public static DataModel Load() { if (File.Exists(DataPath)) { return(Serializer.Deserialize(DataPath) as DataModel); } else { PlayerGeneration.PlayerGenerater(); return(Serializer.Deserialize(DataPath) as DataModel); } return(new DataModel()); }
// Use this for initialization public void onClick() { //string CenterText = C.GetComponent<Text> (); //string value = C.GetComponent<>(); string CText = C.GetComponent <Text> ().text; string PFText = PF.GetComponent <Text> ().text; string SFText = SF.GetComponent <Text> ().text; string SGText = SG.GetComponent <Text> ().text; string PGText = PG.GetComponent <Text> ().text; //Debug.Log (CText + ' ' + PFText + ' ' + SFText + ' ' + SGText + ' ' + PGText); PlayerGeneration.CenterGenerate(CText); PlayerGeneration.PowerForwardGenerate(PFText); PlayerGeneration.SmallForwardGenerate(SFText); PlayerGeneration.ShootingGuardGenerate(SGText); PlayerGeneration.PointGuardGenerate(PGText); //CenterType.Type = CText; //Debug.Log (CenterType.Type); SceneManager.LoadScene("HeyCoachAlpha"); }