// Token: 0x06001A07 RID: 6663 RVA: 0x000FDC0C File Offset: 0x000FBE0C public static PlayerSaveData ReadFromGlobals() { PlayerSaveData playerSaveData = new PlayerSaveData(); playerSaveData.alerts = PlayerGlobals.Alerts; playerSaveData.enlightenment = PlayerGlobals.Enlightenment; playerSaveData.enlightenmentBonus = PlayerGlobals.EnlightenmentBonus; playerSaveData.headset = PlayerGlobals.Headset; playerSaveData.kills = PlayerGlobals.Kills; playerSaveData.numbness = PlayerGlobals.Numbness; playerSaveData.numbnessBonus = PlayerGlobals.NumbnessBonus; playerSaveData.pantiesEquipped = PlayerGlobals.PantiesEquipped; playerSaveData.pantyShots = PlayerGlobals.PantyShots; foreach (int num in PlayerGlobals.KeysOfPhoto()) { if (PlayerGlobals.GetPhoto(num)) { playerSaveData.photo.Add(num); } } foreach (int num2 in PlayerGlobals.KeysOfPhotoOnCorkboard()) { if (PlayerGlobals.GetPhotoOnCorkboard(num2)) { playerSaveData.photoOnCorkboard.Add(num2); } } foreach (int num3 in PlayerGlobals.KeysOfPhotoPosition()) { playerSaveData.photoPosition.Add(num3, PlayerGlobals.GetPhotoPosition(num3)); } foreach (int num4 in PlayerGlobals.KeysOfPhotoRotation()) { playerSaveData.photoRotation.Add(num4, PlayerGlobals.GetPhotoRotation(num4)); } playerSaveData.reputation = PlayerGlobals.Reputation; playerSaveData.seduction = PlayerGlobals.Seduction; playerSaveData.seductionBonus = PlayerGlobals.SeductionBonus; foreach (int num5 in PlayerGlobals.KeysOfSenpaiPhoto()) { if (PlayerGlobals.GetSenpaiPhoto(num5)) { playerSaveData.senpaiPhoto.Add(num5); } } playerSaveData.senpaiShots = PlayerGlobals.SenpaiShots; playerSaveData.socialBonus = PlayerGlobals.SocialBonus; playerSaveData.speedBonus = PlayerGlobals.SpeedBonus; playerSaveData.stealthBonus = PlayerGlobals.StealthBonus; foreach (int num6 in PlayerGlobals.KeysOfStudentFriend()) { if (PlayerGlobals.GetStudentFriend(num6)) { playerSaveData.studentFriend.Add(num6); } } foreach (string text in PlayerGlobals.KeysOfStudentPantyShot()) { if (PlayerGlobals.GetStudentPantyShot(text)) { playerSaveData.studentPantyShot.Add(text); } } return(playerSaveData); }