private async void SaveGold(PlayerGlobalModel playerGlobalModel) { if (_gold != string.Empty && int.TryParse(_gold, out var intGold)) { playerGlobalModel.Gold = intGold; } var result = await NetworkManager.SaveUserGoldAsync(_id, playerGlobalModel.Gold); Debug.Log("Save Gold result: " + result); }
private async void SaveAudio(PlayerGlobalModel playerGlobalModel) { var result = await NetworkManager.SaveUserAudioSettingsAsync(playerGlobalModel.Id, playerGlobalModel.ToSaveSettingsDto()); Debug.Log("Save audio result: " + result); }