                        if (ModdedPlayer.Stats.TotalMeleeArmorPiercing > 0)
                        {
                            EnemyProgression.ReduceArmor(entity, ModdedPlayer.Stats.TotalMeleeArmorPiercing);
                        }
                        if ((hitReactions.kingHitBool || fsmHeavyAttackBool.Value) && ModdedPlayer.Stats.perk_chargedAtkKnockback)
                        {
                            using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(stream))
                                {
                                    Vector3 dir = other.transform.position - LocalPlayer.Transform.position;
                                    dir.y = 0;
                                    w.Write(43);
                                    w.Write(packed);
                                    w.Write(dir.x);
                                    w.Write(dir.y);
                                    w.Write(dir.z);
                                    w.Write(1f);
                                    w.Close();
                                }
                                Network.NetworkManager.SendLine(stream.ToArray(), NetworkManager.Target.OnlyServer);

                                stream.Close();
                            }
                        }
                        if (Effects.BlackFlame.IsOn)
                        {
                            using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(stream))
                                {
                                    w.Write(27);
                                    w.Write(packed);
                                    w.Write(Effects.BlackFlame.FireDamageBonus);
                                    w.Write(20f);
                                    w.Write(1);
                                    w.Close();
                                }
                                Network.NetworkManager.SendLine(stream.ToArray(), NetworkManager.Target.OnlyServer);

                                stream.Close();
                            }
                            if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                            {
                                int id = 121 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                {
                                    using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                    {
                                        w.Write(34);
                                        w.Write(packed);
                                        w.Write(id);
                                        w.Write(1.15f);
                                        w.Write(25f);
                                        w.Close();
                                    }
                                    AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                    answerStream.Close();
                                }
                            }
                        }
                        if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                        {
                            int   myID    = 2000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                            fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                            fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                            fireDmg *= 0.35f;
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(27);
                                    w.Write(packed);
                                    w.Write(fireDmg);
                                    w.Write(15);
                                    w.Write(myID);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                        if (ModdedPlayer.Stats.i_HammerStun && PlayerInventoryMod.EquippedModel == BaseItem.WeaponModelType.Hammer)
                        {
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(22);
                                    w.Write(packed);
                                    w.Write(ModdedPlayer.Stats.i_HammerStunAmount);
                                    w.Write(ModdedPlayer.Stats.i_HammerStunDuration);
                                    w.Write(40);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                        SpellActions.Bash(packed, outputdmg);

                        AfterHit();
                        return(true);
                    }
                }
                else                        //is singleplayer or host
                {
                    if (EnemyManager.enemyByTransform.ContainsKey(other.transform.root))
                    {
                        var progression = EnemyManager.enemyByTransform[other.transform.root];
                        progression.HitPhysical(outputdmg);

                        progression.HealthScript.getCombo(3);
                        var hitDirection = animator.GetInteger("hitDirection");
                        progression.HealthScript.getAttackDirection(hitDirection);
                        progression.setup.hitReceiver.getAttackDirection(hitDirection);
                        progression.setup.hitReceiver.getCombo(3);
                        if (fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw)
                        {
                            progression.HealthScript.Explosion(-1f);
                        }


                        if (ModdedPlayer.Stats.TotalMeleeArmorPiercing > 0)
                        {
                            progression.ReduceArmor(ModdedPlayer.Stats.TotalMeleeArmorPiercing);
                        }

                        if ((hitReactions.kingHitBool || fsmHeavyAttackBool.Value) && ModdedPlayer.Stats.perk_chargedAtkKnockback)
                        {
                            Vector3 dir = other.transform.position - LocalPlayer.Transform.position;
                            progression.AddKnockbackByDistance(dir, 1);
                        }

                        if (Effects.BlackFlame.IsOn)
                        {
                            progression.FireDebuff(40, Effects.BlackFlame.FireDamageBonus, 20);
                            if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                            {
                                progression.DmgTakenDebuff(120, 1.15f, 25);
                            }
                        }
                        if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                        {
                            int   myID    = 2000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                            fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                            fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                            fireDmg *= 0.35f;
                            progression.FireDebuff(2000, fireDmg, 14);
                        }
                        if (ModdedPlayer.Stats.i_HammerStun && PlayerInventoryMod.EquippedModel == BaseItem.WeaponModelType.Hammer)
                        {
                            progression.Slow(40, ModdedPlayer.Stats.i_HammerStunAmount, ModdedPlayer.Stats.i_HammerStunDuration);
                        }

                        SpellActions.Bash(progression, outputdmg);


                        if ((fireStick && Random.value > 0.8f) || AlwaysIgnite || Effects.BlackFlame.IsOn)
                        {
                            progression.HealthScript.Burn();
                        }


                        AfterHit();
                        return(true);
                    }
                }
            }
            else if (other.gameObject.CompareTag("PlayerNet") && (mainTrigger || (!mainTrigger && (animControl.smashBool || chainSaw))))
            {
                if (ModSettings.FriendlyFire)
                {
                    BoltEntity component3 = other.GetComponent <BoltEntity>();
                    BoltEntity component4 = base.GetComponent <BoltEntity>();
                    if (!object.ReferenceEquals(component3, component4) && lastPlayerHit + 0.2f < Time.time)
                    {
                        other.transform.root.SendMessage("getClientHitDirection", animator.GetInteger("hitDirection"), SendMessageOptions.DontRequireReceiver);
                        other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        lastPlayerHit = Time.time;
                        if (BoltNetwork.isRunning)
                        {
                            ModdedPlayer.instance.OnHit();
                            ModdedPlayer.instance.OnHit_Melee(other.transform);

                            DamageMath.ReduceDamageToSendOverNet(2f * (WeaponDamage + ModdedPlayer.Stats.meleeFlatDmg + SpellActions.GetParryCounterStrikeDmg()) * ModdedPlayer.Stats.MeleeDamageMult * ModdedPlayer.Stats.RandomCritDamage, out int dmg, out int repetitions);

                            HitPlayer hitPlayer = HitPlayer.Create(component3, EntityTargets.Everyone);
                            hitPlayer.damage = dmg;
                            for (int i = 0; i < repetitions; i++)
                            {
                                hitPlayer.Send();
                            }
                        }
                    }

                    AfterHit();
                }
                return(true);
            }
            return(false);
        }
コード例 #18
0
        private static void OnTick(object sender, EventArgs args)
        {
            if (Active && Environment.TickCount - _lastPulse > 250)
            {
                _lastPulse = Environment.TickCount;

                var hits = Physics.SphereCastAll(LocalPlayer.MainCam.transform.position, Radius, new Vector3(1f, 0f, 0f));
                if (hits != null && hits.Length > 0)
                {
                    foreach (var hit in hits)
                    {
                        if (Enabled.RepairBuildings)
                        {
                            var entity = hit.collider.GetComponent <BoltEntity>();
                            if (entity != null && entity.isAttached && entity.StateIs <IRepairableStructure>())
                            {
                                Logger.Info("Found repairable structure!");

                                var structure = entity.GetState <IRepairableStructure>();
                                if (structure != null)
                                {
                                    Logger.Info("Got repairable structure!");

                                    var missingMaterials = structure.CalcTotalRepairMaterial() - structure.RepairMaterial;
                                    var missingLogs      = structure.CalcMissingRepairLogs() - structure.RepairLogs;

                                    if (missingMaterials > 0)
                                    {
                                        for (var i = 0; i < missingMaterials; i++)
                                        {
                                            structure.AddRepairMaterial(false);
                                        }
                                    }
                                    if (missingLogs > 0)
                                    {
                                        for (var i = 0; i < missingLogs; i++)
                                        {
                                            structure.AddRepairMaterial(true);
                                        }
                                    }
                                }
                            }
                        }
                        if (Enabled.KillEnemies)
                        {
                            var entity = hit.collider.GetComponent <BoltEntity>();
                            if (entity != null && entity.isAttached && entity.StateIs <IMutantState>())
                            {
                                try
                                {
                                    var playerHitEnemy = PlayerHitEnemy.Create(Bolt.GlobalTargets.OnlyServer);
                                    playerHitEnemy.Target           = entity;
                                    playerHitEnemy.Burn             = true;
                                    playerHitEnemy.getStealthAttack = true;
                                    playerHitEnemy.Hit        = 1000;
                                    playerHitEnemy.takeDamage = 1000;
                                    playerHitEnemy.HitAxe     = true;
                                    playerHitEnemy.Send();
                                }
                                catch (Exception)
                                {
                                    // ignored
                                }
                            }
                        }
                        if (Enabled.KillPlayers)
                        {
                            var player = hit.collider.GetComponent <CoopPlayerRemoteSetup>();
                            if (player != null)
                            {
                                KillAllPlayers.KillSinglePlayer(player);
                            }
                        }
                    }
                }
            }
        }
コード例 #19
0
ファイル: ArrowDamage.cs プロジェクト: K07H/The-Forest
    private IEnumerator HitAi(Transform target, bool hitDelay = false, bool headDamage = false)
    {
        yield return(null);

        int sendDamage = this.damage;

        if (headDamage)
        {
            sendDamage *= 20;
        }
        if (this.PhysicBody)
        {
            this.PhysicBody.velocity = Vector3.zero;
        }
        if (this.spearType)
        {
            this.PhysicBody.isKinematic = false;
            this.PhysicBody.useGravity  = true;
            this.disableLive();
            if (this.MyPickUp)
            {
                this.MyPickUp.SetActive(true);
            }
        }
        if (target)
        {
            Vector3    vector             = target.transform.root.GetChild(0).InverseTransformPoint(base.transform.position);
            float      targetAngle        = Mathf.Atan2(vector.x, vector.z) * 57.29578f;
            int        animalHitDirection = animalHealth.GetAnimalHitDirection(targetAngle);
            BoltEntity componentInParent  = target.GetComponentInParent <BoltEntity>();
            if (!componentInParent)
            {
                target.GetComponent <BoltEntity>();
            }
            if (BoltNetwork.isClient && componentInParent)
            {
                if (hitDelay)
                {
                    target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                    target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                    BoltEntity     component      = this.parent.GetComponent <BoltEntity>();
                    PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Raise(GlobalTargets.OnlyServer);
                    playerHitEnemy.Target      = componentInParent;
                    playerHitEnemy.Weapon      = component;
                    playerHitEnemy.getAttacker = 10;
                    if (target.gameObject.CompareTag("animalRoot"))
                    {
                        playerHitEnemy.getAttackDirection = animalHitDirection;
                    }
                    else
                    {
                        playerHitEnemy.getAttackDirection = 3;
                    }
                    playerHitEnemy.getAttackerType = 4;
                    playerHitEnemy.Hit             = sendDamage;
                    playerHitEnemy.Send();
                }
                else
                {
                    target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                    target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                    PlayerHitEnemy playerHitEnemy2 = PlayerHitEnemy.Raise(GlobalTargets.OnlyServer);
                    playerHitEnemy2.Target = componentInParent;
                    if (target.gameObject.CompareTag("animalRoot"))
                    {
                        playerHitEnemy2.getAttackDirection = animalHitDirection;
                    }
                    else
                    {
                        playerHitEnemy2.getAttackDirection = 3;
                    }
                    playerHitEnemy2.getAttackerType = 4;
                    playerHitEnemy2.Hit             = sendDamage;
                    playerHitEnemy2.Send();
                }
            }
            else
            {
                target.gameObject.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                target.gameObject.SendMessageUpwards("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                GameObject closestPlayerFromPos = Scene.SceneTracker.GetClosestPlayerFromPos(base.transform.position);
                target.gameObject.SendMessageUpwards("getAttacker", closestPlayerFromPos, SendMessageOptions.DontRequireReceiver);
                if (target.gameObject.CompareTag("lb_bird") || target.gameObject.CompareTag("animalRoot") || target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("PlayerNet"))
                {
                    if (target.gameObject.CompareTag("enemyRoot"))
                    {
                        EnemyHealth componentInChildren = target.GetComponentInChildren <EnemyHealth>();
                        if (componentInChildren)
                        {
                            componentInChildren.getAttackDirection(3);
                            componentInChildren.setSkinDamage(2);
                            mutantTargetSwitching componentInChildren2 = target.GetComponentInChildren <mutantTargetSwitching>();
                            if (componentInChildren2)
                            {
                                componentInChildren2.getAttackerType(4);
                                componentInChildren2.getAttacker(closestPlayerFromPos);
                            }
                            componentInChildren.Hit(sendDamage);
                        }
                    }
                    else
                    {
                        if (target.gameObject.CompareTag("animalRoot"))
                        {
                            target.gameObject.SendMessage("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                        }
                        target.gameObject.SendMessage("Hit", sendDamage, SendMessageOptions.DontRequireReceiver);
                        target.gameObject.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                    }
                }
                else
                {
                    if (target.gameObject.CompareTag("animalCollide"))
                    {
                        target.gameObject.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                    }
                    target.gameObject.SendMessageUpwards("Hit", sendDamage, SendMessageOptions.DontRequireReceiver);
                    target.gameObject.SendMessageUpwards("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                }
            }
        }
        if (this.MyPickUp)
        {
            this.MyPickUp.SetActive(true);
        }
        FMODCommon.PlayOneshotNetworked(this.hitAiEvent, base.transform, FMODCommon.NetworkRole.Any);
        yield return(null);

        yield break;
    }
コード例 #20
0
        protected override void OnTriggerEnter(Collider other)
        {
            PlayerHitEnemy    playerHitEnemy;
            mutantHitReceiver component6;

            if (!other.gameObject.CompareTag("Player") && animator.GetCurrentAnimatorStateInfo(2).tagHash != animControl.deathHash && !(currentWeaponScript == null))
            {
                if (other.CompareTag("hanging") || other.CompareTag("corpseProp"))
                {
                    if (animControl.smashBool)
                    {
                        if (LocalPlayer.Animator.GetFloat("tiredFloat") < 0.35f)
                        {
                            base.Invoke("spawnSmashWeaponBlood", 0.1f);
                        }
                        else
                        {
                            base.Invoke("spawnSmashWeaponBlood", 0.03f);
                        }
                    }
                    else
                    {
                        spawnWeaponBlood(other, false);
                    }
                    Mood.HitRumble();
                    other.gameObject.SendMessageUpwards("Hit", 0, SendMessageOptions.DontRequireReceiver);
                    FauxMpHit(0);
                    FMODCommon.PlayOneshotNetworked(currentWeaponScript.fleshHitEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
                if (!ForestVR.Enabled && GetInvalidAttackAngle(other))
                {
                    return;
                }
                playerHitEnemy = null;
                if ((mainTrigger || (ForestVR.Enabled && !mainTrigger)) && repairTool)
                {
                    RepairTool component = currentWeaponScript.gameObject.GetComponent <RepairTool>();
                    if (component && component.IsRepairFocused)
                    {
                        currentWeaponScript.gameObject.SendMessage("OnRepairStructure", other.gameObject);
                        if ((bool)component.FocusedRepairCollider)
                        {
                            currentWeaponScript.PlaySurfaceHit(component.FocusedRepairCollider, SfxInfo.SfxTypes.HitWood);
                        }
                    }
                    return;
                }
                mutantTargetSwitching component2 = other.transform.GetComponent <mutantTargetSwitching>();
                if ((other.CompareTag("enemyCollide") || other.CompareTag("animalCollide") || other.CompareTag("Fish") || other.CompareTag("EnemyBodyPart")) && (mainTrigger || animControl.smashBool || chainSaw))
                {
                    bool flag = false;
                    if (component2 && component2.regular)
                    {
                        flag = true;
                    }
                    if (animControl.smashBool)
                    {
                        if (LocalPlayer.Animator.GetFloat("tiredFloat") < 0.35f)
                        {
                            base.Invoke("spawnSmashWeaponBlood", 0.1f);
                        }
                        else
                        {
                            base.Invoke("spawnSmashWeaponBlood", 0.03f);
                        }
                    }
                    else if (!flag)
                    {
                        spawnWeaponBlood(other, false);
                    }
                }
                if (other.gameObject.CompareTag("PlayerNet") && (mainTrigger || (!mainTrigger && (animControl.smashBool || chainSaw))))
                {
                    if (!ModSettings.FriendlyFire)
                    {
                        return;
                    }

                    BoltEntity component3 = other.GetComponent <BoltEntity>();
                    BoltEntity component4 = base.GetComponent <BoltEntity>();
                    if (!object.ReferenceEquals(component3, component4) && lastPlayerHit + 0.4f < Time.time)
                    {
                        other.transform.root.SendMessage("getClientHitDirection", animator.GetInteger("hitDirection"), SendMessageOptions.DontRequireReceiver);
                        other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        lastPlayerHit = Time.time;
                        if (BoltNetwork.isRunning)
                        {
                            ModdedPlayer.instance.DoOnHit();

                            HitPlayer hitPlayer = HitPlayer.Create(component3, EntityTargets.Everyone);
                            hitPlayer.damage = Mathf.FloorToInt((WeaponDamage + ModdedPlayer.instance.MeleeDamageBonus) * ModdedPlayer.instance.MeleeAMP * ModdedPlayer.instance.CritDamageBuff);
                            hitPlayer.Send();
                        }
                    }
                    return;
                }
                if (BoltNetwork.isClient)
                {
                    playerHitEnemy        = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                    playerHitEnemy.Target = other.GetComponentInParent <BoltEntity>();
                }
                if (other.gameObject.CompareTag("enemyHead") && !mainTrigger)
                {
                    other.transform.SendMessageUpwards("HitHead", SendMessageOptions.DontRequireReceiver);
                    if (playerHitEnemy != null)
                    {
                        playerHitEnemy.HitHead = true;
                    }
                }
                if (other.gameObject.CompareTag("enemyCollide") && !mainTrigger && !animControl.smashBool && !repairTool)
                {
                    other.transform.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                }
                if (other.gameObject.CompareTag("structure") && !repairTool && (!BoltNetwork.isRunning || BoltNetwork.isServer || !BoltNetwork.isClient || !PlayerPreferences.NoDestructionRemote))
                {
                    setup.pmNoise.SendEvent("toWeaponNoise");
                    Mood.HitRumble();
                    other.SendMessage("Hit", SendMessageOptions.DontRequireReceiver);
                    float damage = WeaponDamage * 4f + ModdedPlayer.instance.MeleeDamageBonus;
                    damage *= ModdedPlayer.instance.CritDamageBuff * ModdedPlayer.instance.MeleeAMP;
                    if (tht.atEnemy)
                    {
                        damage *= 0.125f;
                    }
                    other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, damage), SendMessageOptions.DontRequireReceiver);
                }
                if (BoltNetwork.isClient && (other.CompareTag("jumpObject") || other.CompareTag("UnderfootWood")) && !repairTool)
                {
                    float damage = WeaponDamage + ModdedPlayer.instance.MeleeDamageBonus;
                    damage *= ModdedPlayer.instance.CritDamageBuff * ModdedPlayer.instance.MeleeAMP;
                    FauxMpHit(Mathf.CeilToInt(damage * 4f));
                }
                switch (other.gameObject.tag)
                {
                case "jumpObject":
                case "UnderfootWood":
                case "SLTier1":
                case "SLTier2":
                case "SLTier3":
                case "UnderfootRock":
                case "Target":
                case "Untagged":
                case "Block":
                    if (!repairTool)
                    {
                        if (BoltNetwork.isRunning && !BoltNetwork.isServer && BoltNetwork.isClient && PlayerPreferences.NoDestructionRemote)
                        {
                            break;
                        }
                        other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, WeaponDamage * 4f), SendMessageOptions.DontRequireReceiver);
                        setup.pmNoise.SendEvent("toWeaponNoise");
                    }
                    break;
                }
                PlaySurfaceHit(other, SfxInfo.SfxTypes.None);
                if (spear && other.gameObject.CompareTag("Fish") && (MyFish == null || !MyFish.gameObject.activeSelf) && (!mainTrigger || ForestVR.Enabled))
                {
                    base.transform.parent.SendMessage("GotBloody", SendMessageOptions.DontRequireReceiver);
                    FMODCommon.PlayOneshotNetworked(fleshHitEvent, base.transform, FMODCommon.NetworkRole.Any);
                    spearedFish.Add(other.gameObject);
                    other.transform.parent   = base.transform;
                    other.transform.position = SpearTip.position;
                    other.transform.rotation = SpearTip.rotation;
                    MyFish = other.transform.GetComponent <Fish>();
                    if (MyFish && MyFish.typeCaveFish)
                    {
                        other.transform.position = SpearTip2.position;
                        other.transform.rotation = SpearTip2.rotation;
                    }
                    other.SendMessage("DieSpear", SendMessageOptions.DontRequireReceiver);
                }
                if (other.gameObject.CompareTag("hanging") || other.gameObject.CompareTag("corpseProp") || (other.gameObject.CompareTag("BreakableWood") && !mainTrigger))
                {
                    Rigidbody component5 = other.GetComponent <Rigidbody>();
                    float     d          = pushForce;
                    if (other.gameObject.CompareTag("BreakableWood"))
                    {
                        d = 4500f;
                    }
                    if ((bool)component5)
                    {
                        component5.AddForceAtPosition(playerTr.forward * d * 0.75f * (0.016666f / Time.fixedDeltaTime), base.transform.position, ForceMode.Force);
                    }
                    if (!(bool)other.gameObject.GetComponent <WeaponHitSfxInfo>() && (other.gameObject.CompareTag("hanging") || other.gameObject.CompareTag("corpseProp")))
                    {
                        FMODCommon.PlayOneshotNetworked(currentWeaponScript.fleshHitEvent, weaponAudio.transform, FMODCommon.NetworkRole.Any);
                    }
                }
                if (spear && !mainTrigger && (other.gameObject.CompareTag("Water") || other.gameObject.CompareTag("Ocean")))
                {
                    if (!LocalPlayer.ScriptSetup.targetInfo.inYacht)
                    {
                        PlayGroundHit(waterHitEvent);
                        base.StartCoroutine(spawnSpearSplash(other));
                    }
                    setup.pmNoise.SendEvent("toWeaponNoise");
                }
                if (!spear && !mainTrigger && (other.gameObject.CompareTag("Water") || other.gameObject.CompareTag("Ocean")) && !LocalPlayer.ScriptSetup.targetInfo.inYacht)
                {
                    PlayGroundHit(waterHitEvent);
                }
                if (other.gameObject.CompareTag("Shell") && !mainTrigger)
                {
                    other.gameObject.SendMessage("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                    other.gameObject.SendMessage("getAttacker", Player, SendMessageOptions.DontRequireReceiver);
                    Mood.HitRumble();
                    other.transform.SendMessageUpwards("Hit", 1, SendMessageOptions.DontRequireReceiver);
                    PlayEvent(currentWeaponScript.shellHitEvent, weaponAudio);
                }
                if (other.gameObject.CompareTag("PlaneHull") && !mainTrigger)
                {
                    PlayEvent(currentWeaponScript.planeHitEvent, weaponAudio);
                }
                if (other.gameObject.CompareTag("Tent") && !mainTrigger)
                {
                    PlayEvent(currentWeaponScript.tentHitEvent, weaponAudio);
                }
                component6 = other.GetComponent <mutantHitReceiver>();
                if ((other.gameObject.CompareTag("enemyCollide") || other.gameObject.CompareTag("animalCollide")) && mainTrigger && !enemyDelay && !animControl.smashBool)
                {
                    ModdedPlayer.instance.DoOnHit();
                    if (ModdedPlayer.instance.MeleeArmorReduction > 0 && other.gameObject.CompareTag("enemyCollide"))
                    {
                        if (BoltNetwork.isClient)
                        {
                            EnemyProgression.ReduceArmor(playerHitEnemy.Target, ModdedPlayer.instance.MeleeArmorReduction);
                        }
                        else
                        {
                            other.gameObject.SendMessageUpwards("ReduceArmor", ModdedPlayer.instance.MeleeArmorReduction, SendMessageOptions.DontRequireReceiver);
                        }
                    }
                    if (BoltNetwork.isClient && other.gameObject.CompareTag("enemyCollide"))
                    {
                        CoopMutantClientHitPrediction componentInChildren = other.transform.root.gameObject.GetComponentInChildren <CoopMutantClientHitPrediction>();
                        if ((bool)componentInChildren)
                        {
                            componentInChildren.getClientHitDirection(animator.GetInteger("hitDirection"));
                            componentInChildren.StartPrediction();
                        }
                    }
                    if ((bool)currentWeaponScript)
                    {
                        currentWeaponScript.transform.parent.SendMessage("GotBloody", SendMessageOptions.DontRequireReceiver);
                    }
                    Vector3 vector = other.transform.root.GetChild(0).InverseTransformPoint(playerTr.position);
                    float   num    = Mathf.Atan2(vector.x, vector.z) * 57.29578f;
                    other.gameObject.SendMessage("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                    other.gameObject.SendMessage("getAttacker", Player, SendMessageOptions.DontRequireReceiver);
                    if (playerHitEnemy != null)
                    {
                        playerHitEnemy.getAttackerType = 4;
                    }
                    animator.SetFloatReflected("connectFloat", 1f);
                    base.Invoke("resetConnectFloat", 0.3f);
                    if (num < -140f || num > 140f)
                    {
                        if ((bool)component6)
                        {
                            component6.takeDamage(1);
                        }
                        else
                        {
                            other.transform.SendMessageUpwards("takeDamage", 1, SendMessageOptions.DontRequireReceiver);
                        }
                        if (playerHitEnemy != null)
                        {
                            playerHitEnemy.takeDamage = 1;
                        }
                    }
                    else
                    {
                        if ((bool)component6)
                        {
                            component6.takeDamage(0);
                        }
                        else
                        {
                            other.transform.SendMessageUpwards("takeDamage", 0, SendMessageOptions.DontRequireReceiver);
                        }
                        if (playerHitEnemy != null)
                        {
                            playerHitEnemy.takeDamage = 0;
                        }
                    }
                    if (spear || shell || chainSaw)
                    {
                        other.transform.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                        if (playerHitEnemy != null)
                        {
                            playerHitEnemy.getAttackDirection = 3;
                        }
                    }
                    else if (axe || rock || stick)
                    {
                        int integer = animator.GetInteger("hitDirection");
                        if (axe)
                        {
                            if ((bool)component6)
                            {
                                component6.getAttackDirection(integer);
                                component6.getStealthAttack();
                            }
                            else
                            {
                                other.transform.SendMessageUpwards("getAttackDirection", integer, SendMessageOptions.DontRequireReceiver);
                                other.transform.SendMessageUpwards("getStealthAttack", SendMessageOptions.DontRequireReceiver);
                            }
                        }
                        else if (stick)
                        {
                            if ((bool)component6)
                            {
                                component6.getAttackDirection(integer);
                            }
                            else
                            {
                                other.transform.SendMessageUpwards("getAttackDirection", integer, SendMessageOptions.DontRequireReceiver);
                            }
                        }
                        else if ((bool)component6)
                        {
                            component6.getAttackDirection(0);
                            component6.getStealthAttack();
                        }
                        else
                        {
                            other.transform.SendMessageUpwards("getAttackDirection", 0, SendMessageOptions.DontRequireReceiver);
                            other.transform.SendMessageUpwards("getStealthAttack", SendMessageOptions.DontRequireReceiver);
                        }
                        if (playerHitEnemy != null)
                        {
                            if (axe)
                            {
                                playerHitEnemy.getAttackDirection = integer;
                            }
                            else if (stick)
                            {
                                playerHitEnemy.getAttackDirection = integer;
                            }
                            else
                            {
                                playerHitEnemy.getAttackDirection = 0;
                            }
                            playerHitEnemy.getStealthAttack = true;
                        }
                    }
                    else
                    {
                        int integer2 = animator.GetInteger("hitDirection");
                        if ((bool)component6)
                        {
                            component6.getAttackDirection(integer2);
                        }
                        else
                        {
                            other.transform.SendMessageUpwards("getAttackDirection", integer2, SendMessageOptions.DontRequireReceiver);
                        }
                        if (playerHitEnemy != null)
                        {
                            playerHitEnemy.getAttackDirection = integer2;
                        }
                    }
                    if ((fireStick && Random.value > 0.8f) || AlwaysIgnite)
                    {
                        if ((bool)component6)
                        {
                            component6.Burn();
                        }
                        else
                        {
                            other.transform.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver);
                        }
                        if (playerHitEnemy != null)
                        {
                            playerHitEnemy.Burn = true;
                        }
                    }
                    float num2 = WeaponDamage + ModdedPlayer.instance.MeleeDamageBonus;
                    //ModAPI.Console.Write("Num 2 " + num2 + "   bonus = " + ModdedPlayer.instance.MeleeDamageBonus);
                    float crit = ModdedPlayer.instance.CritDamageBuff;
                    num2 *= crit * ModdedPlayer.instance.MeleeAMP;
                    if (component2 && chainSaw && (component2.typeMaleCreepy || component2.typeFemaleCreepy || component2.typeFatCreepy))
                    {
                        num2 /= 2f;
                    }

                    //ModAPI.Console.Write(string.Format("\nOutput melee={0}\n\n" +
                    //    "weaponDamage float " + weaponDamage +
                    //    "\n{1}base \n {2} bonus\n" +
                    //    "{3} melee amp \n {4} crit", num2, WeaponDamage, ModdedPlayer.instance.MeleeDamageBonus, ModdedPlayer.instance.MeleeAMP, crit));
                    if (hitReactions.kingHitBool || fsmHeavyAttackBool.Value)
                    {
                        if ((bool)component6)
                        {
                            if (fsmHeavyAttackBool.Value && axe && !smallAxe)
                            {
                                component6.sendHitFallDown(num2 * 3f);
                                if (playerHitEnemy != null)
                                {
                                    playerHitEnemy.Hit         = (int)num2 * 3;
                                    playerHitEnemy.hitFallDown = true;
                                }
                            }
                            else
                            {
                                component6.getCombo(3);
                                component6.hitRelay((int)num2 * 3);
                            }
                        }
                        else
                        {
                            int animalHitDirection = animalHealth.GetAnimalHitDirection(num);
                            other.transform.SendMessageUpwards("getCombo", 3, SendMessageOptions.DontRequireReceiver);
                            other.transform.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                            other.transform.SendMessageUpwards("Hit", (int)num2 * 3, SendMessageOptions.DontRequireReceiver);
                            //ModdedPlayer.instance.DoAreaDamage(other.transform.root, (int)num2 * 3);

                            if (playerHitEnemy != null)
                            {
                                playerHitEnemy.getAttackDirection = animalHitDirection;
                            }
                        }
                        if (playerHitEnemy != null)
                        {
                            playerHitEnemy.Hit      = (int)num2 * 3;
                            playerHitEnemy.getCombo = 3;
                        }
                        Mood.HitRumble();
                        FMODCommon.PlayOneshotNetworked(currentWeaponScript.fleshHitEvent, weaponAudio.transform, FMODCommon.NetworkRole.Any);
                    }
                    else
                    {
                        if ((bool)component6)
                        {
                            component6.hitRelay((int)num2);
                        }
                        else
                        {
                            int animalHitDirection2 = animalHealth.GetAnimalHitDirection(num);
                            other.transform.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection2, SendMessageOptions.DontRequireReceiver);
                            other.transform.SendMessageUpwards("Hit", (int)num2, SendMessageOptions.DontRequireReceiver);
                            if (playerHitEnemy != null)
                            {
                                playerHitEnemy.getAttackDirection = animalHitDirection2;
                            }
                        }
                        Mood.HitRumble();
                        if (playerHitEnemy != null)
                        {
                            playerHitEnemy.Hit = (int)num2;
                        }
                        FMODCommon.PlayOneshotNetworked(currentWeaponScript.fleshHitEvent, weaponAudio.transform, FMODCommon.NetworkRole.Any);
                    }
                    setup.pmNoise.SendEvent("toWeaponNoise");
                    hitReactions.enableWeaponHitState();
                    animControl.hitCombo();
                    if (!axe && !rock)
                    {
                        goto IL_1171;
                    }
                    if (animator.GetBool("smallAxe"))
                    {
                        goto IL_1171;
                    }
                    goto IL_1181;
                }
                goto IL_122e;
            }
            return;

IL_1941:
            if (chainSaw)
            {
                base.StartCoroutine(chainSawClampRotation(0.5f));
            }
            animEvents.cuttingTree = true;
            animEvents.Invoke("resetCuttingTree", 0.5f);
            if (stick || fireStick)
            {
                other.SendMessage("HitStick", SendMessageOptions.DontRequireReceiver);
                setup.pmNoise.SendEvent("toWeaponNoise");
                animator.SetFloatReflected("weaponHit", 1f);
                PlayEvent(treeHitEvent, null);
                if (BoltNetwork.isRunning && base.entity.isOwner)
                {
                    FmodOneShot fmodOneShot = FmodOneShot.Create(GlobalTargets.Others, ReliabilityModes.Unreliable);
                    fmodOneShot.Position  = base.transform.position;
                    fmodOneShot.EventPath = CoopAudioEventDb.FindId(treeHitEvent);
                    fmodOneShot.Send();
                }
            }
            else if (!Delay)
            {
                Delay = true;
                base.Invoke("ResetDelay", 0.2f);
                SapDice = Random.Range(0, 5);
                setup.pmNoise.SendEvent("toWeaponNoise");
                if (!noTreeCut)
                {
                    if (SapDice == 1)
                    {
                        PlayerInv.GotSap(null);
                    }
                    if (other.GetType() == typeof(CapsuleCollider))
                    {
                        base.StartCoroutine(spawnWoodChips());
                    }
                    else
                    {
                        base.StartCoroutine(spawnWoodChips());
                    }
                    other.SendMessage("Hit", treeDamage, SendMessageOptions.DontRequireReceiver);
                    Mood.HitRumble();
                }
                PlayEvent(treeHitEvent, null);
                if (BoltNetwork.isRunning && base.entity.isOwner)
                {
                    FmodOneShot fmodOneShot2 = FmodOneShot.Create(GlobalTargets.Others, ReliabilityModes.Unreliable);
                    fmodOneShot2.Position  = base.transform.position;
                    fmodOneShot2.EventPath = CoopAudioEventDb.FindId(treeHitEvent);
                    fmodOneShot2.Send();
                }
            }
            goto IL_1b46;
IL_1181:
            if ((bool)component6)
            {
                component6.getCombo(3);
            }
            else
            {
                other.transform.SendMessageUpwards("getCombo", 3, SendMessageOptions.DontRequireReceiver);
            }
            if (playerHitEnemy != null)
            {
                playerHitEnemy.getCombo = 3;
            }
            goto IL_122e;
IL_122e:
            if ((other.CompareTag("suitCase") || other.CompareTag("metalProp")) && animControl.smashBool)
            {
                other.transform.SendMessage("Hit", smashDamage, SendMessageOptions.DontRequireReceiver);
                Mood.HitRumble();
                if (playerHitEnemy != null)
                {
                    playerHitEnemy.Hit = (int)smashDamage;
                }
                if (BoltNetwork.isRunning && other.CompareTag("suitCase"))
                {
                    OpenSuitcase openSuitcase = OpenSuitcase.Create(GlobalTargets.Others);
                    openSuitcase.Position = base.GetComponent <Collider>().transform.position;
                    openSuitcase.Damage   = (int)smashDamage;
                    openSuitcase.Send();
                }
                if (smashSoundEnabled)
                {
                    smashSoundEnabled = false;
                    base.Invoke("EnableSmashSound", 0.3f);
                    PlayEvent(smashHitEvent, null);
                    if (BoltNetwork.isRunning)
                    {
                        FmodOneShot fmodOneShot3 = FmodOneShot.Create(GlobalTargets.Others, ReliabilityModes.Unreliable);
                        fmodOneShot3.EventPath = CoopAudioEventDb.FindId(smashHitEvent);
                        fmodOneShot3.Position  = base.transform.position;
                        fmodOneShot3.Send();
                    }
                }
                setup.pmNoise.SendEvent("toWeaponNoise");
                hitReactions.enableWeaponHitState();
                if (other.CompareTag("metalProp"))
                {
                    Rigidbody component7 = other.GetComponent <Rigidbody>();
                    if ((bool)component7)
                    {
                        component7.AddForceAtPosition((Vector3.down + LocalPlayer.Transform.forward * 0.2f) * pushForce * 2f * (0.016666f / Time.fixedDeltaTime), base.transform.position, ForceMode.Force);
                    }
                }
            }
            if ((other.CompareTag("enemyCollide") || other.CompareTag("lb_bird") || other.CompareTag("animalCollide") || other.CompareTag("Fish") || other.CompareTag("EnemyBodyPart")) && !mainTrigger && !enemyDelay && (animControl.smashBool || chainSaw))
            {
                float num3 = smashDamage + ModdedPlayer.instance.MeleeDamageBonus;

                if (chainSaw && !mainTrigger)
                {
                    base.StartCoroutine(chainSawClampRotation(0.25f));
                    num3 = (smashDamage + ModdedPlayer.instance.MeleeDamageBonus) / 2f;
                }
                float crit = ModdedPlayer.instance.CritDamageBuff;
                num3 *= crit * ModdedPlayer.instance.MeleeAMP;

                //ModAPI.Console.Write(string.Format("\nOutput melee={0}\n\n" +
                //      "weaponDamage float " + smashDamage +
                //      "\n{1}base \n {2} bonus\n" +
                //      "{3} melee amp \n {4} crit", num3, smashDamage, ModdedPlayer.instance.MeleeDamageBonus, ModdedPlayer.instance.MeleeAMP, crit));
                //ModdedPlayer.instance.DoAreaDamage(other.transform.root, (int)num3);

                base.transform.parent.SendMessage("GotBloody", SendMessageOptions.DontRequireReceiver);
                enemyDelay = true;
                base.Invoke("resetEnemyDelay", 0.25f);
                if ((rock || stick || spear || noBodyCut) && !allowBodyCut)
                {
                    other.transform.SendMessageUpwards("ignoreCutting", SendMessageOptions.DontRequireReceiver);
                }
                other.transform.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                other.transform.SendMessage("hitSuitCase", num3, SendMessageOptions.DontRequireReceiver);
                other.gameObject.SendMessage("getAttacker", Player, SendMessageOptions.DontRequireReceiver);
                other.gameObject.SendMessage("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                if (fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw)
                {
                    other.transform.SendMessageUpwards("Explosion", -1, SendMessageOptions.DontRequireReceiver);
                    if (BoltNetwork.isRunning)
                    {
                        playerHitEnemy.explosion = true;
                    }
                }
                else if (!other.gameObject.CompareTag("Fish"))
                {
                    if (other.gameObject.CompareTag("animalCollide"))
                    {
                        Vector3 vector2             = other.transform.root.GetChild(0).InverseTransformPoint(playerTr.position);
                        float   targetAngle         = Mathf.Atan2(vector2.x, vector2.z) * 57.29578f;
                        int     animalHitDirection3 = animalHealth.GetAnimalHitDirection(targetAngle);
                        other.transform.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection3, SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessageUpwards("Hit", (int)num3, SendMessageOptions.DontRequireReceiver);
                        Mood.HitRumble();
                        if (playerHitEnemy != null)
                        {
                            playerHitEnemy.getAttackDirection = animalHitDirection3;
                        }
                    }
                    else
                    {
                        other.transform.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessageUpwards("Hit", num3, SendMessageOptions.DontRequireReceiver);
                        Mood.HitRumble();
                    }
                }
                else if (other.gameObject.CompareTag("Fish") && !spear)
                {
                    other.transform.SendMessage("Hit", num3, SendMessageOptions.DontRequireReceiver);
                    Mood.HitRumble();
                }
                if (playerHitEnemy != null)
                {
                    playerHitEnemy.getAttackerType = 4;
                    playerHitEnemy.Hit             = (int)num3;
                }
                if (axe)
                {
                    other.transform.SendMessageUpwards("HitAxe", SendMessageOptions.DontRequireReceiver);
                    if (playerHitEnemy != null)
                    {
                        playerHitEnemy.HitAxe = true;
                    }
                }
                if (other.CompareTag("lb_bird") || other.CompareTag("animalCollide"))
                {
                    FMODCommon.PlayOneshotNetworked(animalHitEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
                else if (other.CompareTag("enemyCollide"))
                {
                    FMODCommon.PlayOneshotNetworked(fleshHitEvent, base.transform, FMODCommon.NetworkRole.Any);
                }
                else if (other.CompareTag("EnemyBodyPart"))
                {
                    FMODCommon.PlayOneshotNetworked(hackBodyEvent, base.transform, FMODCommon.NetworkRole.Any);
                    FauxMpHit((int)smashDamage);
                }
                setup.pmNoise.SendEvent("toWeaponNoise");
                hitReactions.enableWeaponHitState();
            }
            if (!mainTrigger && (other.CompareTag("BreakableWood") || other.CompareTag("BreakableRock")))
            {
                other.transform.SendMessage("Hit", WeaponDamage, SendMessageOptions.DontRequireReceiver);
                Mood.HitRumble();
                other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, WeaponDamage), SendMessageOptions.DontRequireReceiver);
                FauxMpHit((int)WeaponDamage);
            }
            if (other.CompareTag("lb_bird") && !mainTrigger)
            {
                base.transform.parent.SendMessage("GotBloody", SendMessageOptions.DontRequireReceiver);
                other.transform.SendMessage("Hit", WeaponDamage, SendMessageOptions.DontRequireReceiver);
                Mood.HitRumble();
                FMODCommon.PlayOneshotNetworked(animalHitEvent, base.transform, FMODCommon.NetworkRole.Any);
                setup.pmNoise.SendEvent("toWeaponNoise");
                hitReactions.enableWeaponHitState();
                if (playerHitEnemy != null)
                {
                    playerHitEnemy.Hit = (int)WeaponDamage;
                }
            }
            if (other.CompareTag("Tree") && !mainTrigger)
            {
                goto IL_1941;
            }
            if (other.CompareTag("MidTree") && !mainTrigger)
            {
                goto IL_1941;
            }
            goto IL_1b46;
IL_1171:
            if (fsmHeavyAttackBool.Value)
            {
                goto IL_1181;
            }
            if (!hitReactions.kingHitBool)
            {
                if ((bool)component6)
                {
                    component6.getCombo(animControl.combo);
                }
                else
                {
                    other.transform.SendMessageUpwards("getCombo", animControl.combo, SendMessageOptions.DontRequireReceiver);
                }
                if (playerHitEnemy != null)
                {
                    playerHitEnemy.getCombo = animControl.combo;
                }
            }
            goto IL_122e;
IL_1b46:
            if (other.gameObject.CompareTag("Rope") && ForestVR.Enabled && mainTrigger)
            {
                setup.pmNoise.SendEvent("toWeaponNoise");
                int num4 = DamageAmount;
                other.SendMessage("Hit", 5, SendMessageOptions.DontRequireReceiver);
                Mood.HitRumble();
                PlayEvent(ropeHitEvent, null);
            }
            if ((other.CompareTag("SmallTree") || other.CompareTag("Rope")) && !mainTrigger)
            {
                setup.pmNoise.SendEvent("toWeaponNoise");
                int integer3 = animator.GetInteger("hitDirection");
                other.transform.SendMessage("getAttackDirection", integer3, SendMessageOptions.DontRequireReceiver);
                int num5 = DamageAmount;
                if (chainSaw || machete)
                {
                    num5 *= 5;
                }
                other.SendMessage("Hit", num5, SendMessageOptions.DontRequireReceiver);
                Mood.HitRumble();
                if (chainSaw || machete)
                {
                    other.SendMessage("Hit", num5, SendMessageOptions.DontRequireReceiver);
                }
                FauxMpHit(num5);
                if (chainSaw || machete)
                {
                    FauxMpHit(num5);
                }
                if (!plantSoundBreak)
                {
                    if (other.CompareTag("SmallTree"))
                    {
                        if (!string.IsNullOrEmpty(plantHitEvent))
                        {
                            FMODCommon.PlayOneshotNetworked(plantHitEvent, base.transform, FMODCommon.NetworkRole.Any);
                        }
                    }
                    else if (other.CompareTag("Rope"))
                    {
                        PlayEvent(ropeHitEvent, null);
                    }
                    plantSoundBreak = true;
                    base.Invoke("disablePlantBreak", 0.3f);
                }
                if (other.CompareTag("SmallTree"))
                {
                    PlayerInv.GotLeaf();
                }
            }
            if (other.CompareTag("fire") && !mainTrigger && fireStick)
            {
                other.SendMessage("startFire");
            }
            if (playerHitEnemy != null && playerHitEnemy.Target && playerHitEnemy.Hit > 0)
            {
                if (ForestVR.Enabled && BoltNetwork.isClient)
                {
                    playerHitEnemy.getCombo = Random.Range(2, 4);
                }

                playerHitEnemy.Send();
                //ModdedPlayer.instance.DoAreaDamage(other.transform.root, playerHitEnemy.Hit);
            }
        }
コード例 #21
0
 protected override void Update()
 {
     if (Time.time > valideColliderDelay)
     {
         ValidateWaterCollider();
         valideColliderDelay = Time.time + 2f;
     }
     if (inWater)
     {
         if ((bool)currentWaterCollider)
         {
             Vector3 center  = currentWaterCollider.bounds.center;
             float   y       = center.y;
             Vector3 extents = currentWaterCollider.bounds.extents;
             float   num     = y + extents.y;
             if (!netPrefab)
             {
                 float   num2     = num;
                 Vector3 position = setup.rootTr.position;
                 if (num2 - position.y > 0.9f && !setup.search.fsmInCave.Value)
                 {
                     if (!fsmExitWaterBool.Value)
                     {
                         setup.pmCombat.SendEvent("goToExitWater");
                     }
                     fsmExitWaterBool.Value = true;
                 }
             }
             float   num3      = num;
             Vector3 position2 = rootTr.position;
             waterHeight = num3 - position2.y;
             if (waterHeight > 4f)
             {
                 underWater = true;
                 if (Time.time > inWaterTimer - 1f && !drowned)
                 {
                     if (BoltNetwork.isClient)
                     {
                         PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                         playerHitEnemy.Target = base.GetComponent <BoltEntity>();
                         playerHitEnemy.Hit    = int.MaxValue - 1;
                         playerHitEnemy.Send();
                     }
                     else
                     {
                         setup.health.HitReal(setup.health.Health);
                     }
                     drowned = true;
                 }
             }
             else
             {
                 underWater   = false;
                 inWaterTimer = Time.time + 5f;
             }
         }
         else
         {
             underWater = false;
         }
     }
     else
     {
         inWaterTimer = Time.time + 5f;
         underWater   = false;
     }
 }
コード例 #22
0
        protected override void OnTriggerEnter(Collider other)
        {
            try
            {
                if (GameSetup.IsMpClient)
                {
                    if (entity == null && !EnemyManager.clientEnemies.ContainsKey(entity.networkId.PackedValue))
                    {
                        return;
                    }
                    else if (EnemyManager.clientEnemies[entity.networkId.PackedValue].Outdated)
                    {
                        LastReqTime = Time.time;
                        using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                            {
                                w.Write(29);
                                w.Write(entity.networkId.PackedValue);
                                w.Close();
                            }
                            ChampionsOfForest.Network.NetworkManager.SendLine(answerStream.ToArray(), ChampionsOfForest.Network.NetworkManager.Target.OnlyServer);
                            answerStream.Close();
                        }
                    }
                }

                currState = animator.GetCurrentAnimatorStateInfo(0);
                nextState = animator.GetNextAnimatorStateInfo(0);
                if (currState.tagHash != damagedHash && currState.tagHash != staggerHash && currState.tagHash != hitStaggerHash && currState.tagHash != deathHash && nextState.tagHash != damagedHash && nextState.tagHash != staggerHash && nextState.tagHash != hitStaggerHash && nextState.tagHash != deathHash)
                {
                    if (other.gameObject.CompareTag("trapTrigger"))
                    {
                        other.gameObject.SendMessage("CutRope", SendMessageOptions.DontRequireReceiver);
                    }
                    if (!netPrefab && LocalPlayer.Animator && LocalPlayer.Animator.GetBool("deathBool"))
                    {
                        return;
                    }
                    if (other.gameObject.CompareTag("playerHitDetect") && mainTrigger)
                    {
                        if (!Scene.SceneTracker.hasAttackedPlayer)
                        {
                            Scene.SceneTracker.hasAttackedPlayer = true;
                            Scene.SceneTracker.Invoke("resetHasAttackedPlayer", Random.Range(120, 240));
                        }
                        targetStats component = other.transform.root.GetComponent <targetStats>();
                        if (component && component.targetDown)
                        {
                            return;
                        }
                        Animator componentInParent = other.gameObject.GetComponentInParent <Animator>();
                        Vector3  position          = rootTr.position;
                        position.y += 3.3f;
                        Vector3 direction = other.transform.position - position;
                        if (!Physics.Raycast(position, direction, out hit, direction.magnitude, enemyHitMask, QueryTriggerInteraction.Ignore))
                        {
                            ModAPI.Console.Write("Starting to get hit");
                            if (((!creepy_male && !creepy && !creepy_baby && !creepy_fat) || ModdedPlayer.instance.ParryAnything) && events)
                            {
                                ModAPI.Console.Write("events exists");

                                if (componentInParent)
                                {
                                    ModAPI.Console.Write("componentInParent exists");

                                    bool flag = InFront(other.gameObject);
                                    ModAPI.Console.Write("in front: " + flag +
                                                         "\nevents.parryBool: " + events.parryBool +
                                                         "\nnext tagHash: " + (componentInParent.GetNextAnimatorStateInfo(1).tagHash == blockHash) +
                                                         "\ncurrent tagHash" + (componentInParent.GetCurrentAnimatorStateInfo(1).tagHash == blockHash) +
                                                         "\nfirst condition" + (!BoltNetwork.isServer || !netPrefab));
                                    if ((!BoltNetwork.isServer || !netPrefab) && flag && events.parryBool && ((componentInParent.GetNextAnimatorStateInfo(1).tagHash == blockHash || componentInParent.GetCurrentAnimatorStateInfo(1).tagHash == blockHash) || ModdedPlayer.instance.ParryAnything))
                                    {
                                        ModAPI.Console.Write("Parrying successful");
                                        int parryDir = events.parryDir;
                                        BoltSetReflectedShim.SetIntegerReflected(animator, "parryDirInt", parryDir);
                                        if (BoltNetwork.isClient && netPrefab)
                                        {
                                            BoltSetReflectedShim.SetTriggerReflected(animator, "ClientParryTrigger");
                                            hitPrediction.StartParryPrediction();
                                            parryEnemy parryEnemy = parryEnemy.Create(GlobalTargets.OnlyServer);
                                            parryEnemy.Target = transform.root.GetComponent <BoltEntity>();
                                            parryEnemy.Send();
                                            FMODCommon.PlayOneshot(parryEvent, base.transform);
                                        }
                                        else
                                        {
                                            BoltSetReflectedShim.SetTriggerReflected(animator, "parryTrigger");
                                        }
                                        SpellActions.DoParry(transform.position);
                                        events.StartCoroutine("disableAllWeapons");
                                        playerHitReactions componentInParent2 = other.gameObject.GetComponentInParent <playerHitReactions>();
                                        if (componentInParent2 != null)
                                        {
                                            componentInParent2.enableParryState();
                                        }
                                        FMODCommon.PlayOneshotNetworked(parryEvent, base.transform, FMODCommon.NetworkRole.Server);
                                        events.parryBool = false;
                                        return;
                                    }
                                }
                            }
                            if ((bool)events)
                            {
                                events.parryBool = false;
                            }
                            other.transform.root.SendMessage("getHitDirection", rootTr.position, SendMessageOptions.DontRequireReceiver);
                            int num = 0;
                            if (maleSkinny || femaleSkinny)
                            {
                                if (pale)
                                {
                                    num = ((!skinned) ? Mathf.FloorToInt(10f * GameSettings.Ai.skinnyDamageRatio) : Mathf.FloorToInt(10f * GameSettings.Ai.skinnyDamageRatio * GameSettings.Ai.skinMaskDamageRatio));
                                }
                                else
                                {
                                    num = Mathf.FloorToInt(13f * GameSettings.Ai.skinnyDamageRatio);
                                    if (maleSkinny && props.regularStick.activeSelf && events.leftHandWeapon)
                                    {
                                        num = Mathf.FloorToInt(num * 1.35f);
                                    }
                                }
                            }
                            else if (male && pale)
                            {
                                num = ((!skinned) ? Mathf.FloorToInt(22f * GameSettings.Ai.largePaleDamageRatio) : Mathf.FloorToInt(22f * GameSettings.Ai.largePaleDamageRatio * GameSettings.Ai.skinMaskDamageRatio));
                            }
                            else if (male && !firemanMain)
                            {
                                num = ((!painted) ? Mathf.FloorToInt(20f * GameSettings.Ai.regularMaleDamageRatio) : Mathf.FloorToInt(20f * GameSettings.Ai.regularMaleDamageRatio * GameSettings.Ai.paintedDamageRatio));
                            }
                            else if (female)
                            {
                                num = Mathf.FloorToInt(17f * GameSettings.Ai.regularFemaleDamageRatio);
                            }
                            else if (creepy)
                            {
                                num = ((!pale) ? Mathf.FloorToInt(28f * GameSettings.Ai.creepyDamageRatio) : Mathf.FloorToInt(35f * GameSettings.Ai.creepyDamageRatio));
                            }
                            else if (creepy_male)
                            {
                                num = ((!pale) ? Mathf.FloorToInt(60f * GameSettings.Ai.creepyDamageRatio) : Mathf.FloorToInt(120f * GameSettings.Ai.creepyDamageRatio));
                            }
                            else if (creepy_baby)
                            {
                                num = Mathf.FloorToInt(26f * GameSettings.Ai.creepyBabyDamageRatio);
                            }
                            else if (firemanMain)
                            {
                                num = Mathf.FloorToInt(12f * GameSettings.Ai.regularMaleDamageRatio);
                                if (events && !enemyAtStructure && !events.noFireAttack)
                                {
                                    if (BoltNetwork.isRunning && netPrefab)
                                    {
                                        other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver);
                                    }
                                    else
                                    {
                                        other.gameObject.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver);
                                    }
                                }
                            }
                            if (!female && male)
                            {
                                if (holdingRegularWeapon() && events.leftHandWeapon)
                                {
                                    num += 7;
                                }
                                else if (holdingAdvancedWeapon() && events.leftHandWeapon)
                                {
                                    num += 15;
                                }
                            }
                            if (setup && setup.health.poisoned)
                            {
                                num = Mathf.FloorToInt(num / 1.6f);
                            }

                            //My additional code
                            try
                            {
                                if (GameSetup.IsMpClient)
                                {
                                    if (other.transform.root == LocalPlayer.Transform.root)
                                    {
                                        var x = EnemyManager.clientEnemies[entity.networkId.PackedValue];
                                        num = Mathf.RoundToInt(num * x.damagemult);
                                        if (x.abilities.Contains(EnemyProgression.Abilities.RainEmpowerement))
                                        {
                                            if (TheForest.Utils.Scene.WeatherSystem.Raining)
                                            {
                                                num *= 5;
                                            }
                                        }
                                        if (x.abilities.Contains(EnemyProgression.Abilities.Poisonous))
                                        {
                                            BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 7, poisonDuration);
                                        }
                                        if (x.abilities.Contains(EnemyProgression.Abilities.Basher))
                                        {
                                            ModdedPlayer.instance.Stun(stunDuration);
                                        }
                                        if (ModdedPlayer.instance.thornsDamage > 0)
                                        {
                                            DamageMath.DamageClamp(ModdedPlayer.instance.thornsDamage, out int dmg, out int reps);
                                            PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                                            playerHitEnemy.Target = entity;
                                            playerHitEnemy.Hit    = dmg;
                                            AsyncHit.SendPlayerHitEnemy(playerHitEnemy, reps, 0.1f);
                                        }
                                    }
                                }
                                else
                                {
                                    if (other.transform.root == LocalPlayer.Transform.root)
                                    {
                                        if (EnemyProg == null)
                                        {
                                            EnemyProg = setup.health.gameObject.GetComponent <EnemyProgression>();
                                        }
                                        num = Mathf.RoundToInt(num * EnemyProg.DamageAmp * EnemyProg.DebuffDmgMult);
                                        BoltEntity bo = other.transform.root.GetComponent <BoltEntity>();
                                        if (bo == null)
                                        {
                                            bo = other.transform.root.GetComponentInChildren <BoltEntity>();
                                        }


                                        //POISON ATTACKS
                                        if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Poisonous))
                                        {
                                            BuffDB.AddBuff(3, 32, Mathf.Sqrt(num / 10) / 10, poisonDuration);
                                        }

                                        //STUN ON HIT
                                        if (EnemyProg.abilities.Contains(EnemyProgression.Abilities.Basher))
                                        {
                                            ModdedPlayer.instance.Stun(stunDuration);
                                        }

                                        if (ModdedPlayer.instance.thornsDamage > 0)
                                        {
                                            Invoke("HitEnemeyDelayed", 0.1f);
                                        }
                                    }
                                }
                            }
                            catch (System.Exception ex)
                            {
                                ModAPI.Log.Write(ex.ToString());
                            }


                            PlayerStats component2 = other.transform.root.GetComponent <PlayerStats>();
                            if (male || female || creepy_male || creepy_fat || creepy || creepy_baby)
                            {
                                netId component3 = other.transform.GetComponent <netId>();
                                if (BoltNetwork.isServer && component3)
                                {
                                    other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                                    return;
                                }
                                if (BoltNetwork.isClient && netPrefab && !(bool)component3)
                                {
                                    other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver);
                                    other.transform.root.SendMessage("hitFromEnemy", num, SendMessageOptions.DontRequireReceiver);
                                    other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver);
                                }
                                else if (BoltNetwork.isServer)
                                {
                                    if (!(bool)component3)
                                    {
                                        other.transform.root.SendMessage("setCurrentAttacker", this, SendMessageOptions.DontRequireReceiver);
                                        other.transform.root.SendMessage("hitFromEnemy", num, SendMessageOptions.DontRequireReceiver);
                                    }
                                }
                                else if (!BoltNetwork.isRunning && component2)
                                {
                                    component2.setCurrentAttacker(this);
                                    component2.hitFromEnemy(num);
                                }
                            }
                            else if (!netPrefab && component2)
                            {
                                component2.setCurrentAttacker(this);
                                component2.hitFromEnemy(num);
                            }



                            goto IL_092f;
                        }
                        return;
                    }
                    goto IL_092f;
                }
                return;

IL_092f:
                if (other.gameObject.CompareTag("enemyCollide") && mainTrigger && bodyCollider && !enemyAtStructure)
                {
                    setupAttackerType();
                    if (other.gameObject != bodyCollider)
                    {
                        other.transform.SendMessageUpwards("getAttackDirection", Random.Range(0, 2), SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessageUpwards("getCombo", Random.Range(1, 4), SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessage("getAttackerType", attackerType, SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessage("getAttacker", rootTr.gameObject, SendMessageOptions.DontRequireReceiver);
                        other.transform.SendMessageUpwards("Hit", 6, SendMessageOptions.DontRequireReceiver);
                        FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
                    }
                }
                if (other.gameObject.CompareTag("BreakableWood") || (other.gameObject.CompareTag("BreakableRock") && mainTrigger))
                {
                    other.transform.SendMessage("Hit", 50, SendMessageOptions.DontRequireReceiver);
                    other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, 50f), SendMessageOptions.DontRequireReceiver);
                    FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
                }
                if (other.gameObject.CompareTag("SmallTree") && !mainTrigger)
                {
                    other.SendMessage("Hit", 2, SendMessageOptions.DontRequireReceiver);
                }
                if (other.gameObject.CompareTag("Fire") && mainTrigger && firemanMain && !events.noFireAttack)
                {
                    other.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                }
                if (other.gameObject.CompareTag("Tree") && mainTrigger && creepy_male)
                {
                    other.SendMessage("Explosion", 5f, SendMessageOptions.DontRequireReceiver);
                    FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
                }
                if (!other.gameObject.CompareTag("structure") && !other.gameObject.CompareTag("SLTier1") && !other.gameObject.CompareTag("SLTier2") && !other.gameObject.CompareTag("SLTier3") && !other.gameObject.CompareTag("jumpObject") && !other.gameObject.CompareTag("UnderfootWood"))
                {
                    return;
                }
                if (!mainTrigger)
                {
                    return;
                }
                getStructureStrength component4 = other.gameObject.GetComponent <getStructureStrength>();
                bool flag2 = false;
                if (component4 == null)
                {
                    flag2 = true;
                }
                enemyAtStructure = true;
                int num2 = 0;
                if (!creepy_male && !creepy && !creepy_fat && !creepy_baby)
                {
                    if (!flag2)
                    {
                        num2 = ((maleSkinny || femaleSkinny) ? ((component4._strength == getStructureStrength.strength.weak) ? Mathf.FloorToInt(8f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((pale || painted || skinned) ? ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(16f * GameSettings.Ai.regularStructureDamageRatio) : 0) : ((component4._strength != getStructureStrength.strength.veryStrong) ? Mathf.FloorToInt(12f * GameSettings.Ai.regularStructureDamageRatio) : 0)));
                        goto IL_0d63;
                    }
                    return;
                }
                num2 = ((!creepy_baby) ? Mathf.FloorToInt(30f * GameSettings.Ai.creepyStructureDamageRatio) : Mathf.FloorToInt(10f * GameSettings.Ai.creepyStructureDamageRatio));
                goto IL_0d63;
IL_0d63:
                if (setup && setup.health.poisoned)
                {
                    num2 /= 2;
                }
                other.SendMessage("Hit", num2, SendMessageOptions.DontRequireReceiver);
                other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, num2), SendMessageOptions.DontRequireReceiver);
                FMODCommon.PlayOneshotNetworked(weaponHitEvent, base.transform, FMODCommon.NetworkRole.Server);
            }
            catch (System.Exception ee)
            {
                ModAPI.Log.Write(ee.ToString());
            }
        }
コード例 #23
0
    private void GenerateHitEffect(PlayerHitEnemy e)
    {
        var AbilityData = GetComponent <CharacterAbilityData>();
        var Data        = GetComponent <CharacterData>();

        Vector2 AttackOrigin;
        Vector2 Dir;
        bool    EffectRight;

        if (e.UpdatedAttack.Dir == Direction.Right)
        {
            AttackOrigin = transform.position + e.UpdatedAttack.BaseHitBoxOffset.x * Vector3.right + e.UpdatedAttack.BaseHitBoxSize.x / 2 * Vector3.left;
            Dir          = Vector2.right;
            EffectRight  = false;
        }
        else
        {
            AttackOrigin = transform.position + e.UpdatedAttack.BaseHitBoxOffset.x * Vector3.left + e.UpdatedAttack.BaseHitBoxSize.x / 2 * Vector3.right;
            Dir          = Vector2.left;
            EffectRight  = true;
        }


        RaycastHit2D hit     = Physics2D.Raycast(AttackOrigin, Dir, e.UpdatedAttack.BaseHitBoxSize.x, Data.EnemyLayer | Data.DoorLayer);
        RaycastHit2D TopHit  = Physics2D.Raycast(AttackOrigin + Vector2.up * e.UpdatedAttack.HitBoxSize.y / 2, Dir, e.UpdatedAttack.BaseHitBoxSize.x, Data.EnemyLayer | Data.DoorLayer);
        RaycastHit2D DownHit = Physics2D.Raycast(AttackOrigin + Vector2.down * e.UpdatedAttack.HitBoxSize.y / 2, Dir, e.UpdatedAttack.BaseHitBoxSize.x, Data.EnemyLayer | Data.DoorLayer);

        GameObject Effect = null;

        switch (e.UpdatedAttack.Type)
        {
        case CharacterAttackType.Slash:
            Effect = AbilityData.SlashHitEffect;
            break;

        case CharacterAttackType.PowerSlash:
            Effect = AbilityData.PowerSlashHitEffect;
            break;

        case CharacterAttackType.CrossSlash:
            Effect = AbilityData.CrossSlashHitEffect;
            break;

        case CharacterAttackType.Dancer:
            Effect = AbilityData.DancerHitEffect;
            break;
        }

        if (hit)
        {
            GameObject HitEffect = GameObject.Instantiate(Effect, hit.point, Quaternion.Euler(0, 0, 0));
            e.Enemy.GetComponent <HitEffectManager>().AllInfo.Add(new HitEffectInfo(HitEffect, EffectRight));
        }
        else if (TopHit)
        {
            GameObject HitEffect = GameObject.Instantiate(Effect, TopHit.point, Quaternion.Euler(0, 0, 0));
            e.Enemy.GetComponent <HitEffectManager>().AllInfo.Add(new HitEffectInfo(HitEffect, EffectRight));
        }
        else if (DownHit)
        {
            GameObject HitEffect = GameObject.Instantiate(Effect, DownHit.point, Quaternion.Euler(0, 0, 0));
            e.Enemy.GetComponent <HitEffectManager>().AllInfo.Add(new HitEffectInfo(HitEffect, EffectRight));
        }
    }
コード例 #24
0
        IEnumerator DealDamage()
        {
            float dmg = 5 + ModdedPlayer.Stats.spellFlatDmg / 3f;

            dmg *= ModdedPlayer.Stats.SpellDamageMult;
            float crit = ModdedPlayer.Stats.RandomCritDamage;

            dmg *= crit;
            dmg *= radius / 3.33333f;
            dmg *= ModdedPlayer.Stats.spell_snowstormDamageMult;
            var hits             = Physics.SphereCastAll(LocalPlayer.Transform.position, radius, Vector3.one, radius, -9);
            int onHitEffectProcs = 0;

            if (GameSetup.IsMpClient)
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    if (hits[i].transform.CompareTag("enemyCollide"))
                    {
                        var entity = hits[i].transform.GetComponentInParent <BoltEntity>();
                        if (entity != null)
                        {
                            var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                            phe.Target          = entity;
                            phe.getAttackerType = DamageMath.SILENTattackerTypeMagic;
                            phe.Hit             = DamageMath.GetSendableDamage(dmg);
                            phe.Send();
                            if (onHitEffectProcs < 6)
                            {
                                {
                                    var hitContext = new COTFEvents.HitOtherParams(dmg, crit != 1, entity, this);
                                    COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                                    COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                                }
                                ModdedPlayer.instance.OnHit();
                                onHitEffectProcs++;
                            }
                            yield return(null);

                            EnemyProgression.ReduceArmor(entity, Mathf.CeilToInt(dmg / 100f));
                            EnemyProgression.Slow(entity, 144, 0.2f, 0.95f);
                            yield return(null);

                            if (ModdedPlayer.Stats.spell_snowstormPullEnemiesIn)
                            {
                                if ((hits[i].point - LocalPlayer.Transform.position).sqrMagnitude > 4)
                                {
                                    EnemyProgression.AddKnockbackByDistance(entity.networkId.PackedValue, (LocalPlayer.Transform.position - hits[i].transform.position).normalized, 1);
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    if (EnemyManager.enemyByTransform.ContainsKey(hits[i].transform.root))
                    {
                        EnemyProgression prog = EnemyManager.enemyByTransform[hits[i].transform.root];

                        if (prog == null)
                        {
                            continue;
                        }

                        prog.HitMagic(dmg);
                        prog.Slow(144, 0.2f, 0.85f);
                        prog.ReduceArmor(Mathf.CeilToInt(dmg / 100f));
                        if (onHitEffectProcs < 6)
                        {
                            ModdedPlayer.instance.OnHit();
                            onHitEffectProcs++;
                        }
                        {
                            var hitContext = new COTFEvents.HitOtherParams(dmg, crit != 1, prog, this);
                            COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                            COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                        }
                        if (ModdedPlayer.Stats.spell_snowstormPullEnemiesIn)
                        {
                            if ((hits[i].point - LocalPlayer.Transform.position).sqrMagnitude > 4)
                            {
                                prog.AddKnockbackByDistance((LocalPlayer.Transform.position - hits[i].transform.position).normalized, 1);
                            }
                        }
                        yield return(null);
                    }
                }
            }
        }
コード例 #25
0
        void OnTriggerEnter(Collider other)
        {
            try
            {
                if (other.CompareTag("enemyCollide") || other.CompareTag("enemyRoot"))
                {
                    if (SpellActions.SeekingArrow_ChangeTargetOnHit)
                    {
                        SpellActions.SetSeekingArrowTarget(other.transform);
                    }

                    var crit      = ModdedPlayer.Stats.RandomCritDamage;
                    var dmgOutput = dmg * crit;

                    ModdedPlayer.instance.OnHit();
                    if (GameSetup.IsMpClient)
                    {
                        var entity = other.GetComponentInParent <BoltEntity>();
                        if (entity != null)
                        {
                            {
                                var hitContext = new COTFEvents.HitOtherParams(dmgOutput, crit != 1, entity, this);
                                COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                                COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                            }
                            var phe = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                            phe.Target          = entity;
                            phe.getAttackerType = DamageMath.SILENTattackerTypeMagic;
                            phe.Hit             = DamageMath.GetSendableDamage(dmgOutput);
                            if (crit > 1)
                            {
                                int   myID    = 3000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                                fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                                fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                                using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                                {
                                    using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                    {
                                        w.Write(27);
                                        w.Write(entity.networkId.PackedValue);
                                        w.Write(fireDmg);
                                        w.Write(15);
                                        w.Write(myID);
                                        w.Close();
                                    }
                                    AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                    answerStream.Close();
                                }
                                phe.Burn = true;
                            }
                            phe.Send();
                        }
                    }
                    else                            //is singleplayer or host
                    {
                        if (EnemyManager.enemyByTransform.ContainsKey(other.transform.root))
                        {
                            var progression = EnemyManager.enemyByTransform[other.transform.root];
                            {
                                var hitContext = new COTFEvents.HitOtherParams(dmgOutput, crit != 1, progression, this);
                                COTFEvents.Instance.OnHitSpell.Invoke(hitContext);
                                COTFEvents.Instance.OnHitEnemy.Invoke(hitContext);
                            }
                            progression.HitMagic(dmgOutput);
                            if (crit > 1)
                            {
                                if (ModdedPlayer.Stats.perk_fireDmgIncreaseOnHit)
                                {
                                    //int myID = 3000 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                    float fireDmg = 1 + ModdedPlayer.Stats.spellFlatDmg / 3;
                                    fireDmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                                    fireDmg *= ModdedPlayer.Stats.fireDamage + 1;
                                    progression.FireDebuff(3000, fireDmg, 14);
                                }
                                progression.HealthScript.Burn();
                            }
                        }
                        else
                        {
                            Debug.LogWarning("Enemy not found");
                        }
                    }
                    if (UnityEngine.Random.value < ModdedPlayer.Stats.projectilePierceChance - pierceCount)
                    {
                        pierceCount++;
                    }
                    else
                    {
                        dieTimestamp = 0;
                    }
                }
            }
            catch (Exception exc)
            {
                Debug.LogWarning(exc.ToString());
            }
        }
コード例 #26
0
 private void LateUpdate()
 {
     if (this.Live && this.PhysicBody)
     {
         float   num    = this.PhysicBody.velocity.magnitude * 1.25f * Time.deltaTime;
         Vector3 vector = base.transform.position + base.transform.forward * -num;
         if (num > 0f && Physics.Raycast(base.transform.position, base.transform.forward, out this.hit, num, this.layers))
         {
             if (this.hit.transform.CompareTag("Tree") || this.hit.transform.CompareTag("Target") || this.hit.transform.gameObject.layer == 20)
             {
                 if (this.spearType)
                 {
                     if (this.bodyCollider)
                     {
                         this.bodyCollider.isTrigger = true;
                     }
                     this.PhysicBody.transform.position = this.hit.point - base.transform.forward * 2.1f;
                 }
                 else
                 {
                     this.PhysicBody.transform.position = this.hit.point - base.transform.forward * 0.35f;
                 }
                 this.PhysicBody.velocity    = Vector3.zero;
                 this.PhysicBody.isKinematic = true;
                 this.MyPickUp.SetActive(true);
                 this.Live = false;
                 FMODCommon.PlayOneshotNetworked(this.hitTreeEvent, base.transform, FMODCommon.NetworkRole.Any);
             }
             else if (this.hit.transform.CompareTag("enemyCollide") || this.hit.transform.tag == "lb_bird" || this.hit.transform.CompareTag("animalCollide") || this.hit.transform.CompareTag("Fish"))
             {
                 int num2;
                 if (this.spearType)
                 {
                     num2 = Mathf.FloorToInt(40f);
                 }
                 else
                 {
                     num2 = Mathf.FloorToInt(2f * (this.PhysicBody.velocity.magnitude / 7f));
                     if (num2 > 22)
                     {
                         num2 = 22;
                     }
                 }
                 if (this.spearType)
                 {
                     this.PhysicBody.velocity    = Vector3.zero;
                     this.PhysicBody.isKinematic = false;
                     this.PhysicBody.useGravity  = true;
                     this.Live = false;
                     this.MyPickUp.SetActive(true);
                 }
                 if (BoltNetwork.isClient)
                 {
                     PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Raise(GlobalTargets.OnlyServer);
                     playerHitEnemy.Target             = this.hit.transform.GetComponentInParent <BoltEntity>();
                     playerHitEnemy.getAttackDirection = 3;
                     playerHitEnemy.getAttackerType    = 4;
                     playerHitEnemy.Hit = num2;
                     playerHitEnemy.Send();
                 }
                 else if (this.hit.transform.CompareTag("enemyRoot"))
                 {
                     this.hit.transform.gameObject.SendMessage("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                     this.hit.transform.gameObject.SendMessage("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                     GameObject closestPlayerFromPos = Scene.SceneTracker.GetClosestPlayerFromPos(base.transform.position);
                     this.hit.transform.gameObject.SendMessage("getAttacker", closestPlayerFromPos, SendMessageOptions.DontRequireReceiver);
                     this.hit.transform.gameObject.SendMessage("Hit", num2, SendMessageOptions.DontRequireReceiver);
                 }
                 else
                 {
                     this.hit.transform.gameObject.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                     this.hit.transform.gameObject.SendMessageUpwards("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                     GameObject closestPlayerFromPos2 = Scene.SceneTracker.GetClosestPlayerFromPos(base.transform.position);
                     this.hit.transform.gameObject.SendMessageUpwards("getAttacker", closestPlayerFromPos2, SendMessageOptions.DontRequireReceiver);
                     this.hit.transform.gameObject.SendMessageUpwards("Hit", num2, SendMessageOptions.DontRequireReceiver);
                 }
                 this.MyPickUp.SetActive(true);
                 this.Live = false;
             }
             else if (this.hit.transform.CompareTag("PlayerNet"))
             {
                 if (BoltNetwork.isRunning)
                 {
                     BoltEntity componentInParent = this.hit.transform.GetComponentInParent <BoltEntity>();
                     if (componentInParent)
                     {
                         HitPlayer.Create(componentInParent, EntityTargets.OnlyOwner).Send();
                     }
                 }
             }
             else if (this.hit.transform.CompareTag("TerrainMain") || this.hit.transform.CompareTag("structure") || this.hit.transform.CompareTag("SLTier1") || this.hit.transform.CompareTag("SLTier2") || this.hit.transform.CompareTag("SLTier3"))
             {
                 if (this.ignoreTerrain && this.hit.transform.CompareTag("TerrainMain"))
                 {
                     this.ignoreTerrain = false;
                     Physics.IgnoreCollision(base.GetComponent <Collider>(), Terrain.activeTerrain.GetComponent <Collider>(), false);
                 }
                 else
                 {
                     if (this.spearType)
                     {
                         if (this.bodyCollider)
                         {
                             this.bodyCollider.isTrigger = true;
                         }
                         this.PhysicBody.transform.position = this.hit.point - base.transform.forward * 2.1f;
                     }
                     else
                     {
                         this.PhysicBody.transform.position = this.hit.point - base.transform.forward * 0.35f;
                     }
                     this.PhysicBody.velocity    = Vector3.zero;
                     this.PhysicBody.isKinematic = true;
                     this.MyPickUp.SetActive(true);
                     if (this.at)
                     {
                         this.at.enabled = false;
                     }
                     this.Live = false;
                     if (this.hit.transform.CompareTag("TerrainMain"))
                     {
                         FMODCommon.PlayOneshotNetworked(this.hitGroundEvent, base.transform, FMODCommon.NetworkRole.Any);
                     }
                     else
                     {
                         FMODCommon.PlayOneshotNetworked(this.hitStructureEvent, base.transform, FMODCommon.NetworkRole.Any);
                     }
                 }
             }
             else if (this.hit.transform.CompareTag("CaveDoor"))
             {
                 this.ignoreTerrain = true;
                 Physics.IgnoreCollision(base.GetComponent <Collider>(), Terrain.activeTerrain.GetComponent <Collider>(), true);
             }
             else if (!this.hit.collider.isTrigger && !this.hit.transform.Equals(base.transform.parent) && this.hit.transform.CompareTag("enemyRoot"))
             {
                 this.PhysicBody.velocity /= 4f;
                 this.MyPickUp.SetActive(true);
                 this.Live = false;
             }
             else if (!this.hit.collider.isTrigger && !this.hit.transform.Equals(base.transform.parent))
             {
                 this.PhysicBody.velocity /= 2f;
                 this.MyPickUp.SetActive(true);
                 this.Live = false;
                 if (this.at)
                 {
                     this.at.enabled = false;
                 }
             }
             if (!this.Live)
             {
                 this.parent.BroadcastMessage("OnArrowHit", SendMessageOptions.DontRequireReceiver);
             }
         }
     }
 }
コード例 #27
0
        public static void DoBlink()
        {
            blinkAim?.Disable();

            Transform t          = Camera.main.transform;
            Vector3   blinkPoint = Vector3.zero;
            var       hits1      = Physics.RaycastAll(t.position, t.forward, BlinkRange + 1f);

            foreach (var hit in hits1)
            {
                if (!hit.transform.CompareTag("enemyCollide") && hit.transform.root != LocalPlayer.Transform.root)
                {
                    blinkPoint = hit.point - t.forward + Vector3.up * 0.25f;
                    break;
                }
            }
            if (blinkPoint == Vector3.zero)
            {
                blinkPoint = LocalPlayer.Transform.position + t.forward * BlinkRange;
            }
            if (BlinkDamage > 0)
            {
                RaycastHit[] hits = Physics.BoxCastAll(t.position, Vector3.one * 1.2f, blinkPoint - t.position, t.rotation, Vector3.Distance(blinkPoint, t.position) + 1);
                foreach (RaycastHit hit in hits)
                {
                    if (hit.transform.CompareTag("enemyCollide"))
                    {
                        ModAPI.Console.Write("Hit enemy on layer " + hit.transform.gameObject.layer);
                        float dmg = BlinkDamage + ModdedPlayer.instance.SpellDamageBonus;
                        dmg *= ModdedPlayer.instance.SpellAMP * 3;
                        DamageMath.DamageClamp(dmg, out int dmgInt, out int repetitions);
                        if (GameSetup.IsMpClient)
                        {
                            BoltEntity enemyEntity = hit.transform.GetComponentInParent <BoltEntity>();
                            if (enemyEntity == null)
                            {
                                enemyEntity = hit.transform.gameObject.GetComponent <BoltEntity>();
                            }

                            if (enemyEntity != null)
                            {
                                PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(enemyEntity);
                                playerHitEnemy.hitFallDown = true;
                                playerHitEnemy.explosion   = true;
                                playerHitEnemy.Hit         = dmgInt;
                                for (int i = 0; i < repetitions; i++)
                                {
                                    playerHitEnemy.Send();
                                }
                            }
                        }
                        else
                        {
                            var v = hit.transform.GetComponentInParent <EnemyProgression>();
                            if (v == null)
                            {
                                v = hit.transform.GetComponent <EnemyProgression>();
                            }
                            if (v != null)
                            {
                                for (int i = 0; i < repetitions; i++)
                                {
                                    v.HitMagic(dmgInt);
                                }
                            }
                            else
                            {
                                hit.transform.SendMessageUpwards("Hit", dmgInt, SendMessageOptions.DontRequireReceiver);
                            }
                        }
                    }
                }
            }

            BlinkTowards(blinkPoint);
        }
コード例 #28
0
        public static void DoBlink()
        {
            blinkAim?.Disable();

            Transform t          = Camera.main.transform;
            Vector3   blinkPoint = Vector3.zero;
            var       hits1      = Physics.RaycastAll(t.position, t.forward, ModdedPlayer.Stats.spell_blinkRange + 1f);

            foreach (var hit in hits1)
            {
                if (!hit.transform.CompareTag("enemyCollide") && hit.transform.root != LocalPlayer.Transform.root)
                {
                    blinkPoint = hit.point - t.forward + Vector3.up * 0.25f;
                    break;
                }
            }
            if (blinkPoint == Vector3.zero)
            {
                blinkPoint = LocalPlayer.Transform.position + t.forward * ModdedPlayer.Stats.spell_blinkRange;
            }
            if (ModdedPlayer.Stats.spell_blinkDamage > 0)
            {
                RaycastHit[] hits = Physics.BoxCastAll(t.position, Vector3.one * 1.2f, blinkPoint - t.position, t.rotation, Vector3.Distance(blinkPoint, t.position) + 1);
                foreach (RaycastHit hit in hits)
                {
                    if (hit.transform.CompareTag("enemyCollide"))
                    {
                        ModAPI.Console.Write("Hit enemy on layer " + hit.transform.gameObject.layer);
                        float dmg = ModdedPlayer.Stats.spell_blinkDamage + ModdedPlayer.Stats.spellFlatDmg * ModdedPlayer.Stats.spell_blinkDamageScaling;
                        dmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier;
                        if (GameSetup.IsMpClient)
                        {
                            BoltEntity enemyEntity = hit.transform.GetComponentInParent <BoltEntity>();
                            if (enemyEntity == null)
                            {
                                enemyEntity = hit.transform.gameObject.GetComponent <BoltEntity>();
                            }

                            if (enemyEntity != null)
                            {
                                PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(enemyEntity);
                                playerHitEnemy.hitFallDown     = true;
                                playerHitEnemy.getAttackerType = DamageMath.CONVERTEDFLOATattackerType;
                                playerHitEnemy.Hit             = DamageMath.GetSendableDamage(dmg);
                                playerHitEnemy.Send();
                            }
                        }
                        else
                        {
                            if (EnemyManager.enemyByTransform.ContainsKey(hit.transform.root))
                            {
                                EnemyManager.enemyByTransform[hit.transform.root].HitMagic(dmg);
                            }
                            else
                            {
                                hit.transform.SendMessageUpwards("HitMagic", dmg, SendMessageOptions.DontRequireReceiver);
                            }
                        }
                    }
                }
            }
            if (ModdedPlayer.Stats.spell_blinkDoExplosion)
            {
                Effects.Sound_Effects.GlobalSFX.Play(Effects.Sound_Effects.GlobalSFX.SFX.Boom);
                var   raycastHitExplosion = Physics.OverlapSphere(blinkPoint, (blinkPoint - t.position).magnitude / 4f);
                float dmg = ModdedPlayer.Stats.spell_blinkDamage + LocalPlayer.Rigidbody.velocity.magnitude * ModdedPlayer.Stats.spellFlatDmg * ModdedPlayer.Stats.spell_blinkDamageScaling / 7f;
                dmg *= ModdedPlayer.Stats.TotalMagicDamageMultiplier * ModdedPlayer.Stats.RandomCritDamage;
                foreach (var hitCollider in raycastHitExplosion)
                {
                    if (hitCollider.transform.CompareTag("enemyCollide"))
                    {
                        if (GameSetup.IsMpClient)
                        {
                            BoltEntity enemyEntity = hitCollider.transform.GetComponentInParent <BoltEntity>();
                            if (enemyEntity == null)
                            {
                                enemyEntity = hitCollider.transform.gameObject.GetComponent <BoltEntity>();
                            }

                            if (enemyEntity != null)
                            {
                                PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(enemyEntity);
                                playerHitEnemy.hitFallDown     = true;
                                playerHitEnemy.getAttackerType = DamageMath.CONVERTEDFLOATattackerType;
                                playerHitEnemy.Hit             = DamageMath.GetSendableDamage(dmg);
                                playerHitEnemy.Send();
                            }
                        }
                        else
                        {
                            if (EnemyManager.enemyByTransform.ContainsKey(hitCollider.transform.root))
                            {
                                EnemyManager.enemyByTransform[hitCollider.transform.root].HitMagic(dmg);
                            }
                            else
                            {
                                hitCollider.transform.SendMessageUpwards("HitMagic", dmg, SendMessageOptions.DontRequireReceiver);
                            }
                        }
                    }
                }
            }
            BlinkTowards(blinkPoint);
        }
コード例 #29
0
 public override void OnEvent(PlayerHitEnemy ev)
 {
     if (!ev.Target)
     {
         return;
     }
     if (ev.Hit == 0)
     {
         return;
     }
     try
     {
         EnemyHealth.CurrentAttacker = (ev.RaisedBy.UserData as BoltEntity);
         Transform transform;
         if (ev.Target.GetComponent<animalHealth>())
         {
             transform = ev.Target.transform;
         }
         else
         {
             transform = ev.Target.transform.GetChild(0);
         }
         if (ev.HitHead)
         {
             transform.SendMessage("HitHead", SendMessageOptions.DontRequireReceiver);
         }
         if (ev.getStealthAttack)
         {
             transform.SendMessage("getStealthAttack", SendMessageOptions.DontRequireReceiver);
         }
         transform.SendMessage("getAttacker", (ev.RaisedBy.UserData as BoltEntity).gameObject, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("getAttackerType", ev.getAttackerType, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("getAttackDirection", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("getCombo", ev.getCombo, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("takeDamage", ev.takeDamage, SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("setSkinDamage", UnityEngine.Random.Range(0, 3), SendMessageOptions.DontRequireReceiver);
         transform.SendMessage("HitReal", ev.Hit, SendMessageOptions.DontRequireReceiver);
         if (ev.HitAxe)
         {
             transform.SendMessage("HitAxe", SendMessageOptions.DontRequireReceiver);
         }
         if (ev.Burn)
         {
             transform.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
         }
     }
     finally
     {
         EnemyHealth.CurrentAttacker = null;
     }
 }
コード例 #30
0
 public override void OnEvent(PlayerHitEnemy ev)
 {
     if (!this.ValidateSender(ev, global::SenderTypes.Any))
     {
         return;
     }
     if (!ev.Target)
     {
         return;
     }
     if (ev.Hit == 0)
     {
         return;
     }
     try
     {
         if (global::EnemyHealth.CurrentAttacker == null)
         {
             global::EnemyHealth.CurrentAttacker = ev.Target;
         }
         global::lb_Bird component           = ev.Target.GetComponent <global::lb_Bird>();
         global::Fish    componentInChildren = ev.Target.GetComponentInChildren <global::Fish>();
         Transform       transform;
         if (componentInChildren)
         {
             transform = componentInChildren.transform;
         }
         else if (ev.Target.GetComponent <global::animalHealth>())
         {
             transform = ev.Target.transform;
         }
         else if (component)
         {
             transform = component.transform;
         }
         else
         {
             global::EnemyHealth componentInChildren2 = ev.Target.GetComponentInChildren <global::EnemyHealth>();
             if (componentInChildren2)
             {
                 transform = componentInChildren2.transform;
             }
             else
             {
                 transform = ev.Target.transform.GetChild(0);
             }
         }
         if (ev.getAttacker == 10 && ev.Weapon)
         {
             global::ArrowDamage componentInChildren3 = ev.Weapon.GetComponentInChildren <global::ArrowDamage>();
             if (componentInChildren3.Live)
             {
                 global::arrowStickToTarget componentInChildren4 = transform.GetComponentInChildren <global::arrowStickToTarget>();
                 Transform target = transform;
                 if (componentInChildren4)
                 {
                     target = componentInChildren4.transform;
                 }
                 componentInChildren3.CheckHit(Vector3.zero, target, false, transform.GetComponent <Collider>());
             }
         }
         if (ev.explosion)
         {
             transform.SendMessage("Explosion", -1, SendMessageOptions.DontRequireReceiver);
         }
         if (ev.HitHead)
         {
             transform.SendMessage("HitHead", SendMessageOptions.DontRequireReceiver);
         }
         if (ev.getStealthAttack)
         {
             transform.SendMessage("getStealthAttack", SendMessageOptions.DontRequireReceiver);
         }
         if (ev.hitFallDown)
         {
             global::mutantHitReceiver componentInChildren5 = transform.GetComponentInChildren <global::mutantHitReceiver>();
             if (componentInChildren5)
             {
                 componentInChildren5.sendHitFallDown(ev.Hit);
             }
         }
         else
         {
             transform.SendMessage("getAttacker", (ev.RaisedBy.UserData as BoltEntity).gameObject, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("getAttackerType", ev.getAttackerType, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("getAttackDirection", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("getCombo", ev.getCombo, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("takeDamage", ev.takeDamage, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("setSkinDamage", UnityEngine.Random.Range(0, 3), SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("ApplyAnimalSkinDamage", ev.getAttackDirection, SendMessageOptions.DontRequireReceiver);
             transform.SendMessage("Hit", ev.Hit, SendMessageOptions.DontRequireReceiver);
             if (ev.HitAxe)
             {
                 transform.SendMessage("HitAxe", SendMessageOptions.DontRequireReceiver);
             }
             if (ev.Burn)
             {
                 transform.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
             }
         }
     }
     finally
     {
         global::EnemyHealth.CurrentAttacker = null;
     }
 }
コード例 #31
0
        private void NewHitAi(Transform target, bool hitDelay, bool headDamage)
        {
            float dmgUnclamped = this.OutputDmg;

            if (SpellActions.SeekingArrow)
            {
                float dist = Vector3.Distance(target.position, startposition);
                dmgUnclamped *= 1 + dist * SpellActions.SeekingArrow_DamagePerDistance;
            }
            if (spearType)
            {
                if (ModdedPlayer.instance.SpearhellChance > 0 && Random.value <= ModdedPlayer.instance.SpearhellChance && OutputDmg > 1)
                {
                    var obj = Instantiate(PhysicBody, Camera.main.transform.position + Vector3.up * 2f, Quaternion.LookRotation(Camera.main.transform.forward));
                    obj.velocity = PhysicBody.velocity * 1.05f;
                    Destroy(obj.gameObject, 30);
                }
            }
            else
            {
                if (headDamage)
                {
                    if (ModdedPlayer.instance.EruptionBow && GreatBow.isEnabled)
                    {
                        //if (GameSetup.IsMultiplayer)
                        //{
                        BoltNetwork.Instantiate(BoltPrefabs.instantDynamite, transform.position, Quaternion.identity);
                        //}
                    }
                }
            }

            if (headDamage || (flintLockAmmoType && Random.value <= ModdedPlayer.instance.BulletCritChance) || (spearType && Random.value <= ModdedPlayer.instance.SpearCritChance))
            {
                headDamage    = true;
                dmgUnclamped *= ModdedPlayer.instance.HeadShotDamage;
                dmgUnclamped *= SpellActions.FocusOnHeadShot();
                if (SpellActions.SeekingArrow)
                {
                    dmgUnclamped *= SpellActions.SeekingArrow_HeadDamage;
                }
            }
            else
            {
                dmgUnclamped *= SpellActions.FocusOnBodyShot();
            }
            if (GreatBow.isEnabled)
            {
                dmgUnclamped *= 2.1f;
            }
            dmgUnclamped *= ModdedPlayer.instance.RangedAMP * ModdedPlayer.instance.CritDamageBuff;
            if (ModdedPlayer.instance.ProjectileDamageIncreasedBySize)
            {
                dmgUnclamped *= ModdedPlayer.instance.ProjectileSizeRatio;
            }
            DamageMath.DamageClamp(dmgUnclamped, out int sendDamage, out Repetitions);


            if (this.PhysicBody)
            {
                this.PhysicBody.velocity = Vector3.zero;
            }

            if (this.spearType)
            {
                this.PhysicBody.isKinematic = false;
                this.PhysicBody.useGravity  = true;
                this.disableLive();
                if (this.MyPickUp)
                {
                    this.MyPickUp.SetActive(true);
                }
            }
            if (target)
            {
                Vector3    vector             = target.transform.root.GetChild(0).InverseTransformPoint(base.transform.position);
                float      targetAngle        = Mathf.Atan2(vector.x, vector.z) * 57.29578f;
                int        animalHitDirection = animalHealth.GetAnimalHitDirection(targetAngle);
                BoltEntity componentInParent  = target.GetComponentInParent <BoltEntity>();
                if (!componentInParent)
                {
                    componentInParent = target.GetComponent <BoltEntity>();
                }



                if (BoltNetwork.isClient && componentInParent)
                {
                    ModdedPlayer.instance.OnHitEffectsClient(componentInParent, dmgUnclamped);
                    if (ignite)
                    {
                        using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                            {
                                w.Write(27);
                                w.Write(componentInParent.networkId.PackedValue);
                                w.Write(Effects.BlackFlame.FireDamageBonus);
                                w.Write(20f);
                                w.Write(2200);
                                w.Close();
                            }
                            AsyncHit.SendCommandDelayed(3, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                            answerStream.Close();
                        }
                    }
                    if (SpellActions.Focus && headDamage)
                    {
                        if (SpellActions.FocusBonusDmg == 0)
                        {
                            //slow enemy by 80%
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(22);
                                    w.Write(componentInParent.networkId.PackedValue);
                                    w.Write(SpellActions.FocusSlowAmount);
                                    w.Write(SpellActions.FocusSlowDuration);
                                    w.Write(90);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                            //Network.NetworkManager.SendLine(s, Network.NetworkManager.Target.OnlyServer);
                        }
                    }
                    else if (SpellActions.SeekingArrow)
                    {
                        //slow enemy by 80%
                        using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                        {
                            using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                            {
                                w.Write(22);
                                w.Write(componentInParent.networkId.PackedValue);
                                w.Write(SpellActions.SeekingArrow_SlowAmount);
                                w.Write(SpellActions.SeekingArrow_SlowDuration);
                                w.Write(91);
                                w.Close();
                            }
                            AsyncHit.SendCommandDelayed(2, answerStream.ToArray(), Network.NetworkManager.Target.OnlyServer);
                            answerStream.Close();
                        }
                    }
                    if (ignite)
                    {
                        if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                        {
                            int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                            using (System.IO.MemoryStream answerStream = new System.IO.MemoryStream())
                            {
                                using (System.IO.BinaryWriter w = new System.IO.BinaryWriter(answerStream))
                                {
                                    w.Write(34);
                                    w.Write(componentInParent.networkId.PackedValue);
                                    w.Write(id);
                                    w.Write(1.15f);
                                    w.Write(25f);
                                    w.Close();
                                }
                                AsyncHit.SendCommandDelayed(1, answerStream.ToArray(), NetworkManager.Target.OnlyServer);
                                answerStream.Close();
                            }
                        }
                    }
                    if (hitDelay)
                    {
                        target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                        target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        BoltEntity     component      = this.parent.GetComponent <BoltEntity>();
                        PlayerHitEnemy playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        playerHitEnemy.Target      = componentInParent;
                        playerHitEnemy.Weapon      = component;
                        playerHitEnemy.getAttacker = 10;
                        if (target.gameObject.CompareTag("animalRoot"))
                        {
                            playerHitEnemy.getAttackDirection = animalHitDirection;
                        }
                        else
                        {
                            playerHitEnemy.getAttackDirection = 3;
                        }
                        playerHitEnemy.getAttackerType = 4;
                        playerHitEnemy.Hit             = sendDamage;
                        if (GreatBow.isEnabled && ModdedPlayer.instance.GreatBowIgnites)
                        {
                            playerHitEnemy.Burn = true;
                        }
                        AsyncHit.SendPlayerHitEnemy(playerHitEnemy, Repetitions);
                    }
                    else
                    {
                        target.transform.SendMessageUpwards("getClientHitDirection", 6, SendMessageOptions.DontRequireReceiver);
                        target.transform.SendMessageUpwards("StartPrediction", SendMessageOptions.DontRequireReceiver);
                        PlayerHitEnemy playerHitEnemy2 = PlayerHitEnemy.Create(GlobalTargets.OnlyServer);
                        playerHitEnemy2.Target = componentInParent;
                        if (target.gameObject.CompareTag("animalRoot"))
                        {
                            playerHitEnemy2.getAttackDirection = animalHitDirection;
                        }
                        else
                        {
                            playerHitEnemy2.getAttackDirection = 3;
                        }
                        playerHitEnemy2.getAttackerType = 4;
                        if (ignite || GreatBow.isEnabled && ModdedPlayer.instance.GreatBowIgnites)
                        {
                            playerHitEnemy2.Burn = true;
                        }
                        playerHitEnemy2.Hit = sendDamage;
                        AsyncHit.SendPlayerHitEnemy(playerHitEnemy2, Repetitions);
                    }
                }
                else
                {
                    if (target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("enemyCollide"))
                    {
                        var ep = target.gameObject.GetComponentInParent <EnemyProgression>();
                        if (ep == null)
                        {
                            ep = target.gameObject.GetComponent <EnemyProgression>();
                            if (ep == null)
                            {
                                ep = target.gameObject.GetComponentInChildren <EnemyProgression>();
                            }
                        }
                        if (ignite)
                        {
                            ep.FireDebuff(2200, Effects.BlackFlame.FireDamageBonus, 20);
                            if (BlackFlame.GiveAfterburn && Random.value < 0.1f)
                            {
                                if (ep != null)
                                {
                                    int id = 120 + ModReferences.Players.IndexOf(LocalPlayer.GameObject);
                                    ep.DmgTakenDebuff(id, 1.15f, 25);
                                }
                            }
                        }
                        ModdedPlayer.instance.OnHitEffectsHost(ep, dmgUnclamped);
                        if (SpellActions.Focus && headDamage)
                        {
                            if (SpellActions.FocusBonusDmg == 0)
                            {
                                //slow enemy by 80%
                                ep.Slow(90, SpellActions.FocusSlowAmount, SpellActions.FocusSlowDuration);
                            }
                        }
                        else if (SpellActions.SeekingArrow)
                        {
                            ep.Slow(91, SpellActions.SeekingArrow_SlowAmount, SpellActions.SeekingArrow_SlowDuration);
                        }
                    }
                    target.gameObject.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver);
                    target.gameObject.SendMessageUpwards("getAttackerType", 4, SendMessageOptions.DontRequireReceiver);
                    GameObject closestPlayerFromPos = TheForest.Utils.Scene.SceneTracker.GetClosestPlayerFromPos(base.transform.position);
                    target.gameObject.SendMessageUpwards("getAttacker", closestPlayerFromPos, SendMessageOptions.DontRequireReceiver);
                    if (target.gameObject.CompareTag("lb_bird") || target.gameObject.CompareTag("animalRoot") || target.gameObject.CompareTag("enemyRoot") || target.gameObject.CompareTag("PlayerNet"))
                    {
                        if (target.gameObject.CompareTag("enemyRoot"))
                        {
                            EnemyHealth componentInChildren = target.GetComponentInChildren <EnemyHealth>();
                            if (componentInChildren)
                            {
                                componentInChildren.getAttackDirection(3);
                                componentInChildren.setSkinDamage(2);
                                mutantTargetSwitching componentInChildren2 = target.GetComponentInChildren <mutantTargetSwitching>();
                                if (componentInChildren2)
                                {
                                    componentInChildren2.getAttackerType(4);
                                    componentInChildren2.getAttacker(closestPlayerFromPos);
                                }
                                for (int i = 0; i < Repetitions; i++)
                                {
                                    componentInChildren.Hit(sendDamage);
                                }
                            }
                        }
                        else
                        {
                            if (target.gameObject.CompareTag("animalRoot"))
                            {
                                Repetitions = 1;
                                target.gameObject.SendMessage("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                            }
                            AsyncHit.SendPlayerHitEnemy(target, Repetitions, sendDamage);
                            if (ignite || GreatBow.isEnabled && ModdedPlayer.instance.GreatBowIgnites)
                            {
                                target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                            }
                            target.gameObject.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                        }
                    }
                    else
                    {
                        if (target.gameObject.CompareTag("animalCollide"))
                        {
                            Repetitions = 1;
                            target.gameObject.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver);
                        }
                        AsyncHit.SendPlayerHitEnemy(target, Repetitions, sendDamage);
                        if (GreatBow.isEnabled && ModdedPlayer.instance.GreatBowIgnites)
                        {
                            target.gameObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                        }
                        target.gameObject.SendMessageUpwards("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver);
                    }
                }
            }
            if (this.MyPickUp)
            {
                this.MyPickUp.SetActive(true);
            }
            FMODCommon.PlayOneshotNetworked(this.hitAiEvent, base.transform, FMODCommon.NetworkRole.Any);
        }