/// <summary> /// Figure out what game mode we are playing and activate/deactivate whatever is needed /// </summary> private void ActivateGameMode() { // Check the game mode using player prefs cardioMode = PlayerPrefs.GetInt(Constants.cardioMode) == 1 ? true : false; // We take care of this in the arcade section if (PlayerPrefs.GetInt(Constants.gameMode) == Constants.gameModeArcade) { cardioMode = false; } if (cardioMode == true) { wallSpawner.gameObject.SetActive(false); this.EnableDisableHandGaurdStuff(false); playerHitBox.EnableDisableHands(false); } else { wallSpawnerCardio.gameObject.SetActive(false); } playerHitBox.SetGameMode(cardioMode); }