/// <inheritdoc/> public async Task <List <Player> > ReadPlayers(PlayerFilter filter) { using (var connection = _databaseConnectionFactory.CreateDatabaseConnection()) { return(await ReadPlayers(filter, connection).ConfigureAwait(false)); } }
public override void TriggerStoryEvent(PlayerFilter playerFilter, GameObject obj) { CanvasGroupFader fader = obj.GetComponent <CanvasGroupFader>(); cgf = fader; cgf.Display(false); }
public void OpenLetter(PlayerFilter player) { this.player = player; gameObject.SetActive(true); player.gameManagerComponent.OnStopGameTick(); player.inputComponent.OnBButtonDown += ResumeGame; }
private bool IsAcceptedPlayer(string pn) { if (string.IsNullOrWhiteSpace(pn) || string.IsNullOrWhiteSpace(PlayerFilter)) { return(true); } if (PlayerFilter[0] == '~') { if (pn.ToUpper() == PlayerFilter.Substring(1).ToUpper()) { return(false); } } else { var users = PlayerFilter.ToUpper().Split(';'); return(users.Contains(pn.ToUpper())); //if (pn.ToUpper() != PlayerFilter.ToUpper()) // return false; } return(true); }
public void SubscribeToButtonEvents(PlayerFilter player) { this.player = player; player.movementComponent.alive = false; player.inputComponent.OnAButtonDown += Respawn; player.inputComponent.OnBButtonDown += QuitGame; }
public async Task <List <Player> > GetPlayersAsync(string[] playerTags, PlayerFilter playerFilter = null) { Ensure.ArgumentNotNullOrEmptyEnumerable(playerTags, nameof(playerTags)); var response = await GetPlayersResponseAsync(playerTags, playerFilter); return(response.GetModel()); }
public async Task <Player> GetPlayerAsync(string playerTag, PlayerFilter playerFilter = null) { Ensure.ArgumentNotNullOrEmptyString(playerTag, nameof(playerTag)); var response = await GetPlayerResponseAsync(playerTag, playerFilter); return(response.GetModel()); }
public override bool PerformCollectibleEvent(PlayerFilter player) { // display letter ui player.uiComponent.sisterLetter.OpenLetter(player); // return false to also pick up item return(false); }
public void TriggerStoryBeat(int index, PlayerFilter player) { if (beatCollections[index - 1] != null) { beatCollections[index - 1].storyEvent.TriggerStoryEnd(player, beatCollections[index].storyBeatObject); } beatCollections[index].storyEvent.TriggerStoryEvent(player, beatCollections[index].storyBeatObject); currentStoryBeat++; }
public override void TriggerStoryBegin(PlayerFilter playerFilter, GameObject obj) { Light l = obj.GetComponentInChildren <Light>(); ParticleSystem ps = obj.GetComponentInChildren <ParticleSystem>(); l.intensity = 1f; playerFilter.vfxComponent.discoverSisterTorchFizzle.Play(); playerFilter.inputComponent.PulseVibrate(.3f); }
public override bool ConditionMet(PlayerFilter player, StoryBeatComponent currentBeat) { if (torchCheck) { float dst = Vector3.Distance(player.go.transform.position, player.conditionsComponent.firstInteractable.position); return(dst < compareDistance); } return(false); }
public override void TriggerStoryEvent(PlayerFilter playerFilter, GameObject obj) { canvasObj = obj; currentText = 0; player = playerFilter; introText = obj.GetComponentInChildren <Text>(); introText.text = introTexts[currentText]; player.gameManagerComponent.OnStopGameTick?.Invoke(); player.inputComponent.OnAButtonDown += UpdateText; }
public string Serialize(PlayerFilter filter) { filter = filter ?? new PlayerFilter(); ResetSerializer(); Serialize(filter.Query, "q"); Serialize(filter.PlayerIds, "player"); Serialize(filter.PlayerIdentityIds, "playeridentity"); Serialize(filter.TeamIds, "team"); return(Serializer.ToQueryString()); }
public static void SwitchPlayers(PlayerFilter _filter) { if (_filter == PlayerFilter.PLAYER_ONE) { p2.enabled = true; p1.enabled = false; } else { p1.enabled = true; p2.enabled = false; } }
public void TogglePlayerFilter(string filterName, bool active) { GameObject filterObject = GameObject.Find(filterName); if (filterObject) { PlayerFilter playerFilter = filterObject.GetComponent <PlayerFilter>(); if (playerFilter) { playerFilter.SetActive(true); } } }
public override bool ConditionMet(PlayerFilter player, StoryBeatComponent currentBeat) { if (!subbed) { player.healthComponent.OnPlayerDecreaseGranularHealth += SetHasTakenDamageTrue; } else { player.healthComponent.OnPlayerDecreaseGranularHealth -= SetHasTakenDamageTrue; Debug.Log("unsubbed"); } return(hasTakenDamage); }
public override bool ConditionMet(PlayerFilter player, StoryBeatComponent currentBeat) { float dst = Vector3.Distance(player.go.transform.position, currentBeat.transform.position); if (dst < (useBeatDistanceThreshold ? currentBeat.firstTriggerThreshold : triggerDistance)) { if (player.inputComponent.aButtonDown) { return(true); } } return(false); }
/// <inheritdoc/> public async Task <List <Player> > ReadPlayers(PlayerFilter filter, IDbConnection connection) { if (filter is null) { filter = new PlayerFilter(); } if (connection is null) { throw new ArgumentNullException(nameof(connection)); } var sql = $@"SELECT DISTINCT PlayerId, PlayerRoute, PlayerIdentityId, PlayerIdentityName, MIN(MatchStartTime) AS FirstPlayed, MAX(MatchStartTime) AS LastPlayed, TeamName FROM {Tables.PlayerInMatchStatistics} AS stats <<WHERE>> GROUP BY stats.PlayerId, stats.PlayerRoute, stats.PlayerIdentityId, stats.PlayerIdentityName, stats.TeamName"; var where = new List <string>(); var parameters = new Dictionary <string, object>(); if (filter?.PlayerIds?.Count > 0) { where.Add("stats.PlayerId IN @PlayerIds"); parameters.Add("@PlayerIds", filter.PlayerIds.Select(x => x.ToString())); } sql = sql.Replace("<<WHERE>>", where.Count > 0 ? "WHERE " + string.Join(" AND ", where) : string.Empty); var rawResults = (await connection.QueryAsync <Player, PlayerIdentity, Team, Player>(sql, (player, identity, team) => { identity.Team = team; identity.Player = player; player.PlayerIdentities.Add(identity); return(player); }, new DynamicParameters(parameters), splitOn: "PlayerIdentityId, TeamName").ConfigureAwait(false)).ToList(); return(rawResults.GroupBy(x => x.PlayerId).Select(group => { var player = group.First(); player.PlayerIdentities = group.Select(x => x.PlayerIdentities.Single()).OfType <PlayerIdentity>().ToList(); return player; }).ToList()); }
public void ItFiltersOutMyFriends() { State.CreateLeaderboard() .AddLeader("eweiss") .AddLeader("revans") .AddLeader("mburke") .AddLeader("jkalhoff") .Done(); var subject = new PlayerFilter("mburke", "revans"); var args = BuildArgsFromState(); subject.Process(State, args); Check.That(args.Selected).IsFalse(); Check.That(args.EligibleTargets.Select(i => i.PlayerName)) .Not.Contains("mburke", "revans"); }
/// <summary> /// Gets a list of player identities based on a query /// </summary> /// <returns>A list of <see cref="PlayerIdentity"/> objects. An empty list if no player identities are found.</returns> public async Task <List <PlayerIdentity> > ReadPlayerIdentities(PlayerFilter filter) { using (var connection = _databaseConnectionFactory.CreateDatabaseConnection()) { var sql = $@"SELECT stats.PlayerIdentityId, stats.PlayerIdentityName, stats.Probability, COUNT(DISTINCT MatchId) AS TotalMatches, MIN(MatchStartTime) AS FirstPlayed, MAX(MatchStartTime) AS LastPlayed, stats.PlayerId, stats.PlayerRoute, stats.TeamId, stats.TeamName FROM {Tables.PlayerInMatchStatistics} AS stats <<WHERE>> GROUP BY stats.PlayerId, stats.PlayerRoute, stats.PlayerIdentityId, stats.PlayerIdentityName, stats.TeamId, stats.TeamName, stats.Probability ORDER BY stats.TeamId ASC, Probability DESC, stats.PlayerIdentityName ASC"; var where = new List <string>(); var parameters = new Dictionary <string, object>(); if (!string.IsNullOrEmpty(filter?.Query)) { where.Add("stats.PlayerIdentityName LIKE @Query"); parameters.Add("@Query", $"%{filter.Query.Replace(" ", "%")}%"); } if (filter?.TeamIds?.Count > 0) { where.Add("stats.TeamId IN @TeamIds"); parameters.Add("@TeamIds", filter.TeamIds.Select(x => x.ToString())); } if (filter?.PlayerIdentityIds?.Count > 0) { where.Add("stats.PlayerIdentityId IN @PlayerIdentityIds"); parameters.Add("@PlayerIdentityIds", filter.PlayerIdentityIds.Select(x => x.ToString())); } sql = sql.Replace("<<WHERE>>", where.Count > 0 ? "WHERE " + string.Join(" AND ", where) : string.Empty); return((await connection.QueryAsync <PlayerIdentity, Player, Team, PlayerIdentity>(sql, (identity, player, team) => { identity.Team = team; identity.Player = player; return identity; }, new DynamicParameters(parameters), splitOn: "PlayerId, TeamId").ConfigureAwait(false)).ToList()); } }
public async Task <AutocompleteResultSet> Autocomplete([FromUri] string query, [FromUri] string[] teams) { if (teams is null) { throw new ArgumentNullException(nameof(teams)); } var playerQuery = new PlayerFilter { Query = query }; foreach (var guid in teams) { if (guid == null) { continue; } try { playerQuery.TeamIds.Add(new Guid(guid)); } catch (FormatException) { // ignore that one } } var players = await _playerDataSource.ReadPlayerIdentities(playerQuery).ConfigureAwait(false); return(new AutocompleteResultSet { suggestions = players.Select(x => new AutocompleteResult { value = x.PlayerIdentityName, data = new { playerIdentityId = x.PlayerIdentityId.ToString(), playerIdentityName = x.PlayerIdentityName, playerRecord = BuildPlayerRecord(x, playerQuery.TeamIds.Count != 1), teamId = x.Team.TeamId, teamName = x.Team.TeamName } }) }); }
public void Initialize() { if (!initialized) { return; } Transform[] worldObjects = GetComponentsInChildren <Transform>(); inputSystem.Initialize(worldObjects); InputComponent inpC = playerObject.GetComponent <InputComponent>(); HealthComponent healthC = playerObject.GetComponent <HealthComponent>(); InteractorComponent intC = playerObject.GetComponent <InteractorComponent>(); MovementComponent moveC = playerObject.GetComponent <MovementComponent>(); InventoryComponent invC = playerObject.GetComponent <InventoryComponent>(); GameManagerComponent gmC = playerObject.GetComponent <GameManagerComponent>(); AnimationComponent animC = playerObject.GetComponent <AnimationComponent>(); PlayerStoryComponent storyBeatC = playerObject.GetComponent <PlayerStoryComponent>(); PlayerEventComponent eventC = playerObject.GetComponent <PlayerEventComponent>(); GatheringComponent gatC = playerObject.GetComponent <GatheringComponent>(); UIComponent uiC = playerObject.GetComponent <UIComponent>(); NavMeshComponent nmC = playerObject.GetComponent <NavMeshComponent>(); LightComponent lC = playerObject.GetComponent <LightComponent>(); VFXComponent vfxC = playerObject.GetComponent <VFXComponent>(); CombatComponent cC = playerObject.GetComponent <CombatComponent>(); AudioComponent aC = playerObject.GetComponent <AudioComponent>(); ConditionsComponent conC = playerObject.GetComponent <ConditionsComponent>(); PlayerFilter pf = new PlayerFilter( playerObject, inpC, healthC, intC, moveC, invC, gmC, animC, storyBeatC, eventC, gatC, uiC, nmC, lC, vfxC, cC, aC, conC); sbs = GetComponent <StoryBeatSystem>(); for (int i = 0; i < systems.Length; i++) { systems[i].player = pf; systems[i].Initialize(worldObjects); systems[i].SetupInputComponent(inputSystem.inputComponent); } }
/// <summary> /// Test function to call the GetPlayers() method /// </summary> /// <param name="sessionkey"></param> /// <param name="filter"></param> /// <returns></returns> protected dynamic CallGetPlayers(string sessionkey, PlayerFilter filter) { JavaScriptSerializer ser = new JavaScriptSerializer(); string textfilter = ser.Serialize(filter); string uri = _api_url + @"\" + @"GetPlayers?SessionKey=" + sessionkey + "&Filter=" + textfilter; HttpWebRequest httpWebRequest = (HttpWebRequest)WebRequest.Create(uri); WebResponse response = null; String responseString = null; response = httpWebRequest.GetResponse(); using (Stream ReceiveStream = response.GetResponseStream()) { StreamReader reader = new StreamReader(ReceiveStream, Encoding.UTF8); responseString = reader.ReadToEnd(); reader.Close(); response.Close(); } return GetJsonObject(responseString); }
public override bool PerformCollectibleEvent(PlayerFilter player) { bool tempTest = false; for (int y = 0; y < player.inventoryComponent.InventoryBag.Count; y++) { if (player.inventoryComponent.InventoryBag[y] != player.inventoryComponent.tempColl) { tempTest = true; break; } } if (tempTest) { GameObject cart = player.gameManagerComponent.cartInteraction.cart; player.inventoryComponent.TransferItemsFromTo(player.inventoryComponent, cart.GetComponent <InventoryComponent>(), true); } player.gameManagerComponent.isInsideCart = true; player.gameManagerComponent.cartInteraction.EnterCart(); return(true); }
private void HandleCase1() //ChangeFilters in Warrior Zone -- Scene4 { GameObject pFilter = GameObject.Find("ChangableMageFilter1"); if (pFilter) { PlayerFilter playerFilter = pFilter.GetComponent <PlayerFilter>(); playerFilter.allowedPlayers[0] = levelManager.GetMage(); } ParticleSystem particles = pFilter.GetComponent <ParticleSystem>(); ParticleSystem.MainModule module = particles.main; module.startColor = new Color(0, 255, 213, 255); levelManager.InstantiatePortal("AnyPlayerTeleporter", new Vector2(-22.21f, -2.135f), new Vector2(-21f, 0.5f)); levelManager.InstatiateSprite("Arrows/mageArrowDown", new Vector2(-22f, 0.9f)); GameObject switchObject = GameObject.Find("Switch (2)"); Destroy(switchObject); Destroy(gameObject); }
public override bool ConditionMet(PlayerFilter player, StoryBeatComponent currentBeat) { if (!hasReset) { Reset(); hasReset = true; } if (player.inputComponent.leftStickInput.magnitude != 0) { playerMoved = true; } if (playerMoved) { currentTime += Time.deltaTime; } bool returnVal = playerMoved && currentTime >= waitTime; hasReset = !returnVal; return(returnVal); }
public async Task <IEnumerable <PlayerItem> > SearchPlayers([FromQuery] PlayerFilter filter) { var request = new HttpRequestMessage(HttpMethod.Get, "api/mydraftdata/PlayerSearch?name=" + filter.name); var client = _clientFactory.CreateClient("myDraftData"); var response = await client.SendAsync(request); if (response.IsSuccessStatusCode) { using var responseStream = await response.Content.ReadAsStreamAsync(); PullPlayerRequests = await JsonSerializer.DeserializeAsync <IEnumerable <PlayerItem> >(responseStream); } else { GetPullRequestsError = true; PullPlayerRequests = Array.Empty <PlayerItem>(); } return(PullPlayerRequests); }
protected void Page_Load(object sender, EventArgs e) { // Get our session key first (always) string mySessionKey = GetSessionKey("tknudsen", "kkkkkkk"); // LEAGUES // Get all leagues; don't filter dynamic leagues = CallGetLeagues(mySessionKey, null); int random_league_id = -1171577383; // NHL Response.Write("Players with last name Smith in NHL<br/>__________________________________________<br/>"); // PLAYERS // Who do we want to filter for in GetPlayers()? PlayerFilter filter = new PlayerFilter() { LastName = "Smith", League = random_league_id }; // Get those players dynamic players = CallGetPlayers(mySessionKey, filter); var myplayers = players.Players; // Output those players foreach (dynamic player in players.Players) { string teamname = player.CurrentTeam == null ? null : player.CurrentTeam.Name; Response.Write(player.FirstName + " " + player.LastName + "(" + teamname + ") <br/>"); } }
public void SubscribeToPause(PlayerFilter player) { this.player = player; player.inputComponent.OnBButtonDown += ReturnToGame; }
public async Task <List <Player> > ReadPlayers(PlayerFilter filter, IDbConnection connection) { var cachePolicy = _policyRegistry.Get <IAsyncPolicy>(CacheConstants.StatisticsPolicy); return(await cachePolicy.ExecuteAsync(async context => await _playerDataSource.ReadPlayers(filter, connection).ConfigureAwait(false), new Context(nameof(ReadPlayers) + _playerFilterSerializer.Serialize(filter)))); }
protected internal Message Register(string message, Color color, TimeSpan delay, TimeSpan begotoff, PlayerFilter filter, MessageSend sent) { Message msg = new Message() { Text = message, Color = color, Delay = delay, Offset = begotoff, Filter = filter, Send = sent }; msg.Index = messages.AddFirstDefault(msg); delays.SublistInitCapacity = messages.Count; foreach (List <TimeSpan> la in delays) { la.Capacity = Math.Max(messages.Count, la.Capacity); la.FillToCapacity(TimeSpan.MinValue); } foreach (TSPlayer ply in TShock.Players) { if (ply != null) { foreach (Message m in messages) { if (!EqualityComparer <Message> .Default.Equals(m, default(Message)) && delays[ply.Index, m.Index] == TimeSpan.MinValue) { delays[ply.Index, m.Index] = m.Delay - m.Offset; } } } } return(msg); }
public override bool ConditionMet(PlayerFilter player, StoryBeatComponent currentBeat) { return(player.inputComponent.rightShoulderDown); }