private void InputManagerOnonPlayerJoined(PlayerInput obj) { if (playerIndex == 0) { player1Fight = obj.GetComponent <PlayerFight>(); player1Fight.playerIndex = playerIndex; player1Fight.healthBar = healthPlayer1; player1 = obj.GetComponent <PlayerManager>(); player1.wallet = wallet1; obj.GetComponent <PlayerFight>().robot = robotPlayer1; robotPlayer1.GetComponent <Robot>().player = player1Fight; } else { player2Fight = obj.GetComponent <PlayerFight>(); player2Fight.playerIndex = playerIndex; player2Fight.healthBar = healthPlayer2; player2 = obj.GetComponent <PlayerManager>(); player2.wallet = wallet2; obj.GetComponent <PlayerFight>().robot = robotPlayer2; robotPlayer2.GetComponent <Robot>().player = player2Fight; } obj.GetComponent <PlayerManager>().playerIndex = playerIndex; playerIndex++; animator.SetInteger(PlayerCount, playerIndex); }
void DealDamage(Collision2D other) { if (!stop) { totalDamage = basicDamage + (rb.velocity.magnitude / 60) * basicDamage - shieldArmor; if (totalDamage < 0) { totalDamage = 0; } HitHorse(other); HitWheel(other); HitVehicle(other); HitAnimal(other); if (other.collider.CompareTag("Enemy")) { aifight = other.collider.GetComponent <AIFight>(); aifight.hp -= totalDamage; BleedEffect(); SendReport(aifight); } else if (other.collider.CompareTag("Ally")) { aifight = other.collider.GetComponent <AIFight>(); aifight.hp -= totalDamage; BleedEffect(); SendReport(aifight); } else if (other.collider.CompareTag("Player")) { playerFight = other.collider.GetComponent <PlayerFight>(); playerFight.hp -= totalDamage; BleedEffect(); } } }
// Start is called before the first frame update void Start() { playerFight = GetComponent <PlayerFight>(); input = GetComponent <PlayerInput>(); input.SwitchCurrentActionMap("SelectionPart"); input.currentActionMap["Direction"].started += OnDirection; input.currentActionMap["Selection"].started += OnSelection; input.SwitchCurrentActionMap("SelectionWallet"); input.currentActionMap["Direction"].started += OnDirectionWallet; input.currentActionMap["Selection"].started += OnSelectionWallet; wallet.player = this; input.SwitchCurrentActionMap("Fight"); input.currentActionMap["Weapon1"].started += OnWeapon1Used; input.currentActionMap["Weapon2"].started += OnWeapon2Used; input.currentActionMap["Direction"].started += OnDirectionFight; input.currentActionMap["Direction"].canceled += OnDirectionFight; input.currentActionMap["Jump"].started += OnJump; }
// Use this for initialization void Start() { //Components refs gameManager = GameManager.Singleton; controller = GetComponent <Controller2D>(); animator = GetComponent <Animator>(); playerFight = GetComponent <PlayerFight>(); inputs = gameManager.inputControler; cameraController = Camera.main.GetComponent <CameraController>(); camera2D = cameraController.GetComponent <Camera2D>(); StartCoroutine(UpdateLastGroundedPos()); }
// ----------------------------------------------------------------------- ** // Use this for initialization private void Start() { hudManager = HudManager.Singleton; inventoryUI = HudManager.Singleton.inventoryUI; inventory = GameManager.Singleton.playerInventory; player = GameManager.Singleton.Player; playerFight = player.GetComponent <PlayerFight>(); canvasGroup = GetComponent <CanvasGroup>(); animator = GetComponent <Animator>(); canvasGroup.alpha = 0; state = EquipmentState.Close; InitWeelAndSlots(); selectedSlotIndex = -1; }
void ClearTarget() { if (!aiMovement.inRange) { aimming = false; } if (playerFight) { if (gameObject.CompareTag("Enemy") & target.CompareTag("Player")) { if (playerFight.dead) { target = null; aiMovement.target = null; hasTarget = false; aiFight = null; } } } else if (aiFight) { if (gameObject.CompareTag("Enemy") | target.CompareTag("Ally")) { if (aiFight.dead) { target = null; aiMovement.target = null; hasTarget = false; playerFight = null; } } else if (gameObject.CompareTag("Ally") | target.CompareTag("Enemy")) { if (aiFight.dead) { target = null; aiMovement.target = null; hasTarget = false; } } } }
public void GetTheDump(List <Item> walletItems) { foreach (Item item in walletItems) { switch (item.GetItemType()) { case Item.EType.Weapon: if (!weapon1) { weapon1 = item as Weapon; robot.GetComponent <Robot>().weapon1Sprite.sprite = weapon1.GetComponent <SpriteRenderer>().sprite; } else { weapon2 = item as Weapon; robot.GetComponent <Robot>().weapon2Sprite.sprite = weapon2.GetComponent <SpriteRenderer>().sprite; } break; case Item.EType.Armor: armor = item as Armor; break; case Item.EType.Boots: print("we don't that sorry"); break; } } items.AddRange(walletItems); foreach (Item item in walletItems) { //useless mess PlayerFight fight = this; item.Equip(ref fight); } }
void Start() { GetSprite(); //SetItemList(); armor = GetComponent <Armor>(); animator = GetComponent <Animator>(); thisMan = GetComponent <AIFight>(); thisPlayer = GetComponent <PlayerFight>(); aiMovement = GetComponent <AIMovement>(); playerMovement = GetComponent <PlayerMovements>(); offHand.GetComponent <SpriteRenderer>().sprite = null; mainHand.GetComponent <SpriteRenderer>().sprite = null; bodyArmor.GetComponent <SpriteRenderer>().sprite = null; back.GetComponent <SpriteRenderer>().sprite = null; back2.GetComponent <SpriteRenderer>().sprite = null; bowLeft.GetComponent <SpriteRenderer>().sprite = null; bowRight.GetComponent <SpriteRenderer>().sprite = null; SetLevel(); CheckClass(); }
public override void UnEquip(ref PlayerFight robot) { throw new System.NotImplementedException(); }
//DataBase public void CheckType() { if (GameObject.FindWithTag("Player")) { playerFight = GameObject.FindWithTag("Player").GetComponent <PlayerFight>(); } isBlunt = false; if (tagName == "Sword") { if (type == 0 | name == "RingHeadedSword") { minDamage = 2f; maxDamage = 6f; attackSpeed = 1.3f; range = 0.5f; } else if (type == 1 | name == "BronzeSword") { minDamage = 3f; maxDamage = 7f; attackSpeed = 1.5f; range = 0.5f; type = 1; } } else if (bow) { ammo = 12; if (type == 0) { name = "Bow"; minDamage = 3f; maxDamage = 8f; attackSpeed = 2.2f; range = 10f; price = 27; } } else if (crossbow) { ammo = 9; if (type == 0) { name = "Crossbow"; minDamage = 7f; maxDamage = 12f; attackSpeed = 3f; range = 8f; price = 39; } } else if (spear) { if (type == 0) { name = "Spear"; minDamage = 2f; maxDamage = 9f; attackSpeed = 2f; range = 1.5f; price = 18; } else if (type == 1) { name = "ShortSpear"; minDamage = 1.5f; maxDamage = 6f; attackSpeed = 1.6f; range = 0.9f; price = 12; } else if (type == 2) { name = "WoodSpear"; minDamage = 0.5f; maxDamage = 2f; attackSpeed = 1.4f; range = 0.8f; price = 3; } } else if (axe) { if (type == 0) { name = "Club"; minDamage = 0.5f; maxDamage = 1.2f; attackSpeed = 1.5f; range = 0.4f; isBlunt = true; price = 1; } else if (type == 1) { name = "Axe"; minDamage = 4f; maxDamage = 6f; attackSpeed = 1.9f; range = 0.4f; } } else if (twohand) { if (type == 0) { name = "Shu"; minDamage = 4f; maxDamage = 5f; attackSpeed = 1.8f; range = 0.8f; isBlunt = true; price = 1; } else if (type == 1) { name = "HengDao"; minDamage = 2f; maxDamage = 9f; attackSpeed = 1.3f; range = 0.6f; price = 1; } } else { name = "Fist"; minDamage = 0.1f; maxDamage = 0.9f; attackSpeed = 1.0f; range = 0.3f; isBlunt = true; price = 0; } SetInfo(); }
void Start() { playerRigidbody = GetComponent <Rigidbody2D>(); playerAnimation = GetComponentInChildren <PlayerAnimation>(); playerFight = GetComponent <PlayerFight>(); }
public override void UnEquip(ref PlayerFight robot) { }
public override void Equip(ref PlayerFight robot) { fighter = robot; }
public abstract void UnEquip(ref PlayerFight robot);
void FindTargetWithTag() { if (gameObject.CompareTag("Ally")) { allTargets = GameObject.FindGameObjectsWithTag("Enemy"); } else if (gameObject.CompareTag("Enemy")) { allTargets = GameObject.FindGameObjectsWithTag("Ally"); } for (int i = 0; i < allTargets.Length; i++) { distance = Vector2.Distance(allTargets[i].transform.position, transform.position); if (i - 1 >= 0) { lastDistance = Vector2.Distance(allTargets[i - 1].transform.position, transform.position); if (allTargets.Length - 1 > nearestTargetNumber) { if (distance < lastDistance & distance < Vector2.Distance(allTargets[nearestTargetNumber].transform.position, transform.position) & !allTargets[i].GetComponent <AIFight>().dead) { nearestTarget = allTargets[i].transform; nearestTargetNumber = i; } } else { nearestTargetNumber -= 1; } } } if (allTargets.Length - 1 >= nearestTargetNumber) { nearestTarget = allTargets[nearestTargetNumber].transform; } if (allTargets.Length == 1) { nearestTarget = allTargets[0].transform; } else if (allTargets.Length == 0) { nearestTarget = null; hasTarget = false; } if (gameObject.CompareTag("Enemy")) { GameObject player; player = null; player = GameObject.FindGameObjectWithTag("Player"); if (player) { playerDistance = Vector2.Distance(player.transform.position, transform.position); } if (allTargets.Length == 1 & !player) { nearestTarget = allTargets[0].transform; hasTarget = true; } else if (allTargets.Length == 0 & !player) { nearestTarget = null; hasTarget = false; } if (player & nearestTarget) { if (playerDistance < Vector2.Distance(nearestTarget.transform.position, transform.position)) { nearestTarget = player.transform; hasTarget = true; } } else if (player) { nearestTarget = player.transform; hasTarget = true; } } if (!movingToSpot & nearestTarget) { if (gameObject.CompareTag("Ally") & nearestTarget.CompareTag("Enemy")) { if (!nearestTarget.GetComponent <AIFight>().dead) { target = nearestTarget.GetComponent <Transform>(); aiFight = target.GetComponent <AIFight>(); aiMovement.target = target; hasTarget = true; playerFight = null; } } else if (gameObject.CompareTag("Enemy") & nearestTarget.CompareTag("Ally")) { if (!nearestTarget.GetComponent <AIFight>().dead) { target = nearestTarget.GetComponent <Transform>(); aiFight = target.GetComponent <AIFight>(); aiMovement.target = target; hasTarget = true; playerFight = null; } } else if (gameObject.CompareTag("Enemy") & nearestTarget.CompareTag("Player")) { if (!nearestTarget.GetComponent <PlayerFight>().dead) { target = nearestTarget.GetComponent <Transform>(); playerFight = target.GetComponent <PlayerFight>(); aiMovement.target = target; hasTarget = true; aiFight = null; } } //Spearman targets horse first nearestTargetDistance = Vector2.Distance(nearestTarget.transform.position, transform.position); if (aiClass.useSpear) { if (nearestTargetDistance > aiClass.spear.nearestHorseDistance & aiClass.spear.horse) { target = aiClass.spear.target; aiMovement.target = aiClass.spear.target; } } } }
void Start() { animator = GetComponent <Animator>(); position = transform.position; fight = GetComponent <PlayerFight>(); }