public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 29: { m_GauntletPoints = reader.ReadDouble(); m_SSNextSeed = reader.ReadDateTime(); m_SSSeedExpire = reader.ReadDateTime(); m_SSSeedLocation = reader.ReadPoint3D(); m_SSSeedMap = reader.ReadMap(); m_LevelExp = reader.ReadLong(); m_Exp = reader.ReadLong(); m_Level = reader.ReadInt(); m_ExpTitle = reader.ReadString(); m_VASTotalMonsterFame = reader.ReadInt(); m_Quests = QuestReader.Quests(reader, this); m_Chains = QuestReader.Chains(reader); m_Collections = new Dictionary<Collection, int>(); m_CollectionTitles = new List<object>(); for (int i = reader.ReadInt(); i > 0; i--) { m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt()); } for (int i = reader.ReadInt(); i > 0; i--) { m_CollectionTitles.Add(QuestReader.Object(reader)); } m_SelectedTitle = reader.ReadInt(); goto case 28; } case 28: { m_PeacedUntil = reader.ReadDateTime(); goto case 27; } case 27: { m_AnkhNextUse = reader.ReadDateTime(); goto case 26; } case 26: { m_AutoStabled = reader.ReadStrongMobileList(); goto case 25; } case 25: { int recipeCount = reader.ReadInt(); if (recipeCount > 0) { m_AcquiredRecipes = new Dictionary<int, bool>(); for (int i = 0; i < recipeCount; i++) { int r = reader.ReadInt(); if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed { m_AcquiredRecipes.Add(r, true); } } } goto case 24; } case 24: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 23; } case 23: { m_ChampionTitles = new ChampionTitleInfo(reader); goto case 22; } case 22: { m_LastValorLoss = reader.ReadDateTime(); goto case 21; } case 21: { m_ToTItemsTurnedIn = reader.ReadEncodedInt(); m_ToTTotalMonsterFame = reader.ReadInt(); goto case 20; } case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = RankDefinition.Ranks.Length - 1; if (rank > maxRank) { rank = maxRank; } m_GuildRank = RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest(reader); if (m_Quest != null) { m_Quest.From = this; } int count = reader.ReadEncodedInt(); if (count > 0) { m_DoneQuests = new List<QuestRestartInfo>(); for (int i = 0; i < count; ++i) { Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader); DateTime restartTime; if (version < 17) { restartTime = DateTime.MaxValue; } else { restartTime = reader.ReadDateTime(); } m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime)); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if (m_CompassionGains > 0) { m_NextCompassionDay = reader.ReadDeltaTime(); } goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new BOBFilter(reader); goto case 11; } case 11: { if (version < 13) { var payed = reader.ReadStrongItemList(); for (int i = 0; i < payed.Count; ++i) { payed[i].PayedInsurance = true; } } goto case 10; } case 10: { if (reader.ReadBool()) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if (SavagePaintExpiration > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { if (version < 26) { m_AutoStabled = new List<Mobile>(); } break; } } if (version < 29) { m_SSNextSeed = m_SSSeedExpire = DateTime.UtcNow; m_SSSeedLocation = Point3D.Zero; } if (m_RecentlyReported == null) { m_RecentlyReported = new List<Mobile>(); } #region QueensLoyaltySystem if (version < 29) { m_LevelExp = 2000; m_Exp = 0; m_Level = 0; m_ExpTitle = "Friend of TerMur"; } #endregion #region Mondain's Legacy if (m_Quests == null) { m_Quests = new List<BaseQuest>(); } if (m_Chains == null) { m_Chains = new Dictionary<QuestChain, BaseChain>(); } if (m_DoneQuests == null) { m_DoneQuests = new List<QuestRestartInfo>(); } if (m_Collections == null) { m_Collections = new Dictionary<Collection, int>(); } if (m_CollectionTitles == null) { m_CollectionTitles = new List<object>(); } #endregion // Professions weren't verified on 1.0 RC0 if (!CharacterCreation.VerifyProfession(m_Profession)) { m_Profession = 0; } if (m_PermaFlags == null) { m_PermaFlags = new List<Mobile>(); } if (m_JusticeProtectors == null) { m_JusticeProtectors = new List<Mobile>(); } if (m_BOBFilter == null) { m_BOBFilter = new BOBFilter(); } if (m_GuildRank == null) { m_GuildRank = RankDefinition.Member; //Default to member if going from older version to new version (only time it should be null) } if (m_LastOnline == DateTime.MinValue && Account != null) { m_LastOnline = ((Account)Account).LastLogin; } if (m_ChampionTitles == null) { m_ChampionTitles = new ChampionTitleInfo(); } var list = Stabled; for (int i = 0; i < list.Count; ++i) { BaseCreature bc = list[i] as BaseCreature; if (bc != null) { bc.IsStabled = true; bc.StabledBy = this; } } CheckAtrophies(this); if (Hidden) //Hiding is the only buff where it has an effect that's serialized. { AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 26: { #region GeNova: Mondain's Legacy m_Quests = QuestReader.Quests(reader, this); m_Chains = QuestReader.Chains(reader); m_Collections = new Dictionary<Collection, int>(); m_CollectionTitles = new List<object>(); for (int i = reader.ReadInt(); i > 0; i--) m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt()); for (int i = reader.ReadInt(); i > 0; i--) m_CollectionTitles.Add(QuestReader.Object(reader)); m_SelectedTitle = reader.ReadInt(); m_Peaced = reader.ReadDateTime(); #endregion goto case 25; } case 25: { int recipeCount = reader.ReadInt(); if (recipeCount > 0) { m_AcquiredRecipes = new Dictionary<int, bool>(); for (int i = 0; i < recipeCount; i++) { int r = reader.ReadInt(); if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed m_AcquiredRecipes.Add(r, true); } } goto case 24; } case 24: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 23; } case 23: { m_ChampionTitles = new ChampionTitleInfo(reader); goto case 22; } case 22: { m_LastValorLoss = reader.ReadDateTime(); goto case 21; } case 21: { m_ToTItemsTurnedIn = reader.ReadEncodedInt(); m_ToTTotalMonsterFame = reader.ReadInt(); goto case 20; } case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = Guilds.RankDefinition.Ranks.Length - 1; if (rank > maxRank) rank = maxRank; m_GuildRank = Guilds.RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest(reader); if (m_Quest != null) m_Quest.From = this; int count = reader.ReadEncodedInt(); if (count > 0) { m_DoneQuests = new List<QuestRestartInfo>(); for (int i = 0; i < count; ++i) { Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader); DateTime restartTime; if (version < 17) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime)); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if (m_CompassionGains > 0) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new Engines.BulkOrders.BOBFilter(reader); goto case 11; } case 11: { if (version < 13) { List<Item> payed = reader.ReadStrongItemList(); for (int i = 0; i < payed.Count; ++i) payed[i].PayedInsurance = true; } goto case 10; } case 10: { if (reader.ReadBool()) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RevertHair)); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if (SavagePaintExpiration > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { break; } } #region GeNova: Mondain's Legacy if (m_Quests == null) m_Quests = new List<BaseQuest>(); if (m_Chains == null) m_Chains = new Dictionary<QuestChain, BaseChain>(); if (m_DoneQuests == null) m_DoneQuests = new List<QuestRestartInfo>(); if (m_Collections == null) m_Collections = new Dictionary<Collection, int>(); if (m_CollectionTitles == null) m_CollectionTitles = new List<object>(); #endregion // Professions weren't verified on 1.0 RC0 if (!CharacterCreation.VerifyProfession(m_Profession)) m_Profession = 0; if (m_PermaFlags == null) m_PermaFlags = new List<Mobile>(); if (m_JusticeProtectors == null) m_JusticeProtectors = new List<Mobile>(); if (m_BOBFilter == null) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); if (m_GuildRank == null) m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null) if (m_LastOnline == DateTime.MinValue && Account != null) m_LastOnline = ((Account)Account).LastLogin; if (m_ChampionTitles == null) m_ChampionTitles = new ChampionTitleInfo(); List<Mobile> list = this.Stabled; for (int i = 0; i < list.Count; ++i) { BaseCreature bc = list[i] as BaseCreature; if (bc != null) bc.IsStabled = true; } CheckAtrophies(this); if (Hidden) //Hiding is the only buff where it has an effect that's serialized. AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); }
/// <summary> /// Overridden to include class deserialization /// </summary> public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadInt(); // Vii added case 6 if (version == 6) m_culture = reader.ReadString(); else m_culture = "en"; // case 5 EssenceOfCharacter = reader.ReadInt(); m_Flags = (PlayerFlag)reader.ReadInt(); RepGood = reader.ReadInt(); RepBad = reader.ReadInt(); m_RespawnLoc = reader.ReadPoint3D(); m_RespawnMap = reader.ReadMap(); if( version >= 1 ) { EoCLedger = new EoCLedger(reader); } if (version >= 2) { speakingLanguage = (PlayerLanguage)reader.ReadInt(); int count = reader.ReadInt(); LevelofUnderstanding = new int[count]; for (int i = 0; i < count; i++) { LevelofUnderstanding[i] = reader.ReadInt(); } } if (version >= 3) { KOs = reader.ReadInt(); playerRace = (Race)reader.ReadInt(); } if (version >= 4) { raceBody = reader.ReadInt(); } if (version >= 5) { strMod = reader.ReadInt(); dexMod = reader.ReadInt(); intMod = reader.ReadInt(); bodyDamageBonus = reader.ReadInt(); } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 18: { m_NextBountyDecay = reader.ReadDateTime(); goto case 17; } case 17: { m_LastUpdate = reader.ReadInt(); m_LastLogin = reader.ReadDateTime(); goto case 16; } case 16: { m_NextNotoUp = reader.ReadDateTime(); m_Cohesion = reader.ReadInt(); m_LastCohesion = DateTime.Now - reader.ReadTimeSpan(); m_AssumeGhost = reader.ReadBool(); int skillCount = reader.ReadByte(); m_SkillUsageOrder = new byte[skillCount]; for(int i=0;i<skillCount;i++) m_SkillUsageOrder[i] = reader.ReadByte(); goto case 15; } case 15: { m_Bounty = reader.ReadInt(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { goto case 11; } case 11: { if ( version < 13 ) { ArrayList payed = reader.ReadItemList(); for ( int i = 0; i < payed.Count; ++i ) ((Item)payed[i]).PayedInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) ); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { /*m_PermaFlags =*/ reader.ReadMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { break; } } if ( m_PermaFlags == null ) m_PermaFlags = new ArrayList(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new ArrayList(); List<Mobile> list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } if ( m_NextBountyDecay == DateTime.MinValue ) { if ( m_LastLogin != DateTime.MinValue ) m_NextBountyDecay = m_LastLogin + TimeSpan.FromDays( 1.0 ); } while ( m_Bounty > 0 && m_NextBountyDecay < DateTime.Now ) { m_Bounty -= 100; m_NextBountyDecay += TimeSpan.FromDays( 1.0 ); } if ( m_Bounty <= 0 ) { m_Bounty = 0; Kills = 0; } if ( m_Bounty > 0 && m_Bounty > BountyBoard.LowestBounty ) BountyBoard.Update( this ); if ( m_SkillUsageOrder == null ) { m_SkillUsageOrder = new byte[PlayerMobile.SkillCount]; for(int i=0;i<PlayerMobile.SkillCount;i++) m_SkillUsageOrder[i] = (byte)i; } }
public bool GetFlag(PlayerFlag flag) { return Flags.HasFlag(flag); }
public void SetFlag(PlayerFlag flag, bool value) { if (value) { Flags |= flag; } else { Flags &= ~flag; } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 44: { AntiMacroGump = reader.ReadBool(); goto case 43; } case 43: { ShowTipsOnLogin = reader.ReadBool(); goto case 42; } case 42: { AllowMulti = reader.ReadBool(); goto case 41; } case 41: { GameInfoGumpType = (GameInfoGumpType)reader.ReadInt(); goto case 40; } case 40: { m_EventType = (EventType)reader.ReadByte(); m_CurrentEvent = reader.ReadItem() as BaseGame; goto case 39; } case 39: { TempCheck = reader.ReadBool(); goto case 38; } case 38: { m_AutoStabled = reader.ReadStrongMobileList(); m_AnkhNextUse = reader.ReadDateTime(); m_PeacedUntil = reader.ReadDateTime(); goto case 37; } case 37: { ShowArriveMsg = reader.ReadBool(); goto case 36; } case 36: { m_Rating = reader.ReadInt(); m_TournamentRating = reader.ReadInt(); m_CurrentEvent = null; goto case 35; } case 35: { m_Snoopers = reader.ReadStrongMobileList(); goto case 34; } case 34: m_HasStartingSkillBoost = reader.ReadBool(); goto case 33; case 33: { m_OriginalHairHue = reader.ReadInt(); m_OriginalHairItemID = reader.ReadInt(); m_OriginalHue = reader.ReadInt(); m_HasCustomRace = reader.ReadBool(); goto case 32; } case 32: VirtualArmor = reader.ReadInt(); goto case 31; case 31: m_PlayerGuildGameTime = reader.ReadTimeSpan(); goto case 30; case 30: m_AlwaysMurderer = reader.ReadBool(); goto case 29; case 29: m_Imported = reader.ReadBool(); goto case 28; case 28: /*Item nullItem = reader.ReadItem(); goto case 27;*/ case 27: m_Stoned = reader.ReadBool(); goto case 26; case 26: UseUnicodeSpeech = reader.ReadBool(); goto case 25; case 25: { int recipeCount = reader.ReadInt(); if( recipeCount > 0 ) { m_AcquiredRecipes = new Dictionary<int, bool>(); for( int i = 0; i < recipeCount; i++ ) { int r = reader.ReadInt(); if( reader.ReadBool() ) //Don't add in recipies which we haven't gotten or have been removed m_AcquiredRecipes.Add( r, true ); } } goto case 24; } case 24: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 23; } case 23: { m_ChampionTitles = new ChampionTitleInfo( reader ); goto case 22; } case 22: { m_LastValorLoss = reader.ReadDateTime(); goto case 21; } case 21: { m_ToTItemsTurnedIn = reader.ReadEncodedInt(); m_ToTTotalMonsterFame = reader.ReadInt(); goto case 20; } case 20: { AllianceMessageHue = reader.ReadEncodedInt(); GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = RankDefinition.Ranks.Length -1; if( rank > maxRank ) rank = maxRank; m_GuildRank = RankDefinition.Ranks[rank]; LastOnline = reader.ReadDateTime(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new List<QuestRestartInfo>(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime; if ( version < 17 ) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new BOBFilter( reader ); goto case 11; } case 11: { if ( version < 13 ) { List<Item> payed = reader.ReadStrongItemList(); for ( int i = 0; i < payed.Count; ++i ) payed[i].PayedInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { NpcGuild = (NpcGuild)reader.ReadInt(); NpcGuildJoinTime = reader.ReadDateTime(); NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { if (version < 43) ShowTipsOnLogin = true; if (version < 38) m_AutoStabled = new List<Mobile>(); break; } } // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( Profession ) ) Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new List<Mobile>(); if ( m_Snoopers == null) m_Snoopers = new List<Mobile>(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new List<Mobile>(); if ( m_BOBFilter == null ) m_BOBFilter = new BOBFilter(); if( m_GuildRank == null ) m_GuildRank = RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null) if( LastOnline == DateTime.MinValue && Account != null ) LastOnline = ((Account)Account).LastLogin; if( m_ChampionTitles == null ) m_ChampionTitles = new ChampionTitleInfo(); if (AccessLevel > AccessLevel.Player) m_IgnoreMobiles = true; List<Mobile> list = Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } CheckAtrophies( this ); if( Hidden ) //Hiding is the only buff where it has an effect that's serialized. AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 161: this.NumberOfItemsCookedRecently = reader.ReadInt(); this.CookingXpLastAwardedOn = reader.ReadDateTime(); goto case 160; case 160: this.lastSecondWind = reader.ReadDateTime(); goto case 159; case 159: { this.lastCharge = reader.ReadDateTime(); this.chargeCooldown = reader.ReadInt(); goto case 158; } case 158: SmithTesting = reader.ReadBool(); goto case 157; case 157: m_ConsecratedItems = reader.ReadInt(); goto case 156; case 156: m_CanBeFaithful = reader.ReadBool();goto case 155; case 155: m_HCWound = reader.ReadDateTime(); goto case 154; case 154: m_Maimings = reader.ReadInt(); goto case 153; case 153: { m_CustomAvatarID1 = reader.ReadInt(); m_CustomAvatarID2 = reader.ReadInt(); m_CustomAvatarID3 = reader.ReadInt(); m_IsHardcore = reader.ReadBool(); goto case 152; } case 152: GroupInfo.Deserialize(reader, Group); goto case 151; case 151: m_IsApprentice = reader.ReadBool(); goto case 150; case 150: m_AvatarID = reader.ReadInt(); goto case 149; case 149: case 148: case 147: case 146: case 145: case 144: { Disguise.Deserialize( reader ); MyDisguises.Deserialize( reader ); goto case 143; } case 143: m_GemHarvesting = reader.ReadBool(); goto case 142; case 142: { m_CanBeThief = reader.ReadBool(); m_LastCottonFlaxHarvest = reader.ReadDateTime(); goto case 141; } case 141: case 140: m_CraftingSpecialization = reader.ReadString(); goto case 139; case 139: m_Forging = reader.ReadBool(); goto case 138; case 138: m_ImperialGuard = reader.ReadBool(); goto case 137; case 137: m_ExtraCPRewards = reader.ReadInt(); goto case 136; case 136: m_EmptyBankBoxOn = reader.ReadDateTime(); goto case 135; case 135: m_OldMapChar = reader.ReadBool(); goto case 134; case 134: { int guilds = reader.ReadInt(); for( int i = 0; i < guilds; i++ ) { CustomGuildInfo guild = new CustomGuildInfo( reader ); if( guild != null && guild.GuildStone != null ) CustomGuilds.Add( guild.GuildStone, guild ); } goto case 133; } case 133: m_ChosenDeity = (ChosenDeity)reader.ReadInt(); goto case 132; case 132: m_WikiConfig = reader.ReadString(); goto case 131; case 131: case 130: case 129: { m_ReforgeLocation = reader.ReadPoint3D(); m_ReforgeMap = reader.ReadMap(); m_Reforging = reader.ReadBool(); m_ReforgesLeft = reader.ReadInt(); goto case 128; } case 128: case 127: { m_Technique = reader.ReadString(); m_TechniqueLevel = reader.ReadInt(); m_MediumPieces = reader.ReadInt(); m_HeavyPieces = reader.ReadInt(); goto case 126; } case 126: m_VampSight = reader.ReadBool(); goto case 125; case 125: m_FreeForRP = reader.ReadBool(); goto case 124; case 124: m_VampSafety = reader.ReadBool(); goto case 123; case 123: { m_LastTimeGhouled = reader.ReadDateTime(); m_YearOfDeath = reader.ReadInt(); m_MonthOfDeath = reader.ReadInt(); m_DayOfDeath = reader.ReadInt(); m_IsVampire = reader.ReadBool(); m_MaxBPs = reader.ReadInt(); m_BPs = reader.ReadInt(); m_AutoVampHeal = reader.ReadBool(); goto case 122; } case 122: case 121: m_LogMsgs = reader.ReadBool(); goto case 120; case 120: m_PureDodge = reader.ReadBool(); goto case 119; case 119: m_Tents = reader.ReadStrongItemList(); goto case 118; case 118: m_CraftContainer = (Container)reader.ReadItem(); goto case 117; case 117: case 116: m_SpellBook = (CustomSpellBook)reader.ReadItem(); goto case 115; case 115: case 114: { CustomGuildInfo test = null; if( version < 134 ) test = new CustomGuildInfo( reader ); goto case 113; } case 113: case 112: case 111: case 110: case 109: { m_CurrentCommand = (SongList)reader.ReadInt(); goto case 108; } case 108: { m_SpeedHack = reader.ReadBool(); goto case 107; } case 107: { m_LogoutTime = reader.ReadDateTime(); goto case 106; } case 106: { m_FakeAge = reader.ReadString(); m_FakeLooks = reader.ReadString(); goto case 105; } case 105: { this.NameMod = reader.ReadString(); m_AutoPicking = reader.ReadBool(); goto case 104; } case 104: goto case 103; case 103: { m_SmoothPicking = reader.ReadBool(); goto case 102; } case 102: { m_HasStash = reader.ReadBool(); goto case 101; } case 101: { m_FakeHair = reader.ReadInt(); m_FakeHairHue = reader.ReadInt(); m_FakeFacialHair = reader.ReadInt(); m_FakeFacialHairHue = reader.ReadInt(); m_FakeHue = reader.ReadInt(); m_FakeRPTitle = reader.ReadString(); m_FakeTitlePrefix = reader.ReadString(); goto case 100; } case 100: goto case 99; case 99: goto case 98; case 98: goto case 97; case 97: goto case 96; case 96: { m_FixedRun = reader.ReadBool(); goto case 95; } case 95: { m_LightPieces = reader.ReadInt(); goto case 94; } case 94: { m_ArmourPieces = reader.ReadInt(); goto case 93; } case 93: { m_LightPenalty = reader.ReadInt(); m_MediumPenalty = reader.ReadInt(); m_HeavyPenalty = reader.ReadInt(); goto case 92; } case 92: goto case 91; case 91: { m_FixedRage = reader.ReadBool(); goto case 90; } case 90: goto case 89; case 89: goto case 88; case 88: goto case 87; case 87: goto case 86; case 86: { m_FixedReflexes = reader.ReadBool(); goto case 85; } case 85: { m_FixedStyles = reader.ReadBool(); goto case 84; } case 84: { m_NextMending = reader.ReadDateTime(); goto case 83; } case 83: { m_FixedStatPoints = reader.ReadBool(); goto case 82; } case 82: { m_XPFromCrafting = reader.ReadBool(); m_XPFromKilling = reader.ReadBool(); goto case 81; } case 81: { m_HarvestedCrops = reader.ReadInt(); m_NextHarvestAllowed = reader.ReadDateTime(); goto case 80; } case 80: { m_Spar = reader.ReadBool(); goto case 79; } case 79: { m_HideStatus = reader.ReadBool(); goto case 78; } case 78: { m_DayOfBirth = reader.ReadString(); m_MonthOfBirth = reader.ReadString(); m_YearOfBirth = reader.ReadString(); goto case 77; } case 77: { m_AlyrianGuard = reader.ReadBool(); m_AzhuranGuard = reader.ReadBool(); m_KhemetarGuard = reader.ReadBool(); m_MhordulGuard = reader.ReadBool(); m_TyreanGuard = reader.ReadBool(); m_VhalurianGuard = reader.ReadBool(); goto case 76; } case 76: { m_HearAll = reader.ReadInt(); goto case 75; } case 75: { m_Friendship = new Friendship( reader ); goto case 74; } case 74: { m_CPCapOffset = reader.ReadInt(); m_CPSpent = reader.ReadInt(); goto case 73; } case 73: { m_Description2 = reader.ReadString(); m_Description3 = reader.ReadString(); goto case 72; } case 72: { m_NextBirthday = reader.ReadDateTime(); m_MaxAge = reader.ReadInt(); goto case 71; } case 71: { m_Age = reader.ReadInt(); goto case 70; } case 70: { m_LoggedOutPets = reader.ReadStrongMobileList(); goto case 69; } case 69: { m_RecreateXP = reader.ReadInt(); m_RecreateCP = reader.ReadInt(); goto case 68; } case 68: { m_LastOffenseToNature = reader.ReadDateTime(); goto case 66; } case 66: { Mobile mob = null; if( version < 92 ) mob = reader.ReadMobile(); goto case 65; } case 65: { m_LastDonationLife = reader.ReadDateTime(); goto case 64; } case 64: { m_Lives = reader.ReadInt(); goto case 63; } case 63: { m_AllyList = reader.ReadStrongMobileList(); goto case 62; } case 62: { m_Height = reader.ReadInt(); m_Weight = reader.ReadInt(); goto case 61; } case 61: { m_NextAllowance = reader.ReadDateTime(); goto case 60; } case 60: { m_Backgrounds = new Backgrounds( reader ); goto case 59; } case 59: { m_Description = reader.ReadString(); goto case 58; } case 58: { m_Masterwork = new Masterwork( reader ); goto case 57; } case 57: { m_RacialResources = new RacialResources( reader ); goto case 56; } case 56: { m_KnownLanguages = new KnownLanguages( reader ); goto case 55; } case 55: { m_SpokenLanguage = (KnownLanguage)reader.ReadInt(); goto case 54; } case 54: { m_RPTitle = reader.ReadString(); m_TitlePrefix = reader.ReadString(); goto case 53; } case 53: { m_FocusedShot = reader.ReadInt(); m_SwiftShot = reader.ReadInt(); goto case 52; } case 52: { m_WeaponSpecialization = reader.ReadString(); m_SecondSpecialization = reader.ReadString(); goto case 51; } case 51: { m_CombatStyles = new CombatStyles( reader ); m_SearingBreath = reader.ReadInt(); m_SwipingClaws = reader.ReadInt(); m_TempestuousSea = reader.ReadInt(); m_SilentHowl = reader.ReadInt(); m_ThunderingHooves = reader.ReadInt(); m_VenomousWay = reader.ReadInt(); goto case 50; } case 50: { m_RageHits = reader.ReadInt(); m_RageFeatLevel = reader.ReadInt(); goto case 49; } case 49: { int test = reader.ReadInt(); goto case 48; } case 48: { m_LastChargeStep = reader.ReadDateTime(); goto case 47; } case 47: { m_FormerDirection = (Direction)reader.ReadInt(); m_ChargeSteps = reader.ReadInt(); goto case 46; } case 46: { m_Trample = reader.ReadBool(); goto case 45; } case 45: { m_FlurryOfBlows = reader.ReadInt(); goto case 44; } case 44: { m_FocusedAttack = reader.ReadInt(); m_FightingStance = (FeatList)reader.ReadInt(); goto case 43; } case 43: { m_Intimidated = reader.ReadInt(); goto case 42; } case 42: { m_HasHuntingHoundBonus = reader.ReadBool(); goto case 41; } case 41: { m_HuntingHound = reader.ReadMobile(); m_FreeToUse = reader.ReadBool(); goto case 40; } case 40: { m_Informants = new Informants( reader ); goto case 39; } case 39: { m_EscortPrisoner = reader.ReadMobile(); goto case 38; } case 38: { m_CanBeReplaced = reader.ReadBool(); goto case 37; } case 37: { m_BackToBack = reader.ReadBool(); goto case 36; } case 36: { m_Crippled = reader.ReadBool(); goto case 35; } case 35: { m_CleaveAttack = reader.ReadBool(); goto case 34; } case 34: goto case 33; case 33: { goto case 32; } case 32: { m_SpecialAttack = (FeatList)reader.ReadInt(); m_OffensiveFeat = (FeatList)reader.ReadInt(); goto case 31; } case 31: { m_Feats = new Feats( reader ); goto case 30; } case 30: { m_Subclass = (Subclass)reader.ReadInt(); m_Advanced = (Advanced)reader.ReadInt(); goto case 29; } case 29: { m_CanBeMage = reader.ReadBool(); goto case 28; } case 28: { m_Level = reader.ReadInt(); m_XP = reader.ReadInt(); m_NextLevel = reader.ReadInt(); m_CP = reader.ReadInt(); goto case 27; } case 27: { m_StatPoints = reader.ReadInt(); m_SkillPoints = reader.ReadInt(); m_FeatSlots = reader.ReadInt(); goto case 26; } case 26: { m_Class = (Class)reader.ReadInt(); m_Nation = (Nation)reader.ReadInt(); goto case 25; } case 25: { int recipeCount = reader.ReadInt(); if( recipeCount > 0 ) { m_AcquiredRecipes = new Dictionary<int, bool>(); for( int i = 0; i < recipeCount; i++ ) { int r = reader.ReadInt(); if( reader.ReadBool() ) //Don't add in recipies which we haven't gotten or have been removed m_AcquiredRecipes.Add( r, true ); } } goto case 24; } case 24: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 23; } case 23: { m_ChampionTitles = new ChampionTitleInfo( reader ); goto case 22; } case 22: { m_LastValorLoss = reader.ReadDateTime(); goto case 21; } case 21: { m_ToTItemsTurnedIn = reader.ReadEncodedInt(); m_ToTTotalMonsterFame = reader.ReadInt(); goto case 20; } case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = Guilds.RankDefinition.Ranks.Length -1; if( rank > maxRank ) rank = maxRank; m_GuildRank = Guilds.RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new List<QuestRestartInfo>(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime; if ( version < 17 ) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader ); goto case 11; } case 11: { if ( version < 13 ) { List<Item> payed = reader.ReadStrongItemList(); for ( int i = 0; i < payed.Count; ++i ) payed[i].PayedInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) ); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); if (version < 147) m_Crimes = reader.ReadInt(); //CrimesList if (version < 148) { m_CrimesList = new Dictionary<Mobiles.Nation, int>(); m_CrimesList.Add(Nation.Alyrian, 0); m_CrimesList.Add(Nation.Azhuran, 0); m_CrimesList.Add(Nation.Khemetar, 0); m_CrimesList.Add(Nation.Mhordul, 0); m_CrimesList.Add(Nation.Tyrean, 0); m_CrimesList.Add(Nation.Vhalurian, 0); m_CrimesList.Add(Nation.Imperial, 0); m_CrimesList.Add(Nation.Sovereign, 0); m_CrimesList.Add(Nation.Society, 0); int count = reader.ReadInt(); for (int i = 0; i < count; i++) { Nation n = (Nation)reader.ReadInt(); int c = reader.ReadInt(); //m_CrimesList.Add(n, c); } } else { m_CrimesList = new Dictionary<Mobiles.Nation, int>(); int count = reader.ReadInt(); for (int i = 0; i < count; i++) { Nation n = (Nation)reader.ReadInt(); int c = reader.ReadInt(); m_CrimesList.Add(n, c); } } m_NextCriminalAct = reader.ReadDateTime(); m_CriminalActivity = reader.ReadBool(); m_Disguised = reader.ReadBool(); m_LastDisguiseTime = reader.ReadDateTime(); if (version < 149) { m_LastDeath = DateTime.Now - TimeSpan.FromDays(1); } else m_LastDeath = reader.ReadDateTime(); goto case 0; } case 0: { break; } } if (m_AvatarID == 0) m_AvatarID = 1076; //m_CrimesList.Add(Nation.Insularii, 0); if (m_CustomAvatarID1 == 0) m_CustomAvatarID1 = 1076; if (m_CustomAvatarID2 == 0) m_CustomAvatarID2 = 1076; if (m_CustomAvatarID3 == 0) m_CustomAvatarID3 = 1076; // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new List<Mobile>(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new List<Mobile>(); if ( m_BOBFilter == null ) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); if( m_GuildRank == null ) m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null) if( m_LastOnline == DateTime.MinValue && Account != null ) m_LastOnline = ((Account)Account).LastLogin; if( m_ChampionTitles == null ) m_ChampionTitles = new ChampionTitleInfo(); List<Mobile> list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } CheckAtrophies( this ); /*if( Hidden ) //Hiding is the only buff where it has an effect that's serialized. AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );*/ if( this.Lives >= 0 && !this.Alive && this.Corpse != null ) this.SendGump( new DeathGump( this, 15, this.Corpse ) ); if( this.Backpack is ArmourBackpack ) { ArmourBackpack pack = this.Backpack as ArmourBackpack; pack.Attributes.NightSight = 0; } if( version < 135 && AccessLevel < AccessLevel.GameMaster ) OldMapChar = true; if( version < 141 ) { FixSkillCost( FeatInfo.FeatCost.High, FeatInfo.FeatCost.Medium, Feats.GetFeatLevel(FeatList.Magery) ); FixSkillCost( FeatInfo.FeatCost.High, FeatInfo.FeatCost.Low, Feats.GetFeatLevel(FeatList.Concentration) ); } if( version < 145 ) { m_TitlePrefix = null; m_RPTitle = "the Alyrian"; if( m_Nation == Nation.Alyrian ) m_RPTitle = "the Alyrian"; else if( m_Nation == Nation.Azhuran ) m_RPTitle = "the Azhuran"; else if( m_Nation == Nation.Khemetar ) m_RPTitle = "the Khemetar"; else if( m_Nation == Nation.Mhordul ) m_RPTitle = "the Mhordul"; else if( m_Nation == Nation.Tyrean ) m_RPTitle = "the Tyrean"; else if( m_Nation == Nation.Vhalurian ) m_RPTitle = "the Vhalurian"; } m_Intimidated = 0; #region Removing Healing and HairStyling as feats and returning to players their CP if (Feats.GetFeatLevel(FeatList.Healing) == 3) { Feats.FeatDictionary[FeatList.Healing].AttemptRemoval(this, 3, true); } if (Feats.GetFeatLevel(FeatList.Healing) == 2) { Feats.FeatDictionary[FeatList.Healing].AttemptRemoval(this, 2, true); } if (Feats.GetFeatLevel(FeatList.Healing) == 1) { Feats.FeatDictionary[FeatList.Healing].AttemptRemoval(this, 1, true); } if (Feats.GetFeatLevel(FeatList.HairStyling) == 3) { Feats.FeatDictionary[FeatList.HairStyling].AttemptRemoval(this, 3, true); } if (Feats.GetFeatLevel(FeatList.HairStyling) == 2) { Feats.FeatDictionary[FeatList.HairStyling].AttemptRemoval(this, 2, true); } if (Feats.GetFeatLevel(FeatList.HairStyling) == 1) { Feats.FeatDictionary[FeatList.HairStyling].AttemptRemoval(this, 1, true); } #endregion m_Deserialized = true; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_CollectionTitles = new ArrayList(); switch ( version ) { case 56: { bool hasAnyBardMastery = reader.ReadBool(); if ( hasAnyBardMastery ) { m_BardMastery = BardMastery.GetFromId( reader.ReadEncodedInt() ); m_BardElementDamage = (ResistanceType) reader.ReadEncodedInt(); m_NextBardMasterySwitch = reader.ReadDateTime(); m_BardMasteryLearnedMask = reader.ReadEncodedInt(); } goto case 55; } case 55: { m_NextAnkhPendantUse = reader.ReadDateTime(); goto case 54; } case 54: { m_NextTenthAnniversarySculptureUse = reader.ReadDateTime(); goto case 53; } case 53: { m_LastForgedPardonUse = reader.ReadDateTime(); goto case 52; } case 52: { m_DoomCredits = reader.ReadInt(); m_TieredQuestInfo = new TieredQuestInfo( reader ); m_LoyaltyInfo = new LoyaltyInfo( reader ); m_FloorTrapsPlaced = reader.ReadInt(); m_NextPuzzleAttempt = reader.ReadDateTime(); m_NextDrinkExplodingTarPotion = reader.ReadDateTime(); m_NextLuckyCoinWish = reader.ReadDateTime(); m_NextSilverSaplingUse = reader.ReadDateTime(); m_SacredQuestNextChance = reader.ReadDateTime(); m_HumilityQuestStatus = (HumilityQuestStatus) reader.ReadInt(); m_HumilityQuestNextChance = reader.ReadDateTime(); m_NextGemOfSalvationUse = reader.ReadDateTime(); m_AnkhNextUse = reader.ReadDateTime(); m_Quests = QuestReader.Quests( reader, this ); m_Chains = QuestReader.Chains( reader ); m_TenthAnniversaryCredits = reader.ReadDouble(); m_KRStartingQuestStep = reader.ReadByte(); m_CurrentCollectionTitle = reader.ReadInt(); int titlecount = reader.ReadInt(); for ( int i = 0; i < titlecount; i++ ) { int title = reader.ReadInt(); m_CollectionTitles.Add( title ); } int recipeCount = reader.ReadInt(); if ( recipeCount > 0 ) { m_AcquiredRecipes = new Hashtable(); for ( int i = 0; i < recipeCount; i++ ) { int r = reader.ReadInt(); if ( reader.ReadBool() ) //Don't add in recipies which we haven't gotten or have been removed m_AcquiredRecipes.Add( r, true ); } } m_AutoStabledPets = reader.ReadMobileList(); ACState = (AdvancedCharacterState) reader.ReadInt(); Deaths = reader.ReadInt(); NextDrinkConflagrationPotion = reader.ReadTimeSpan(); NextDrinkMaskOfDeathPotion = reader.ReadTimeSpan(); NextDrinkConfusionPotion = reader.ReadTimeSpan(); m_GuildRank = reader.ReadInt(); m_LastLogin = reader.ReadDateTime(); m_ToTItemsTurnedIn = reader.ReadInt(); m_ToTTotalMonsterFame = reader.ReadDouble(); LastTierLoss = reader.ReadDeltaTime(); LastChampionTierLoss = reader.ReadDeltaTime(); LastSuperChampionTierLoss = reader.ReadDeltaTime(); int length_super = reader.ReadInt(); for ( int i = 0; i < length_super; i++ ) SuperChampionTiers[i] = reader.ReadInt(); int length = reader.ReadInt(); for ( int i = 0; i < length; i++ ) ChampionTiers[i] = reader.ReadDouble(); m_LastValorLoss = reader.ReadDeltaTime(); m_LastHonorLoss = reader.ReadDeltaTime(); m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt(); m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new List<QuestRestartInfo>(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } m_Profession = reader.ReadEncodedInt(); m_LastCompassionLoss = reader.ReadDeltaTime(); m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader ); if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) ); } SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } m_NpcGuild = (NpcGuild) reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); m_PermaFlags = reader.ReadMobileList(); NextTailorBulkOrder = reader.ReadTimeSpan(); NextSmithBulkOrder = reader.ReadTimeSpan(); m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadMobileList(); m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); m_Flags = (PlayerFlag) reader.ReadInt(); m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); break; } } #region ML Quest System if ( m_Quests == null ) m_Quests = new List<BaseQuest>(); if ( m_Chains == null ) m_Chains = new Dictionary<QuestChain, BaseChain>(); if ( m_DoneQuests == null ) m_DoneQuests = new List<QuestRestartInfo>(); #endregion if ( this != null && this.Region.IsPartOf( typeof( DoomLampRoom ) ) ) { Rectangle2D rect = new Rectangle2D( 342, 168, 16, 16 ); int x = Utility.Random( rect.X, rect.Width ); int y = Utility.Random( rect.Y, rect.Height ); if ( x >= 345 && x <= 352 && y >= 173 && y <= 179 ) { x = 353; y = 172; } this.MoveToWorld( new Point3D( x, y, -1 ), Map.Malas ); } // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new ArrayList(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new ArrayList(); if ( m_BOBFilter == null ) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); if ( m_LoyaltyInfo == null ) m_LoyaltyInfo = new LoyaltyInfo(); if ( m_TieredQuestInfo == null ) m_TieredQuestInfo = new TieredQuestInfo(); List<Mobile> list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } if ( Hidden ) // Hiding is the only buff where it has an effect that's serialized. this.AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); SaveFlag saveFlags = ReadSaveBits(reader, version, 30); /////////////////////////////////////////////////// // put all normal serialization below this line /////////////////////////////////////////////////// switch ( version ) { case 32: { //Adam: v32 add mini game ID and save data. if (GetSaveFlag(saveFlags, SaveFlag.ZCodeMiniGame) == true) { m_ZCodeMiniGameID = reader.ReadInt(); // hash code of the string naming the mini game int size = reader.ReadInt(); // saved game size m_ZCodeMiniGameData = new byte[size]; // allocate a new game buffer for (int ix = 0; ix < size; ix++) m_ZCodeMiniGameData[ix] = reader.ReadByte(); // saved game } goto case 31; } case 31: { if (GetSaveFlag(saveFlags, SaveFlag.NPCGuild) == true) m_NpcGuildPoints = reader.ReadDouble(); goto case 30; } case 30: // Adam: v.30 Dummy version, removed NPCGuild vars when not needed { goto case 29; } case 29: //Pla: Dummy version, removed duel system vars { goto case 28; } case 28: //Pix: Kin Faction additions { m_KinSoloPoints = reader.ReadDouble(); m_KinTeamPoints = reader.ReadDouble(); goto case 27; } case 27: //Pix: challenge duel system { //pla: not used anymore if (version < 29) { //m_iChallengeDuelWins = reader.ReadInt(); //m_iChallengeDuelLosses = reader.ReadInt(); reader.ReadInt(); reader.ReadInt(); } goto case 26; } case 26: //Adam: ghost blindness { m_Blind = reader.ReadBool(); m_SightExpire = reader.ReadDateTime(); if (m_SightExpire != DateTime.MaxValue) { if (m_SightExpire <= DateTime.Now) Timer.DelayCall(TimeSpan.Zero, new TimerCallback(GoBlind)); else Timer.DelayCall(m_SightExpire - DateTime.Now, new TimerCallback(GoBlind)); } goto case 25; } case 25: //Pix: WatchList enhancements { m_WatchReason = reader.ReadString(); m_WatchExpire = reader.ReadDateTime(); goto case 24; } case 24: // Rhi: FilterMusic { m_FilterMusic = reader.ReadBool(); goto case 23; } case 23: // Pix: IOB System changes { m_IOBKillPoints = reader.ReadDouble(); m_LastGuildIOBAlignment = (IOBAlignment)reader.ReadInt(); m_LastGuildChange = reader.ReadDateTime(); goto case 22; } case 22: { m_Reported = reader.ReadDateTime(); if (m_Reported > DateTime.Now - ReportTime) { m_ReportLogger = new LogHelper( GetReportLogName(m_Reported.ToString("MM-dd-yyyy HH-mm-ss")), false ); m_ReportLogStopper = Timer.DelayCall(ReportTime - (DateTime.Now - m_Reported), new TimerCallback(EndReport)); } goto case 21; } case 21: { LastRegion = Region.Find( this.Location, this.Map ); goto case 20; } case 20: //Pix: Offline short count decay { m_LastShortDecayed = reader.ReadDateTime(); goto case 19; } case 19: //Pix - for IOB Ranks { m_IOBRankTime = reader.ReadTimeSpan(); goto case 18; } case 18: //Pigpen - Addition for IOB Sytem { if( version < 23 ) { //m_IOBAlignment = (IOBAlignment)reader.ReadInt(); //IOBTimer = reader.ReadTimeSpan(); reader.ReadInt(); reader.ReadTimeSpan(); } m_IOBEquipped = reader.ReadBool(); goto case 16; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new ArrayList(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime; if ( version < 17 ) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader ); goto case 11; } case 11: { if ( version < 13 ) { ArrayList payed = reader.ReadItemList(); // Adam: no more insurance //for ( int i = 0; i < payed.Count; ++i ) //((Item)payed[i]).PayedInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) ); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { // BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { if (version < 30) { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); } else if (GetSaveFlag(saveFlags, SaveFlag.NPCGuild) == true) { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); } goto case 7; } case 7: { m_PermaFlags = reader.ReadMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { break; } } if ( m_PermaFlags == null ) m_PermaFlags = new ArrayList(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new ArrayList(); if ( m_BOBFilter == null ) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); ArrayList list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } //Pix: this is for safety... to make sure it's set m_InmateLastDeathTime = DateTime.MinValue; //Pix: make sure this is set to minvalue for loading m_IOBStartedWearing = DateTime.MinValue; //wea: SpiritCohesion is not persistent across saves m_SpiritCohesion = 0; //wea: For spirit cohesion, last resurrect time m_LastResurrectTime = DateTime.MinValue; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 28: { m_PeacedUntil = reader.ReadDateTime(); goto case 27; } case 27: case 26: case 25: case 24: case 23: case 22: case 21: case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = Guilds.RankDefinition.Ranks.Length - 1; if (rank > maxRank) rank = maxRank; m_GuildRank = Guilds.RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: case 17: case 16: { m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: case 14: case 13: case 12: case 11: { if (version < 13) { List<Item> payed = reader.ReadStrongItemList(); for (int i = 0; i < payed.Count; ++i) payed[i].PayedInsurance = true; } goto case 10; } case 10: { if (reader.ReadBool()) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if (SavagePaintExpiration > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: case 5: case 4: case 3: case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { break; } } if (m_RecentlyReported == null) m_RecentlyReported = new List<Mobile>(); // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new List<Mobile>(); if( m_GuildRank == null ) m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older version to new version (only time it should be null) if( m_LastOnline == DateTime.MinValue && Account != null ) m_LastOnline = ((Account)Account).LastLogin; if ( AccessLevel > AccessLevel.Player ) m_IgnoreMobiles = true; List<Mobile> list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) { bc.IsStabled = true; bc.StabledBy = this; } } if( Hidden ) //Hiding is the only buff where it has an effect that's serialized. AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); int counttype =31; switch ( version ) { // Plume addiction case 33: { counttype = reader.ReadInt(); goto case 32; } case 32: { Addiction = new double[Enum.GetValues(typeof(PotionEffect)).Length]; for (int i = 0; i < counttype; i++) Addiction[i] = reader.ReadDouble(); goto case 31; } //Vinds : ajout pour les chevaliers d'artedar case 31: { m_IsArtedarKnight = reader.ReadBool(); goto case 30; } // Scriptiz : ajout pour l'alignement sur Malas case 30: { m_Alignment = (Alignment)reader.ReadInt(); goto case 29; } // Scriptiz : ajout pour les fées case 29: { m_IsFairy = reader.ReadBool(); goto case 28; } case 28: { m_PeacedUntil = reader.ReadDateTime(); goto case 27; } case 27: { m_AnkhNextUse = reader.ReadDateTime(); goto case 26; } case 26: { m_AutoStabled = reader.ReadStrongMobileList(); goto case 25; } case 25: { int recipeCount = reader.ReadInt(); if( recipeCount > 0 ) { m_AcquiredRecipes = new Dictionary<int, bool>(); for( int i = 0; i < recipeCount; i++ ) { int r = reader.ReadInt(); if( reader.ReadBool() ) //Don't add in recipies which we haven't gotten or have been removed m_AcquiredRecipes.Add( r, true ); } } goto case 24; } case 24: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 23; } case 23: { m_ChampionTitles = new ChampionTitleInfo( reader ); goto case 22; } case 22: { m_LastValorLoss = reader.ReadDateTime(); goto case 21; } case 21: { m_ToTItemsTurnedIn = reader.ReadEncodedInt(); m_ToTTotalMonsterFame = reader.ReadInt(); goto case 20; } case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = Guilds.RankDefinition.Ranks.Length -1; if( rank > maxRank ) rank = maxRank; m_GuildRank = Guilds.RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new List<QuestRestartInfo>(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime; if ( version < 17 ) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader ); goto case 11; } case 11: { if ( version < 13 ) { List<Item> payed = reader.ReadStrongItemList(); for ( int i = 0; i < payed.Count; ++i ) payed[i].PayedInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { if( version < 26 ) m_AutoStabled = new List<Mobile>(); break; } } if (m_RecentlyReported == null) m_RecentlyReported = new List<Mobile>(); // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new List<Mobile>(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new List<Mobile>(); if ( m_BOBFilter == null ) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); if( m_GuildRank == null ) m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null) if( m_LastOnline == DateTime.MinValue && Account != null ) m_LastOnline = ((Account)Account).LastLogin; if( m_ChampionTitles == null ) m_ChampionTitles = new ChampionTitleInfo(); if ( AccessLevel > AccessLevel.Player ) m_IgnoreMobiles = true; List<Mobile> list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if (bc != null) { bc.IsStabled = true; bc.StabledBy = this; } } CheckAtrophies( this ); if( Hidden ) //Hiding is the only buff where it has an effect that's serialized. AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { //duel system case 19: { m_Wins = reader.ReadEncodedInt(); m_Losses = reader.ReadEncodedInt(); goto case 18; } //duel system case 18: { if ( version < 19 ) { m_Wins = 0; m_Losses = 0; } m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new ArrayList(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime; if ( version < 17 ) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader ); goto case 11; } case 11: { if ( version < 13 ) { ArrayList payed = reader.ReadItemList(); for ( int i = 0; i < payed.Count; ++i ) ((Item)payed[i]).PayedInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) ); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { break; } } // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new ArrayList(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new ArrayList(); if ( m_BOBFilter == null ) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); ArrayList list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } }
public bool GetFlag(PlayerFlag flag) { return ((m_Flags & flag) != 0); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 34: { //SYSTEM IMION Setname //Odczytywanie danych int count = reader.ReadInt(); m_SetNames = new Dictionary<int, string>(); for (int i = 0; i < count; i++) { int ri = reader.ReadInt(); string rs = reader.ReadString(); m_SetNames.Add(ri, rs); //Console.WriteLine(); //Console.WriteLine("{0}: {1}: {2}", DateTime.Now, ri, rs); } goto case 33; //SYSTEM IMION <-- KONIEC } case 33: { //Timer od oslonki po wskrzeszeniu DateTime ADShield = reader.ReadDateTime(); DateTime Shield = ADShield; Shield = Shield.AddMinutes(PlayerMobile.c_ADShield); if (Shield.CompareTo(DateTime.Now) > 0) { TimeSpan Minutes = Shield.Subtract(DateTime.Now); this.m_ADShieldTimer = new ADShieldTimer(this, Minutes.TotalMinutes); this.m_ADShieldTimer.Start(); this.m_ADShieldTime = ADShield; } ////////// goto case 32; } case 32: { int huesCount = reader.ReadInt(); if( huesCount > 0 ) { m_LanguageHues = new Dictionary<int, int>(); for( int i = 0; i < huesCount; i++ ) { int key = reader.ReadInt(); int v = reader.ReadInt(); m_LanguageHues.Add( key, v ); } } goto case 31; } case 31: { //SYSTEM IMION //Odczytywanie danych int count = reader.ReadInt(); m_KnewNames = new List<int>(); for (int i = 0; i < count; i++) { int ri = reader.ReadInt(); //string rs = reader.ReadString(); this.m_KnewNames.Add(ri); //Console.WriteLine(); //Console.WriteLine("{0}: {1}: {2}", DateTime.Now, ri, rs); } goto case 30; //SYSTEM IMION <-- KONIEC } case 30: { this.PDcount = reader.ReadInt(); goto case 29; } case 29: { //LISTA PD int i = reader.ReadInt(); //Console.Write("array size: " + i); for(int n = 0; n < i; n++ ){ int Amount = reader.ReadInt(); string GM_name = reader.ReadString(); string Reason = reader.ReadString(); //Console.Write(n + ": Amount -" + Amount + "\n"); //Console.Write(n + ":GM_name-" + GM_name + "\n"); //Console.Write(n + ": Reason-" + Reason + "\n"); this.ListaPD.Add(new Object[3] {Amount, GM_name, Reason} ); } //////////////// goto case 28; } case 28: { //Timer od umierania i wskrzeszania DateTime DeathTime = reader.ReadDateTime(); DateTime ResTime = DeathTime; ResTime = ResTime.AddMinutes(PlayerMobile.c_DeathTime); if(ResTime.CompareTo(DateTime.Now) > 0){ TimeSpan Minutes = ResTime.Subtract(DateTime.Now); this.m_DeathTimer = new DeathTimer(this, Minutes.TotalMinutes); this.m_DeathTimer.Start(); this.m_DeathTime = DeathTime; } ////////// m_PeacedUntil = reader.ReadDateTime(); goto case 27; } case 27: { m_AnkhNextUse = reader.ReadDateTime(); goto case 26; } case 26: { m_AutoStabled = reader.ReadStrongMobileList(); goto case 25; } case 25: { int recipeCount = reader.ReadInt(); if( recipeCount > 0 ) { m_AcquiredRecipes = new Dictionary<int, bool>(); for( int i = 0; i < recipeCount; i++ ) { int r = reader.ReadInt(); if( reader.ReadBool() ) //Don't add in recipies which we haven't gotten or have been removed m_AcquiredRecipes.Add( r, true ); } } goto case 24; } case 24: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 23; } case 23: { m_ChampionTitles = new ChampionTitleInfo( reader ); goto case 22; } case 22: { m_LastValorLoss = reader.ReadDateTime(); goto case 21; } case 21: { m_ToTItemsTurnedIn = reader.ReadEncodedInt(); m_ToTTotalMonsterFame = reader.ReadInt(); goto case 20; } case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = Guilds.RankDefinition.Ranks.Length -1; if( rank > maxRank ) rank = maxRank; m_GuildRank = Guilds.RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new List<QuestRestartInfo>(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime; if ( version < 17 ) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader ); goto case 11; } case 11: { if ( version < 13 ) { List<Item> payed = reader.ReadStrongItemList(); for ( int i = 0; i < payed.Count; ++i ) payed[i].PayedInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { if( version < 26 ) m_AutoStabled = new List<Mobile>(); break; } } if (m_RecentlyReported == null) m_RecentlyReported = new List<Mobile>(); // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new List<Mobile>(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new List<Mobile>(); if ( m_BOBFilter == null ) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); if( m_GuildRank == null ) m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null) if( m_LastOnline == DateTime.MinValue && Account != null ) m_LastOnline = ((Account)Account).LastLogin; if( m_ChampionTitles == null ) m_ChampionTitles = new ChampionTitleInfo(); if ( AccessLevel > AccessLevel.Player ) m_IgnoreMobiles = true; List<Mobile> list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } CheckAtrophies( this ); if( Hidden ) //Hiding is the only buff where it has an effect that's serialized. AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); }
public void SetFlag(PlayerFlag flag, bool value) { if (value) m_Flags |= flag; else m_Flags &= ~flag; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 36: { m_PeacedUntil = reader.ReadDateTime(); goto case 35; } case 35: { m_AnkhNextUse = reader.ReadDateTime(); goto case 34; } case 34: { m_AutoStabled = reader.ReadStrongMobileList(); m_CustomFlags = (CustomPlayerFlag)reader.ReadEncodedInt(); if ( GetCustomFlag( CustomPlayerFlag.VisibilityList ) ) { int length = reader.ReadInt(); for( int i = 0; i < length; i++ ) VisibilityList.Add( reader.ReadMobile() ); } if ( GetCustomFlag( CustomPlayerFlag.StaffLevel ) ) AccessLevelToggler.m_Mobiles.Add( this, new AccessLevelMod( (AccessLevel)reader.ReadInt() ) ); if ( GetCustomFlag( CustomPlayerFlag.StaffRank ) ) m_StaffRank = (StaffRank)reader.ReadInt(); if ( GetCustomFlag( CustomPlayerFlag.DisplayStaffRank ) ) m_StaffTitle = reader.ReadString(); goto case 33; } case 33: // Added by Blady for Sphynx { m_FortuneType = reader.ReadEncodedInt(); if ( m_FortuneType > 0 ) { m_FortunePower = reader.ReadEncodedInt(); FortuneExpire = reader.ReadDateTime(); if ( FortuneExpire > DateTime.Now ) { ApplyFortune( m_FortuneType, m_FortunePower ); FortuneGump.Told.Add( this ); } else m_FortuneType = m_FortunePower = 0; } goto case 32; } case 32: //PowerHour added by Blady { m_PowerHourStart = reader.ReadDeltaTime(); goto case 31; } //*** Edit by Sunny ***\\ case 31: case 30: { m_OSIHouseLoading = reader.ReadBool(); goto case 29; } //*** End edit ***\\ case 29: { int recipeCount = reader.ReadInt(); if ( recipeCount > 0 ) { m_AcquiredRecipes = new Dictionary<int, bool>(); for (int i = 0; i < recipeCount; i++) { int r = reader.ReadInt(); if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed m_AcquiredRecipes.Add(r, true); } } goto case 28; } case 28: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 27; } case 27: { m_ChampionTitles = new ChampionTitleInfo(reader); goto case 26; } case 26: { m_LastValorLoss = reader.ReadDateTime(); goto case 25; } case 25: { m_ToTItemsTurnedIn = reader.ReadEncodedInt(); m_ToTTotalMonsterFame = reader.ReadInt(); goto case 24; } case 24: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 23; } case 23: { int rank = reader.ReadEncodedInt(); int maxRank = Guilds.RankDefinition.Ranks.Length - 1; if (rank > maxRank) rank = maxRank; m_GuildRank = Guilds.RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 22; } case 22: { if (version < 31) reader.ReadInt(); goto case 21; } // *** Added for Hunting Contracts *** case 21: { m_NextHuntContract = reader.ReadDateTime(); goto case 20; } // *** *** // *** Added for Honor *** case 20: { if (version < 29) { double m_HonorGain = reader.ReadDouble(); DateTime m_LastHonorLoss = reader.ReadDateTime(); DateTime m_LastEmbrace = reader.ReadDateTime(); } goto case 19; } // *** *** // *** Added for Valor *** case 19: { if (version < 29) { double m_ValorGain = reader.ReadDouble(); DateTime m_LastValorLoss = reader.ReadDeltaTime(); } goto case 18; } // *** *** case 18: { m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest( reader ); if ( m_Quest != null ) m_Quest.From = this; int count = reader.ReadEncodedInt(); if ( count > 0 ) { m_DoneQuests = new List<QuestRestartInfo>(); for ( int i = 0; i < count; ++i ) { Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader ); DateTime restartTime; if ( version < 17 ) restartTime = DateTime.MaxValue; else restartTime = reader.ReadDateTime(); m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) ); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if ( m_CompassionGains > 0 ) m_NextCompassionDay = reader.ReadDeltaTime(); goto case 13; } case 13: // just removed m_PaidInsurance list case 12: { m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader ); goto case 11; } case 11: { if ( version < 13 ) { List<Item> paid = reader.ReadStrongItemList(); for ( int i = 0; i < paid.Count; ++i ) paid[i].PaidInsurance = true; } goto case 10; } case 10: { if ( reader.ReadBool() ) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded // Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) ); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if ( SavagePaintExpiration > TimeSpan.Zero ) { BodyMod = ( Female ? 184 : 183 ); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { NextTailorBulkOrder = reader.ReadTimeSpan(); goto case 5; } case 5: { NextSmithBulkOrder = reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { if( version < 34 ) m_AutoStabled = new List<Mobile>(); break; } } // Professions weren't verified on 1.0 RC0 if ( !CharacterCreation.VerifyProfession( m_Profession ) ) m_Profession = 0; if ( m_PermaFlags == null ) m_PermaFlags = new List<Mobile>(); if ( m_JusticeProtectors == null ) m_JusticeProtectors = new List<Mobile>(); if ( m_BOBFilter == null ) m_BOBFilter = new Engines.BulkOrders.BOBFilter(); if( m_GuildRank == null ) m_GuildRank = Guilds.RankDefinition.Member; //Default to member if going from older verstion to new version (only time it should be null) if( m_LastOnline == DateTime.MinValue && Account != null ) m_LastOnline = ((Account)Account).LastLogin; if( m_ChampionTitles == null ) m_ChampionTitles = new ChampionTitleInfo(); if ( AccessLevel > AccessLevel.Player ) m_IgnoreMobiles = true; List<Mobile> list = this.Stabled; for ( int i = 0; i < list.Count; ++i ) { BaseCreature bc = list[i] as BaseCreature; if ( bc != null ) bc.IsStabled = true; } CheckAtrophies( this ); if( Hidden ) //Hiding is the only buff where it has an effect that's serialized. AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) ); }