public static void SpecialCharactersSmallHead2(UiAppPairSlot __instance, PlayerFileGirlPair ____playerFileGirlPair) { GirlDefinition one, two; if (____playerFileGirlPair != null) { one = ____playerFileGirlPair.girlPairDefinition.girlDefinitionOne; two = ____playerFileGirlPair.girlPairDefinition.girlDefinitionTwo; //don't need to check sides flipped; it's always false for special girl pairs? if (one.id >= 13) { __instance.girlHeadOne.sprite = Game.Data.Girls.Get(1).GetHead(true); __instance.girlHeadOne.SetNativeSize(); __instance.girlHeadOne.sprite = one.GetHead(false); } if (two.id >= 13) { __instance.girlHeadTwo.sprite = Game.Data.Girls.Get(1).GetHead(true); __instance.girlHeadTwo.SetNativeSize(); __instance.girlHeadTwo.sprite = two.GetHead(false); } } }
public static void CheckPercentage() { PlayerFile _this = Game.Persistence.playerFile; float num = (float)Mathf.Clamp(_this.storyProgress - 2, 0, 12) * 0.5f; Logger.LogDebug(Mathf.FloorToInt(num)); for (int i = 0; i < 4; i++) { num += (float)_this.GetAffectionLevel((PuzzleAffectionType)i, true) * 0.625f; } Logger.LogDebug(Mathf.FloorToInt(num)); for (int j = 0; j < _this.girls.Count; j++) { PlayerFileGirl playerFileGirl = _this.girls[j]; if (!playerFileGirl.girlDefinition.specialCharacter && playerFileGirl.playerMet) { num += (float)playerFileGirl.learnedBaggage.Count * 0.25f; num += (float)playerFileGirl.receivedUniques.Count * 0.125f; num += (float)playerFileGirl.receivedShoes.Count * 0.125f; for (int k = 0; k < playerFileGirl.unlockedHairstyles.Count; k++) { if (k != playerFileGirl.girlDefinition.defaultHairstyleIndex && k != 6) { num += 0.046875f; } } for (int l = 0; l < playerFileGirl.unlockedOutfits.Count; l++) { if (l != playerFileGirl.girlDefinition.defaultOutfitIndex && l != 6) { num += 0.046875f; } } } Logger.LogDebug(playerFileGirl.girlDefinition.girlName + ": " + playerFileGirl.learnedBaggage.Count + "," + playerFileGirl.receivedUniques.Count + "," + playerFileGirl.receivedShoes.Count + "," + playerFileGirl.unlockedHairstyles.Count + "," + playerFileGirl.unlockedOutfits.Count); Logger.LogDebug(Mathf.FloorToInt(num)); } //Logger.LogDebug(Mathf.FloorToInt(num)); for (int m = 0; m < _this.girlPairs.Count; m++) { PlayerFileGirlPair playerFileGirlPair = _this.girlPairs[m]; if (!playerFileGirlPair.girlPairDefinition.specialPair) { GirlPairRelationshipType relationshipType = playerFileGirlPair.relationshipType; if (relationshipType >= GirlPairRelationshipType.COMPATIBLE) { num += 0.25f; } if (relationshipType >= GirlPairRelationshipType.ATTRACTED) { num += 1f; } if (relationshipType >= GirlPairRelationshipType.LOVERS) { num += 1f; } } } Logger.LogDebug(Mathf.FloorToInt(num)); }
public static void GetGirlData() { //couldn't find a quick way to get these strings so i got them manually Dictionary <string, string> convertPairQuestions = new Dictionary <string, string>(); convertPairQuestions.Add("Movie Genre", "movie genre"); convertPairQuestions.Add("Phone App", "app on your phone"); convertPairQuestions.Add("Theme Park Ride", "theme park ride"); convertPairQuestions.Add("Holiday", "holiday"); convertPairQuestions.Add("Outdoor Activity", "outdoor activity"); convertPairQuestions.Add("Sunday Morning", "Sunday morning"); convertPairQuestions.Add("Place to Shop", "place to go shopping"); convertPairQuestions.Add("Trait in Partner", "trait to have in a partner"); convertPairQuestions.Add("Own Body Part", "part about your own body"); convertPairQuestions.Add("P**n Category", "category of p**n"); convertPairQuestions.Add("Ice Cream Flavor", "flavor of ice cream"); convertPairQuestions.Add("Friday Night", "Friday night"); convertPairQuestions.Add("Weather", "kind of weather"); convertPairQuestions.Add("Pet", "type of pet"); convertPairQuestions.Add("School Subject", "subject in high school"); convertPairQuestions.Add("Drink", "thing to drink"); convertPairQuestions.Add("Music Genre", "music genre"); convertPairQuestions.Add("Online Activity", "thing to do online"); convertPairQuestions.Add("Type of Exercise", "way to exercise"); convertPairQuestions.Add("Sex Position", "sex position"); Dictionary <int, string> girlIDToHotkey = new Dictionary <int, string>(); for (int i = 1; i <= 9; i++) { girlIDToHotkey.Add(i, i.ToString()); } girlIDToHotkey.Add(10, "0"); girlIDToHotkey.Add(11, "-"); girlIDToHotkey.Add(12, "="); Logger.LogDebug(Game.Persistence.playerFile.girls.Count + " girls"); List <GirlDefinition> allBySpecial = Game.Data.Girls.GetAllBySpecial(false); List <GirlPairDefinition> allBySpecial2 = Game.Data.GirlPairs.GetAllBySpecial(false); foreach (GirlDefinition g in allBySpecial) { Logger.LogDebug(g.girlName + " " + g.id); } List <GirlDefinition> allSpecialGirls = Game.Data.Girls.GetAllBySpecial(true); foreach (GirlDefinition g in allSpecialGirls) { Logger.LogDebug(g.girlName + " " + g.id); } foreach (PlayerFileGirl pfg in Game.Persistence.playerFile.girls) { Logger.LogDebug(pfg.girlDefinition.girlName); } string data = ""; //output unordered girl info list foreach (GirlDefinition g in allBySpecial) { data += g.girlName + " (" + girlIDToHotkey[g.id] + "): Loves " + g.favoriteAffectionType + ", Hates " + g.leastFavoriteAffectionType + "\n"; data += g.uniqueType + " (" + g.uniqueAdj + "), " + g.shoesType + " (" + g.shoesAdj + ")\n"; data += GetQuestionQuizlet(g) + "\n"; } data += "\n"; allBySpecial.Sort((x, y) => x.girlName.CompareTo(y.girlName)); //output alphabetical girl info list foreach (GirlDefinition g in allBySpecial) { data += g.girlName + " (" + girlIDToHotkey[g.id] + "): Loves " + g.favoriteAffectionType + ", Hates " + g.leastFavoriteAffectionType + "\n"; data += g.uniqueType + " (" + g.uniqueAdj + "), " + g.shoesType + " (" + g.shoesAdj + ")\n"; data += GetQuestionQuizlet(g) + "\n"; } //output unordered pair info list foreach (GirlPairDefinition g in allBySpecial2) { GirlDefinition g1 = g.girlDefinitionOne; GirlDefinition g2 = g.girlDefinitionTwo; data += g1.girlName + " + " + g2.girlName + "; " + g2.girlName + " + " + g1.girlName + " (" + g1.favoriteAffectionType + ", " + g2.favoriteAffectionType + ")\n"; if (g.introductionPair) { data += "Introduction Pair: YES, "; } data += "Meeting Location: " + g.meetingLocationDefinition.locationName + ", Sex Day Phase: " + g.sexDaytime + "\n"; data += "Favorite Questions: "; List <GirlPairFavQuestionSubDefinition> qs = g.favQuestions; foreach (GirlPairFavQuestionSubDefinition q in qs) { if (convertPairQuestions.ContainsKey(q.questionDefinition.questionName)) { q.questionDefinition.questionName = convertPairQuestions[q.questionDefinition.questionName]; } } qs.Sort((x, y) => x.questionDefinition.questionName.CompareTo(y.questionDefinition.questionName)); foreach (GirlPairFavQuestionSubDefinition q in qs) { data += q.questionDefinition.questionName + ", "; } data = data.Substring(0, data.Length - 2); data += "\n\n"; } data += "\n"; foreach (GirlPairDefinition g in allBySpecial2) { //swap pairs so earlier name is always girldefinitionone if (g.girlDefinitionOne.girlName.CompareTo(g.girlDefinitionTwo.girlName) > 0) { GirlDefinition temp = g.girlDefinitionOne; g.girlDefinitionOne = g.girlDefinitionTwo; g.girlDefinitionTwo = temp; } } allBySpecial2.Sort((x, y) => { int result = x.girlDefinitionOne.girlName.CompareTo(y.girlDefinitionOne.girlName); if (result == 0) { result = x.girlDefinitionTwo.girlName.CompareTo(y.girlDefinitionTwo.girlName); } return(result); } ); //allBySpecial2.Sort((x, y) => { if (x.girlDefinitionOne.girlName == y.girlDefinitionOne.girlName) return x.girlDefinitionTwo.girlName.CompareTo(y.girlDefinitionTwo.girlName); else return 0; }); foreach (GirlPairDefinition g in allBySpecial2) { GirlDefinition g1 = g.girlDefinitionOne; GirlDefinition g2 = g.girlDefinitionTwo; data += g1.girlName + " + " + g2.girlName + "; " + g2.girlName + " + " + g1.girlName + " (" + g1.favoriteAffectionType + ", " + g2.favoriteAffectionType + ")\n"; if (g.introductionPair) { data += "Introduction Pair: YES, "; } data += "Meeting Location: " + g.meetingLocationDefinition.locationName + ", Sex Day Phase: " + g.sexDaytime + "\n"; data += "Favorite Questions: "; List <GirlPairFavQuestionSubDefinition> qs = g.favQuestions; foreach (GirlPairFavQuestionSubDefinition q in qs) { if (convertPairQuestions.ContainsKey(q.questionDefinition.questionName)) { q.questionDefinition.questionName = convertPairQuestions[q.questionDefinition.questionName]; } } qs.Sort((x, y) => x.questionDefinition.questionName.CompareTo(y.questionDefinition.questionName)); foreach (GirlPairFavQuestionSubDefinition q in qs) { data += q.questionDefinition.questionName + ", "; } data = data.Substring(0, data.Length - 2); data += "\n\n"; } Logger.LogDebug(data); string huge = ""; for (int a = 0; a < allBySpecial.Count; a++) { for (int b = 0; b < allBySpecial[a].herQuestions.Count; b++) { for (int c = 0; c < allBySpecial[a].herQuestions[b].answers.Count; c++) { huge += a + "," + b + "," + c + ": " + PurifyDialogText(allBySpecial[a].herQuestions[b].answers[c].answerText) + " (" + allBySpecial[a].herQuestions[b].answers[c].responseIndex + ")\n"; if (allBySpecial[a].herQuestions[b].answers[c].hasAlt) { huge += a + "," + b + "," + c + " ALT: " + PurifyDialogText(allBySpecial[a].herQuestions[b].answers[c].answerTextAlt) + " (" + allBySpecial[a].herQuestions[b].answers[c].responseIndex + ")\n"; } } } } //Logger.LogDebug(huge); float num = (float)Mathf.Clamp(Game.Persistence.playerFile.storyProgress - 2, 0, 12) * 0.5f; Logger.LogDebug(num); for (int i = 0; i < 4; i++) { num += (float)Game.Persistence.playerFile.GetAffectionLevel((PuzzleAffectionType)i, true) * 0.625f; Logger.LogDebug(num); } Logger.LogDebug(num); for (int j = 0; j < Game.Persistence.playerFile.girls.Count; j++) { PlayerFileGirl playerFileGirl = Game.Persistence.playerFile.girls[j]; if (!playerFileGirl.girlDefinition.specialCharacter && playerFileGirl.playerMet) { num += (float)playerFileGirl.learnedBaggage.Count * 0.25f; num += (float)playerFileGirl.receivedUniques.Count * 0.125f; num += (float)playerFileGirl.receivedShoes.Count * 0.125f; for (int k = 0; k < playerFileGirl.unlockedHairstyles.Count; k++) { if (k != playerFileGirl.girlDefinition.defaultHairstyleIndex && k != 6) { num += 0.046875f; } } for (int l = 0; l < playerFileGirl.unlockedOutfits.Count; l++) { if (l != playerFileGirl.girlDefinition.defaultOutfitIndex && l != 6) { num += 0.046875f; } } } Logger.LogDebug(num); } for (int m = 0; m < Game.Persistence.playerFile.girlPairs.Count; m++) { PlayerFileGirlPair playerFileGirlPair = Game.Persistence.playerFile.girlPairs[m]; if (!playerFileGirlPair.girlPairDefinition.specialPair) { GirlPairRelationshipType relationshipType = playerFileGirlPair.relationshipType; if (relationshipType >= GirlPairRelationshipType.COMPATIBLE) { num += 0.25f; } if (relationshipType >= GirlPairRelationshipType.ATTRACTED) { num += 1f; } if (relationshipType >= GirlPairRelationshipType.LOVERS) { num += 1f; } } } Logger.LogDebug(num); }
/// <summary> /// Chenges checks to start threesome if lovers /// </summary> /// <param name="__instance">puzzlemanager instance</param> /// <returns></returns> public static bool LoversThreesome(PuzzleManager __instance) { //Access private memebrs var privateFeilds = typeof(PuzzleManager).GetFields(System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); var puzzleGrid = privateFeilds[0].GetValue(__instance) as UiPuzzleGrid; var puzzleStatus = privateFeilds[1].GetValue(__instance) as PuzzleStatus; //5 is roundOverCutscene, 6 is newRoundCutscene privateFeilds[5].SetValue(__instance, __instance.cutsceneFailure); privateFeilds[6].SetValue(__instance, null); bool flag = true; switch (puzzleStatus.statusType) { case PuzzleStatusType.NORMAL: { GirlPairDefinition currentGirlPair = Game.Session.Location.currentGirlPair; PlayerFileGirlPair playerFileGirlPair = Game.Persistence.playerFile.GetPlayerFileGirlPair(currentGirlPair); if (playerFileGirlPair != null) { Game.Persistence.playerFile.GetPlayerFileGirl(currentGirlPair.girlDefinitionOne); Game.Persistence.playerFile.GetPlayerFileGirl(currentGirlPair.girlDefinitionTwo); if (puzzleGrid.roundState == PuzzleRoundState.SUCCESS) { if (playerFileGirlPair.relationshipType == GirlPairRelationshipType.COMPATIBLE) { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccessCompatible); playerFileGirlPair.RelationshipLevelUp(); } else if ( ( (Game.Session.Location.currentLocation == currentGirlPair.sexLocationDefinition) && ( (playerFileGirlPair.relationshipType == GirlPairRelationshipType.ATTRACTED) || (playerFileGirlPair.relationshipType == GirlPairRelationshipType.LOVERS) ) ) || ( Game.Persistence.playerData.unlockedCodes.Any(x => x.id == 10002) && (playerFileGirlPair.relationshipType == GirlPairRelationshipType.LOVERS) ) ) { if (!puzzleStatus.bonusRound) { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccessAttracted); privateFeilds[6].SetValue(__instance, __instance.cutsceneNewroundBonus); flag = false; } else { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccessBonus); playerFileGirlPair.RelationshipLevelUp(); } } else { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccess); } if (flag && Game.Persistence.playerFile.storyProgress >= 14 && !Game.Persistence.playerData.unlockedCodes.Contains(Game.Session.Puzzle.noAlphaModeCode)) { Game.Persistence.playerFile.alphaDateCount++; } } } else if (puzzleGrid.roundState == PuzzleRoundState.SUCCESS) { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccess); } break; } case PuzzleStatusType.NONSTOP: if (puzzleGrid.roundState == PuzzleRoundState.SUCCESS) { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccessNonstop); privateFeilds[6].SetValue(__instance, __instance.cutsceneNewroundNonstop); flag = false; } else { if (puzzleStatus.roundIndex > 0) { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccess); } if (puzzleStatus.roundIndex > Game.Persistence.playerFile.nonstopDateCount) { Game.Persistence.playerFile.nonstopDateCount = puzzleStatus.roundIndex; } } break; case PuzzleStatusType.BOSS: if (puzzleGrid.roundState == PuzzleRoundState.SUCCESS) { if (puzzleStatus.bonusRound) { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccessBonus); if (Game.Persistence.playerFile.storyProgress <= 11) { Game.Persistence.playerFile.storyProgress = 12; } } else if (puzzleStatus.girlListCount <= 2) { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccessBoss); privateFeilds[6].SetValue(__instance, __instance.cutsceneNewroundBossBonus); flag = false; } else { privateFeilds[5].SetValue(__instance, __instance.cutsceneSuccessBoss); privateFeilds[6].SetValue(__instance, __instance.cutsceneNewroundBoss); flag = false; } } else if (Game.Persistence.playerFile.storyProgress < 12 && Game.Persistence.playerFile.GetFlagValue("nymphojinn_failure") < 0) { Game.Persistence.playerFile.SetFlagValue("nymphojinn_failure", 0); } break; } puzzleStatus.gameOver = flag; PuzzleManagerEvents pmEvents = new PuzzleManagerEvents(__instance, privateFeilds); pmEvents.AddOnRoundOverCutsceneComplete(); Game.Session.Cutscenes.StartCutscene(privateFeilds[5].GetValue(__instance) as CutsceneDefinition, null); return(false); }
public static void Update() { if (!HP2SR.cheatsEnabled) { return; } //add the quick transitions code if cheat mode is on if (!Game.Persistence.playerData.unlockedCodes.Contains(Game.Data.Codes.Get(HP2SR.QUICKTRANSITIONS))) { Game.Persistence.playerData.unlockedCodes.Add(Game.Data.Codes.Get(HP2SR.QUICKTRANSITIONS)); } if (Input.GetKeyDown(KeyCode.F1)) { if (Game.Session.Location.currentLocation.locationType == LocationType.DATE) { HP2SR.ShowNotif("Affection Filled!", 2); Game.Session.Puzzle.puzzleStatus.AddResourceValue(PuzzleResourceType.AFFECTION, 999999, false); Game.Session.Puzzle.puzzleStatus.AddResourceValue(PuzzleResourceType.AFFECTION, -1, false); Game.Session.Puzzle.puzzleStatus.CheckChanges(); } else { HP2SR.ShowNotif("Fruit Given!", 2); Game.Persistence.playerFile.AddFruitCount(PuzzleAffectionType.FLIRTATION, 100); Game.Persistence.playerFile.AddFruitCount(PuzzleAffectionType.ROMANCE, 100); Game.Persistence.playerFile.AddFruitCount(PuzzleAffectionType.SEXUALITY, 100); Game.Persistence.playerFile.AddFruitCount(PuzzleAffectionType.TALENT, 100); } } if (Input.GetKeyDown(KeyCode.F2)) { if (!Game.Manager.Ui.currentCanvas.titleCanvas) { HP2SR.ShowNotif("Stamina Gained!", 2); Game.Session.Puzzle.puzzleStatus.AddResourceValue(PuzzleResourceType.STAMINA, 6, false); Game.Session.Puzzle.puzzleStatus.AddResourceValue(PuzzleResourceType.STAMINA, 6, true); Game.Session.Puzzle.puzzleStatus.CheckChanges(); } } if (Input.GetKeyDown(KeyCode.F5)) { if (!Game.Manager.Ui.currentCanvas.titleCanvas) { HP2SR.ShowNotif("Girl Finder Refreshed!", 2); Game.Persistence.playerFile.PopulateFinderSlots(); Game.Session.gameCanvas.cellphone.LoadOpenApp(); } } if (Input.GetKeyDown(KeyCode.F6)) { if (!Game.Manager.Ui.currentCanvas.titleCanvas) { HP2SR.ShowNotif("Store Refreshed!", 2); Game.Persistence.playerFile.PopulateStoreProducts(); Game.Session.gameCanvas.cellphone.LoadOpenApp(); } } if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { if (Input.GetKeyDown(KeyCode.A) && !Game.Manager.Ui.currentCanvas.titleCanvas) { CodeDefinition abiaHair = Game.Data.Codes.Get(HP2SR.ABIAHAIR); if (!Game.Persistence.playerData.unlockedCodes.Contains(abiaHair)) { Game.Persistence.playerData.unlockedCodes.Add(abiaHair); HP2SR.ShowNotif("Abia's hair enabled!", 0); } else { Game.Persistence.playerData.unlockedCodes.Remove(abiaHair); HP2SR.ShowNotif("Abia's hair disabled!", 0); } foreach (UiDoll doll in Game.Session.gameCanvas.dolls) { if (doll.girlDefinition && doll.girlDefinition.girlName == "Abia") { doll.ChangeHairstyle(doll.currentHairstyleIndex); } } } for (int i = (int)KeyCode.Alpha0; i <= (int)KeyCode.Alpha9; i++) { //Alpha0 = 48, Keypad0 = 256 int num = i - 48; if (!Game.Manager.Ui.currentCanvas.titleCanvas && (Input.GetKeyDown((KeyCode)i) || Input.GetKeyDown((KeyCode)(i + 208)))) { foreach (UiDoll doll in Game.Session.gameCanvas.dolls) { HP2SR.ShowThreeNotif("Changed to Outfit #" + num); doll.ChangeHairstyle(num); doll.ChangeOutfit(num); } } } if (Input.GetKeyDown(KeyCode.N)) { HP2SR.nudePatch = !HP2SR.nudePatch; if (HP2SR.nudePatch) { HP2SR.ShowNotif("AWOOOOOOOOOOGA", 2); foreach (UiDoll doll in Game.Session.gameCanvas.dolls) { doll.partNipples.Show(); doll.partOutfit.Hide(); } } else { foreach (UiDoll doll in Game.Session.gameCanvas.dolls) { doll.partNipples.Hide(); doll.partOutfit.Show(); } } } if (Input.GetKeyDown(KeyCode.M)) { if (!InputPatches.mashCheat) { HP2SR.ShowThreeNotif("MASH POWER ACTIVATED"); } else { HP2SR.ShowThreeNotif("Mash power deactivated"); } InputPatches.mashCheat = !InputPatches.mashCheat; } if (Input.GetKeyDown(KeyCode.L)) { //Datamining.LocationInfo(); CodeDefinition codeDefinition = Game.Data.Codes.Get(16); if (!Game.Persistence.playerData.unlockedCodes.Contains(codeDefinition)) { Game.Persistence.playerData.unlockedCodes.Add(codeDefinition); HP2SR.ShowTooltip("Letterbox Code Enabled! (not that it does anything yet)", 2000); } else { Game.Persistence.playerData.unlockedCodes.Remove(codeDefinition); HP2SR.ShowTooltip("Letterbox Code Disabled!", 2000); } } //percent sign if (Input.GetKeyDown(KeyCode.Alpha5)) { Datamining.CheckPercentage(); } if (Input.GetKeyDown(KeyCode.G)) { Datamining.GetGirlData(); } if (Input.GetKeyDown(KeyCode.D)) { Datamining.GetAllDialogTriggers(); Datamining.GetAllCutsceneLines(); } if (Input.GetKeyDown(KeyCode.R)) { PlayerFileGirlPair thePair = Game.Persistence.playerFile.GetPlayerFileGirlPair(Game.Persistence.playerFile.girlPairDefinition); if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) { if (thePair.relationshipType != GirlPairRelationshipType.UNKNOWN) { thePair.relationshipType--; HP2SR.ShowThreeNotif("Relationship Leveled Down to " + thePair.relationshipType + "!"); UiCellphoneAppStatus status = (UiCellphoneAppStatus)AccessTools.Field(typeof(UiCellphone), "_currentApp").GetValue(Game.Session.gameCanvas.cellphone); status.Refresh(); } } else { if (thePair.relationshipType != GirlPairRelationshipType.LOVERS) { thePair.relationshipType++; HP2SR.ShowThreeNotif("Relationship Leveled Up to " + thePair.relationshipType + "!"); UiCellphoneAppStatus status = (UiCellphoneAppStatus)AccessTools.Field(typeof(UiCellphone), "_currentApp").GetValue(Game.Session.gameCanvas.cellphone); status.Refresh(); } } } } /*if (Input.GetKey(KeyCode.F9)) * { * Game.Persistence.playerFile.alphaDateCount -= 100; * * float num = 200f; * float num2 = 25f; * int num3 = Mathf.Min(Game.Persistence.playerFile.relationshipUpCount, 47); * if (Game.Persistence.playerFile.storyProgress >= 14 && !Game.Persistence.playerData.unlockedCodes.Contains(Game.Session.Puzzle.noAlphaModeCode)) * { * num3 += Game.Persistence.playerFile.alphaDateCount + 1; * } * for (int k = 0; k < num3; k++) * { * num += num2; * num2 += 3.3525f; * } * * Datamining.Logger.LogDebug((Mathf.RoundToInt(num / 5f) * 5)); * } * * if (Input.GetKey(KeyCode.F11)) * { * Game.Persistence.playerFile.alphaDateCount += 1000; * * float num = 200f; * float num2 = 25f; * int num3 = Mathf.Min(Game.Persistence.playerFile.relationshipUpCount, 47); * if (Game.Persistence.playerFile.storyProgress >= 14 && !Game.Persistence.playerData.unlockedCodes.Contains(Game.Session.Puzzle.noAlphaModeCode)) * { * num3 += Game.Persistence.playerFile.alphaDateCount + 1; * } * for (int k = 0; k < num3; k++) * { * num += num2; * num2 += 3.3525f; * } * * Datamining.Logger.LogDebug((Mathf.RoundToInt(num / 5f) * 5)); * } * * if (Input.GetKeyDown(KeyCode.F10)) * { * Game.Persistence.playerFile.alphaDateCount = 35000; * }*/ /* * i should still make a save toggle, on F3? * if (cheatsEnabled) * { * * if (Input.GetKeyDown(KeyCode.F2)) * { * if (savingDisabled) * { * savingDisabled = false; * GameUtil.ShowNotification(CellNotificationType.MESSAGE, "Saving has been enabled"); * } * else * { * savingDisabled = true; * GameUtil.ShowNotification(CellNotificationType.MESSAGE, "Saving has been disabled"); * } * } * * } */ }