public void restore() { if (!lookingUp || restoreLookUp.isRestored()) { return; } // set back state as it was previous to look upwards playerFollower.setStateFrom(tempConfig); // start the script that will let the camera moves to correct position restoreLookUp.init(restoringSpeed); lookingUp = false; }
public void restore() { timing = 0f; if (dirSign == 0f || restoreLookDir.isRestored()) { return; } // set back state as it was previous to look upwards playerFollower.setStateFrom(tempConfig); // enables the script that will restore the Player Follower's property restoreLookDir.restore(restoringSpeed); dirSign = 0f; }