void Awake() { groundCheck = transform.Find("GroundCheck"); speedText = transform.Find("SpeedText").GetComponent<GUIText>(); pGrind = GetComponent<PlayerGrind>(); //anim = GetComponentInChildren<Animator>(); //Animation playerAnimator = GetComponentInChildren<tk2dSpriteAnimator>(); }
void Start() { rigidbody2D.centerOfMass = new Vector3(0,stablizationAmount,0); pGrind = GetComponent<PlayerGrind>(); }