public void SetDamage(float damage, bool playSound) { life -= damage; playerHealthBar.SetCurrentPlayerHealth(maxLife, life); if (playSound) { audioPlayer.PlaySFX(Random.Range(0, 2), 0.3f, Random.Range(0.96f, 1.04f)); //Thor receive damage Sound } if (life <= 0 && moveStates != MoveStates.Dead) { audioPlayer.PlaySFX(6, 0.3f, 1); //Thor Death Sound SetDead(); } }