public GhostData() { name = "Brink"; level = 1; resId = 1; main_weaponId = 1000; sub_weaponId = 1000; mStrenLv = 0; for (uint i = 0; i < (uint)FittingsType.MAX_FITTGINS; i++) { mFittings[i] = new FittingsData(); } skillData.Clear(); mWingData = new WingData(); mFashionData = new PlayerFashionData(); mWingData.Clear(); mMainCropsInfo.Clear(); mSubCropsInfo.Clear(); }
public void AddFashionModel() { PlayerFashionData data = PlayerDataPool.Instance.MainData.mFashion; if (data == null) { return; } if (data.head_id != -1) { ChangeFashion(data.head_id, 1); } if (data.upper_body_id != -1) { ChangeFashion(data.upper_body_id, 1); } if (data.lower_body_id != -1) { ChangeFashion(data.lower_body_id, 1); } }