コード例 #1
0
ファイル: Spike.cs プロジェクト: Tanga86/Game2D
 // Update is called once per frame
 void Update()
 {
     if (Physics2D.OverlapCircle(checkPlayer.position, checkRadius, playerLayers))
     {
         playerHeart.TakeDamage(valueDamage);
     }
 }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        timeLeft -= Time.deltaTime;
        if (timeLeft < 0)
        {
            DestroyBall();
        }

        transform.position = Vector2.MoveTowards(transform.position, player.position, speed * Time.deltaTime);
        if (Physics2D.OverlapCircle(attackPoint.position, attackRange, PlayerLayers))
        {
            playerHeart.TakeDamage(valueDamage);

            DestroyBall();
        }
        else if (Physics2D.OverlapCircle(attackPoint.position, attackRange, GroundLayers))
        {
            DestroyBall();
        }
    }
コード例 #3
0
    void FixedUpdate()
    {
        float p               = playerMain.transform.position.x;
        float e               = gameObject.transform.position.x;
        float distance        = Vector2.Distance(transform.position, player.position);
        float distanceCeiling = Vector2.Distance(transform.position, checkCeiling.position);
        float distanceHand    = Vector2.Distance(transform.position, checkHand.position);

        //print(distanceCeiling);

        if ((distance < agroRange) && (_moveState == MoveState.Live))
        {
            ChasePlayer();
        }
        else if (_moveState == MoveState.Live)
        {
            StopChasePlayer();
        }

        if ((distanceCeiling < 0.35f || distanceHand < 0.20f ||
             distanceHand < 0.20f) && (_moveState == MoveState.Live))
        {
            playerHeart.TakeDamage(valueDamage);
            Die();
        }

        if (e - p > 0 && !facingRight)
        {
            //  Меняем направление.
            Swap();
        }
        // В противном случае, если input перемещает игрока влево,
        //  а игрок направлен вправо ...
        else if (e - p < 0 && facingRight)
        {
            //  Меняем направление.
            Swap();
        }
    }