private void Init() { playerFleetData = new PlayerFleetData(); pirates_AI_Data = new AI_Data(); galaxyMapData = new GalaxyMapData(); tutorialData = new TutorialData(); }
public void DeSerialize(ref PlayerFleetData playerFleetData) { #if FULL_DEBUG || LOW_DEBUG playerFleetData.gridIndex_metaData_table = gridIndex_metaData_List.ToDictionary(item => item.gridIndex, item => item.metaData); #else playerFleetData.gridIndex_metaData_table = gridIndex_metaData_table; #endif }