public void damage(float time) { //rb.AddForce((-transform.right + transform.up)*8,ForceMode.Impulse); if (m_bInvincible) { return; } hori = 0; m_iDamage++; m_bInvincible = true; soundManager.GetComponent <SoundManager>().damageSE(); //damage Invoke("InvincibleEnd", time); HP.Off(m_iDamage - 1); }