protected override void Initialise() { inputManager = new InputManager(); currentLevel = startingLevel; UpdateMoonPosition(); playerGameItem.SetFlip(true); playerRb.velocity = AppManager.INSTANCE.AppModel.playerVelocity; playerRb.position = playerGameItem.transform.position = new Vector3(playerStartX, AppManager.INSTANCE.AppModel.playerY, playerRb.position.z); DrawLevel(); isJumping = Mathf.Abs(playerRb.velocity.y) < 0.1f; UpdatePlayerAnim(); }
protected void DoorStateLogic() { if (isDelay) { return; } if (!doorOpen) { doorOpen = true; houseRenderer.material.SetTexture("_MainTex", doorTexture); houseRenderer.material.SetTexture("_EmissionMap", doorTexture); doorGameObject.SetActive(true); roomAudioSource.Stop(); roomAudioSource.clip = doorAudioClip; roomAudioSource.Play(); } if (timingTimeInState >= currentIntroState.timing) { player.gameObject.SetActive(true); playerRb = player.GetComponent <Rigidbody>(); player.SetFlip(true); player.ChangeAnim(PlayerAnimType.Walk); playerRb.AddForce(Vector3.right * 5f, ForceMode.Impulse); keysGameObject.SetActive(true); FlipKeys(0); NextState(); return; } }