void SetupPlayers() { int key1 = (1 + offset) % PhotonNetwork.playerList.Length; Player player1 = LevelManager.instance.players[(0 + offset) % PhotonNetwork.playerList.Length]; Player player2 = LevelManager.instance.players[(1 + offset) % PhotonNetwork.playerList.Length]; if (PhotonNetwork.playerList.Length >= 3) { Player player3 = LevelManager.instance.players [(2 + offset) % PhotonNetwork.playerList.Length]; if (PhotonNetwork.playerList.Length == 4) { Player player4 = LevelManager.instance.players [(3 + offset) % PhotonNetwork.playerList.Length]; opponentHUDs [2].GetComponent <OpponentHUD> ().setPlayer(player4); } else { opponentHUDs [2].gameObject.SetActive(false); } opponentHUDs [1].GetComponent <OpponentHUD> ().setPlayer(player3); } else { opponentHUDs [1].gameObject.SetActive(false); opponentHUDs [2].gameObject.SetActive(false); } opponentHUDs [0].GetComponent <OpponentHUD> ().setPlayer(player2); playerHUD.GetComponent <PlayerHUD> ().setPlayer(player1); }