コード例 #1
0
    void UpdateGrounding(bool isGrounded)
    {
        anim.SetBool(AirBorn, !isGrounded);

        //if just landed
        if (isGrounded && !wasGrounded)
        {
            playerFX.LandingPoof();

            playerMesh.localRotation = Quaternion.identity;
        }

        wasGrounded = isGrounded;
    }