コード例 #1
0
    public GhostData()
    {
        name          = "Brink";
        level         = 1;
        resId         = 1;
        main_weaponId = 1000;
        sub_weaponId  = 1000;
        mStrenLv      = 0;

        for (uint i = 0; i < (uint)FittingsType.MAX_FITTGINS; i++)
        {
            mFittings[i] = new FittingsData();
        }

        skillData.Clear();
        mWingData    = new WingData();
        mFashionData = new PlayerFashionData();
        mWingData.Clear();
        mMainCropsInfo.Clear();
        mSubCropsInfo.Clear();
    }
コード例 #2
0
    public void AddFashionModel()
    {
        PlayerFashionData data = PlayerDataPool.Instance.MainData.mFashion;

        if (data == null)
        {
            return;
        }
        if (data.head_id != -1)
        {
            ChangeFashion(data.head_id, 1);
        }

        if (data.upper_body_id != -1)
        {
            ChangeFashion(data.upper_body_id, 1);
        }

        if (data.lower_body_id != -1)
        {
            ChangeFashion(data.lower_body_id, 1);
        }
    }