コード例 #1
0
 public static DataModel Load()
 {
     if (File.Exists(DataPath))
     {
         return(Serializer.Deserialize(DataPath) as DataModel);
     }
     else
     {
         PlayerGeneration.PlayerGenerater();
         return(Serializer.Deserialize(DataPath) as DataModel);
     }
     return(new DataModel());
 }
コード例 #2
0
ファイル: PlayerType.cs プロジェクト: davidzzy/HeyCoachNew
    // Use this for initialization
    public void onClick()
    {
        //string CenterText = C.GetComponent<Text> ();
        //string value =  C.GetComponent<>();

        string CText  = C.GetComponent <Text> ().text;
        string PFText = PF.GetComponent <Text> ().text;
        string SFText = SF.GetComponent <Text> ().text;
        string SGText = SG.GetComponent <Text> ().text;
        string PGText = PG.GetComponent <Text> ().text;

        //Debug.Log (CText + ' ' + PFText + ' ' + SFText + ' ' + SGText + ' ' + PGText);

        PlayerGeneration.CenterGenerate(CText);
        PlayerGeneration.PowerForwardGenerate(PFText);
        PlayerGeneration.SmallForwardGenerate(SFText);
        PlayerGeneration.ShootingGuardGenerate(SGText);
        PlayerGeneration.PointGuardGenerate(PGText);
        //CenterType.Type = CText;
        //Debug.Log (CenterType.Type);
        SceneManager.LoadScene("HeyCoachAlpha");
    }