public void Init() { PlayerHeartSystem heartSystem = null; if (GameManager.current.loadStats) { heartSystem = new PlayerHeartSystem( (int)characterHealth.GetValue() / 10, currentHealth / 10); } else { heartSystem = new PlayerHeartSystem( (int)characterHealth.GetValue() / 10, characterHealth.GetValue() / 10); } foreach (PlayerHearts ph in playerHearts) { ph.SetHeartSystem(heartSystem); if (heartCanvasGroup == null) { heartCanvasGroup = ph.GetComponent <CanvasGroup>(); } } OnStatChange += PlayerStats_OnStatChange; OnStatChange(this, EventArgs.Empty); }
public void SetHeartSystem(PlayerHeartSystem heartSystem) { this.heartSystem = heartSystem; List <PlayerHeartSystem.Heart> heartList = heartSystem.GetHeartList(); for (int i = 0; i < heartList.Count; i++) { PlayerHeartSystem.Heart heart = heartList[i]; CreateHeartImage().SetHeartLevel(heart.GetHeartLevel()); } heartSystem.OnDamaged += HeartSystem_OnDamaged; heartSystem.OnHealed += HeartSystem_OnHealed; heartSystem.OnRefresh += HeartSystem_OnRefresh; heartSystem.OnAddHeart += HeartSystem_OnAddHeart; }